Difference between revisions of "Glozel Est Authentique! (Scenario)"

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===References===
 
===References===
'''Player Handouts:''' List the player handouts here.
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'''Player Handouts:'''  
  
'''Locations:''' [[Location 1]], [[Location 2]], etc.
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'''Locations:''' France
  
'''Creatures:''' [[Beast 1]], [[Beast 2]], etc.
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'''Creatures:''' [[Dark Young]]
  
'''Tomes and Artifacts:''' [[Item 1]], [[Item 2]], etc.
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'''Tomes and Artifacts:''' [[Al-Azif]]
  
'''Campaigns / Scenarios:''' [[Campaign 1]], [[Scenario 1]]
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'''Campaigns / Scenarios:'''
  
 
===Comments===
 
===Comments===

Revision as of 23:58, 23 March 2014

Details

Front Cover

Pages: 33

Author(s): Stephen Rawling

Artist(s): Keith Fuelner, Mike Holliday, Joseph O'Neill

Setting: 1920s

Appears in: Glozel Est Authentique!

Summary

The French town of Glozel attracts archaeological attention when a buried horde of artifacts is uncovered. Their origin and significance attracts mystery and controversy, and the attention of the Investigators... amongst others.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.




Synopsis

Describe the adventure in detail; no bias allowed.

References

Player Handouts:

Locations: France

Creatures: Dark Young

Tomes and Artifacts: Al-Azif

Campaigns / Scenarios:

Comments

List dedication, trivia, images, anything else of note.

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.