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	<id>https://yogwiki.cthulhueternal.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Glorantha</id>
	<title>Glorantha - Revision history</title>
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	<updated>2026-04-26T06:46:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=14353&amp;oldid=prev</id>
		<title>Tgaitskell: /* The world of Glorantha */</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=14353&amp;oldid=prev"/>
		<updated>2015-03-06T09:37:59Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The world of Glorantha&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:37, 6 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glorantha is colorful and full of magic. Supernatural animals are found, ranging from unicorns to seven types of merfolk and the Goddess of Lions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glorantha is colorful and full of magic. Supernatural animals are found, ranging from unicorns to seven types of merfolk and the Goddess of Lions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glorantha is immense. If explored, it has different worlds and dimensions, whole realms where Gods, spirits and sorcerous powers come from.&amp;#160; Unlike many fantasy settings, Glorantha emphasises &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;religion&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;myth&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and belief to a level rarely seen in roleplaying or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;fantasy fiction&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;elsewhere.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glorantha is immense. If explored, it has different worlds and dimensions, whole realms where Gods, spirits and sorcerous powers come from.&amp;#160; Unlike many fantasy settings, Glorantha emphasises religion, myth and belief to a level rarely seen in roleplaying or fantasy fiction elsewhere.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glorantha shares some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;fantasy&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;tropes such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[dwarf|&lt;/del&gt;dwarves&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[elf|&lt;/del&gt;elves&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[troll]]s&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[giant]]s&lt;/del&gt;, but has developed them differently to the more conventional versions based on the work of&amp;#160; [[J. R. R. Tolkien|Tolkien]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[dwarfs|&lt;/del&gt;Dwarves&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;are literally made of stone and exist as manifest rigid inflexible laws of creation, while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Elf|&lt;/del&gt;elves&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;are intelligent, mobile plants. Glorantha is full of surprises.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glorantha shares some fantasy tropes such as dwarves, elves, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trolls&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giants&lt;/ins&gt;, but has developed them differently to the more conventional versions based on the work of&amp;#160; [[J. R. R. Tolkien|Tolkien]]. Dwarves are literally made of stone and exist as manifest rigid inflexible laws of creation, while elves are intelligent, mobile plants. Glorantha is full of surprises.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glorantha is as deep as you want it to be, or not. Hackers and choppers have what they want, while scholars and mythologists have a vast playground of new stories, legends and myths to enjoy.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glorantha is as deep as you want it to be, or not. Hackers and choppers have what they want, while scholars and mythologists have a vast playground of new stories, legends and myths to enjoy.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The world of Glorantha has various cultures analogous to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Earth&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;spread over two major landmasses and a widespread &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;archipelago&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. The northern &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;continent&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;of [[Genertela]] has a feudal society of roughly medieval type to the west, an autocratic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Oriental&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;society to the east and a classical style bronze age culture in the center. The southern continent of [[Pamaltela]] is somewhat like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Africa&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, but with many variants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The world of Glorantha has various cultures analogous to Earth spread over two major landmasses and a widespread archipelago. The northern continent of [[Genertela]] has a feudal society of roughly medieval type to the west, an autocratic Oriental society to the east and a classical style bronze age culture in the center. The southern continent of [[Pamaltela]] is somewhat like Africa, but with many variants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tgaitskell</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=14352&amp;oldid=prev</id>
		<title>Tgaitskell: /* History of the Gloranthan game world */</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=14352&amp;oldid=prev"/>
		<updated>2015-03-06T09:36:22Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History of the Gloranthan game world&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:36, 6 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History of the Gloranthan game world==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History of the Gloranthan game world==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike [[Dungeons and Dragons]], the other approach to fantasy role-playing which traces its roots back to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1960s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and which derives from the [[wargaming]] scene, the roots of Glorantha lie in experiments with mythology, storytelling, and recreation and blending of ancient societies. Unlike [[J. R. R. Tolkien|Tolkien]], Stafford makes no pretense of being a linguist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike [[Dungeons and Dragons]], the other approach to fantasy role-playing which traces its roots back to the 1960s and which derives from the [[wargaming]] scene, the roots of Glorantha lie in experiments with mythology, storytelling, and recreation and blending of ancient societies. Unlike [[J. R. R. Tolkien|Tolkien]], Stafford makes no pretense of being a linguist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stafford&amp;#039;s first imaginings of Glorantha date back to 1966, when he began his studies at college, as a vehicle for him to deepen his own understanding of mythology by creating his own mythology, and also (so he says) as a way of getting to know girls.&amp;#160; Stafford was greatly influenced by the ideas on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;mythology&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;of [[Joseph Campbell]], and echoes of Campbell&amp;#039;s work are to be found in many aspects of Glorantha; for instance the story of the &amp;quot;God Learners&amp;quot; can be seen as an exercise on the implications of Campbells idea of a unifying &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;monomyth&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, and the story of Prince Argrath an exploration of Campbell&amp;#039;s &amp;#039;&amp;#039;[[The Hero with a Thousand Faces]]&amp;#039;&amp;#039;.&amp;#160; More abstractly, Campbell&amp;#039;s idea that myths are how we shape our lives deeply informs the picture of life in Glorantha throughout the game world&amp;#039;s publication history.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stafford&amp;#039;s first imaginings of Glorantha date back to 1966, when he began his studies at college, as a vehicle for him to deepen his own understanding of mythology by creating his own mythology, and also (so he says) as a way of getting to know girls.&amp;#160; Stafford was greatly influenced by the ideas on mythology of [[Joseph Campbell]], and echoes of Campbell&amp;#039;s work are to be found in many aspects of Glorantha; for instance the story of the &amp;quot;God Learners&amp;quot; can be seen as an exercise on the implications of Campbells idea of a unifying monomyth, and the story of Prince Argrath an exploration of Campbell&amp;#039;s &amp;#039;&amp;#039;[[The Hero with a Thousand Faces]]&amp;#039;&amp;#039;.&amp;#160; More abstractly, Campbell&amp;#039;s idea that myths are how we shape our lives deeply informs the picture of life in Glorantha throughout the game world&amp;#039;s publication history.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first game system set in Glorantha was the board game [[White Bear and Red Moon]].&amp;#160; Stafford first tried to sell the game to established publishers, but despite being accepted by three different game companies, each attempt ended in failure; eventually he founded his own game company in 1974, the influential [[Chaosium]], to publish his game. The game detailed the rise of the barbarian Prince Argrath to defend his homeland of Sartar against the red tide of the civilised Lunar Empire, and filled out the area of &amp;#039;&amp;#039;Dragon Pass&amp;#039;&amp;#039;; since that time the game has undergone several reissues.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first game system set in Glorantha was the board game [[White Bear and Red Moon]].&amp;#160; Stafford first tried to sell the game to established publishers, but despite being accepted by three different game companies, each attempt ended in failure; eventually he founded his own game company in 1974, the influential [[Chaosium]], to publish his game. The game detailed the rise of the barbarian Prince Argrath to defend his homeland of Sartar against the red tide of the civilised Lunar Empire, and filled out the area of &amp;#039;&amp;#039;Dragon Pass&amp;#039;&amp;#039;; since that time the game has undergone several reissues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1978 the first edition of the role-playing game [[RuneQuest]] was released.&amp;#160; Several later editions were made; &amp;#039;&amp;#039;RuneQuest II&amp;#039;&amp;#039; in 1980, considered by some to be the apex of Gloranthan role-playing, and which introduced many sophisticated game aids, such as &amp;#039;&amp;#039;Cults of Prax&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Cults of Terror&amp;#039;&amp;#039;, and highly polished game scenarios, such as &amp;#039;&amp;#039;Griffin Mountain&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1978 the first edition of the role-playing game [[RuneQuest]] was released.&amp;#160; Several later editions were made; &amp;#039;&amp;#039;RuneQuest II&amp;#039;&amp;#039; in 1980, considered by some to be the apex of Gloranthan role-playing, and which introduced many sophisticated game aids, such as &amp;#039;&amp;#039;Cults of Prax&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Cults of Terror&amp;#039;&amp;#039;, and highly polished game scenarios, such as &amp;#039;&amp;#039;Griffin Mountain&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an attempt to leverage the power of a much bigger gaming company, &amp;#039;&amp;#039;RuneQuest III&amp;#039;&amp;#039; was published with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Avalon Hill&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1984&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;#160; This edition both loosened the connection between RuneQuest and Glorantha, introducing Fantasy Europe as a game world for Rune Quest, and much broadened the scope of Glorantha treated as a possible domain of play.&amp;#160; Unfortunately, RuneQuest did not prosper with its association with Avalon Hill, and the relationship between Chaosium, who held the rights to Glorantha, and Avalon Hill, who held the rights to RuneQuest, finally broke down completely in 1995.&amp;#160; A draft of the &amp;#039;&amp;#039;RuneQuest IV&amp;#039;&amp;#039; rules was written, but never found its way to publication.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an attempt to leverage the power of a much bigger gaming company, &amp;#039;&amp;#039;RuneQuest III&amp;#039;&amp;#039; was published with Avalon Hill in 1984.&amp;#160; This edition both loosened the connection between RuneQuest and Glorantha, introducing Fantasy Europe as a game world for Rune Quest, and much broadened the scope of Glorantha treated as a possible domain of play.&amp;#160; Unfortunately, RuneQuest did not prosper with its association with Avalon Hill, and the relationship between Chaosium, who held the rights to Glorantha, and Avalon Hill, who held the rights to RuneQuest, finally broke down completely in 1995.&amp;#160; A draft of the &amp;#039;&amp;#039;RuneQuest IV&amp;#039;&amp;#039; rules was written, but never found its way to publication.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During this period of breakdown, the evolution of Glorantha did not stand still: the advent of popular use of the internet caused a boom in fan creations in Glorantha, supported by some unofficial business ventures, such as &amp;#039;&amp;#039;Reaching Moon Megacorp&amp;#039;&amp;#039;, and a lively convention scene.&amp;#160; Loren Miller proposed his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Maximum Game Fun&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;principle as a basis for gaming, which soon became a game system in its own right, David Dunham proposed his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;PenDragon Pass&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;system, a nearly freeform game system, and several ambitious &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;freeform&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;games were played at conventions, such as &amp;#039;&amp;#039;Home of the Bold&amp;#039;&amp;#039; with up to 80 participants.&amp;#160; The computer game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;King of Dragon Pass&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;was released by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;A-Sharp&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, allowing the player to play an Orlanthi hero who seeks to unite the clans and tribes of Dragon Pass in a kingdom; the game features exceptional depth of coverage of the world of Dragon Pass, and featured the first compelling public view of Stafford&amp;#039;s ideas about the heroquest.&amp;#160; Also Stafford was at this time publishing material about the history and mythology of Glorantha in non-game form as books such as &amp;#039;&amp;#039;King of Sartar&amp;#039;&amp;#039; and &amp;#039;&amp;#039;The Glorious (Re)Ascent of Yelm&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During this period of breakdown, the evolution of Glorantha did not stand still: the advent of popular use of the internet caused a boom in fan creations in Glorantha, supported by some unofficial business ventures, such as &amp;#039;&amp;#039;Reaching Moon Megacorp&amp;#039;&amp;#039;, and a lively convention scene.&amp;#160; Loren Miller proposed his Maximum Game Fun principle as a basis for gaming, which soon became a game system in its own right, David Dunham proposed his PenDragon Pass system, a nearly freeform game system, and several ambitious freeform games were played at conventions, such as &amp;#039;&amp;#039;Home of the Bold&amp;#039;&amp;#039; with up to 80 participants.&amp;#160; The computer game King of Dragon Pass was released by A-Sharp, allowing the player to play an Orlanthi hero who seeks to unite the clans and tribes of Dragon Pass in a kingdom; the game features exceptional depth of coverage of the world of Dragon Pass, and featured the first compelling public view of Stafford&amp;#039;s ideas about the heroquest.&amp;#160; Also Stafford was at this time publishing material about the history and mythology of Glorantha in non-game form as books such as &amp;#039;&amp;#039;King of Sartar&amp;#039;&amp;#039; and &amp;#039;&amp;#039;The Glorious (Re)Ascent of Yelm&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today, new official material is appearing for the [[HeroQuest (role-playing game)|HeroQuest]] game system, for a short while called the &amp;#039;&amp;#039;Hero Wars&amp;#039;&amp;#039; system.&amp;#160; The game system, written by Robin Laws in collaboration with Greg Stafford, is radically different from RuneQuest in that it emphasises narrativist aspects of role-playing; in contrast, RuneQuest emphasised simulationist aspects.&amp;#160; Because of this change in approach some RuneQuest fans found it difficult to adjust to HeroQuest. However other long-term fans felt that the game fitted Glorantha far better than RuneQuest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today, new official material is appearing for the [[HeroQuest (role-playing game)|HeroQuest]] game system, for a short while called the &amp;#039;&amp;#039;Hero Wars&amp;#039;&amp;#039; system.&amp;#160; The game system, written by Robin Laws in collaboration with Greg Stafford, is radically different from RuneQuest in that it emphasises narrativist aspects of role-playing; in contrast, RuneQuest emphasised simulationist aspects.&amp;#160; Because of this change in approach some RuneQuest fans found it difficult to adjust to HeroQuest. However other long-term fans felt that the game fitted Glorantha far better than RuneQuest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tgaitskell</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=13770&amp;oldid=prev</id>
		<title>Tgaitskell at 13:20, 15 February 2015</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=13770&amp;oldid=prev"/>
		<updated>2015-02-15T13:20:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:20, 15 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glorantha&amp;#039;&amp;#039;&amp;#039; is the mythical world developed originally by [[Greg Stafford]] and that has since been used as the background for many [[Role-Playing Games]], especially [[RuneQuest]] and [[Hero Wars|HeroQuest]].&amp;#160; The world is characterised by its complex approach to mythology, heavily influenced by the work of [[Joseph Campbell]], its long and distinctive history as a setting for role-playing games, and among [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fantasy &lt;/del&gt;role-playing]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games&lt;/del&gt;, its relative lack of [[J. R. R. Tolkien|Tolkienesque]] influence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glorantha&amp;#039;&amp;#039;&amp;#039; is the mythical world developed originally by [[Greg Stafford]] and that has since been used as the background for many [[Role-Playing Games]], especially [[RuneQuest]] and [[Hero Wars|HeroQuest]].&amp;#160; The world is characterised by its complex approach to mythology, heavily influenced by the work of [[Joseph Campbell]], its long and distinctive history as a setting for role-playing games, and among &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fantasy &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Role-Playing Games|&lt;/ins&gt;role-playing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games&lt;/ins&gt;]], its relative lack of [[J. R. R. Tolkien|Tolkienesque]] influence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History of the Gloranthan game world==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History of the Gloranthan game world==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tgaitskell</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=13768&amp;oldid=prev</id>
		<title>Tgaitskell: /* History of the Gloranthan game world */</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=13768&amp;oldid=prev"/>
		<updated>2015-02-15T13:15:57Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History of the Gloranthan game world&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:15, 15 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History of the Gloranthan game world==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History of the Gloranthan game world==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike [[Dungeons and Dragons]], the other approach to fantasy role-playing which traces its roots back to the [[1960s]] and which derives from the [[wargaming]] scene, the roots of Glorantha lie in experiments with mythology, storytelling, and recreation and blending of ancient societies. Unlike [[J.R.R. Tolkien|Tolkien]], Stafford makes no pretense of being a linguist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike [[Dungeons and Dragons]], the other approach to fantasy role-playing which traces its roots back to the [[1960s]] and which derives from the [[wargaming]] scene, the roots of Glorantha lie in experiments with mythology, storytelling, and recreation and blending of ancient societies. Unlike [[J. R. R. Tolkien|Tolkien]], Stafford makes no pretense of being a linguist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stafford&amp;#039;s first imaginings of Glorantha date back to 1966, when he began his studies at college, as a vehicle for him to deepen his own understanding of mythology by creating his own mythology, and also (so he says) as a way of getting to know girls.&amp;#160; Stafford was greatly influenced by the ideas on [[mythology]] of [[Joseph Campbell]], and echoes of Campbell&amp;#039;s work are to be found in many aspects of Glorantha; for instance the story of the &amp;quot;God Learners&amp;quot; can be seen as an exercise on the implications of Campbells idea of a unifying [[monomyth]], and the story of Prince Argrath an exploration of Campbell&amp;#039;s &amp;#039;&amp;#039;[[The Hero with a Thousand Faces]]&amp;#039;&amp;#039;.&amp;#160; More abstractly, Campbell&amp;#039;s idea that myths are how we shape our lives deeply informs the picture of life in Glorantha throughout the game world&amp;#039;s publication history.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stafford&amp;#039;s first imaginings of Glorantha date back to 1966, when he began his studies at college, as a vehicle for him to deepen his own understanding of mythology by creating his own mythology, and also (so he says) as a way of getting to know girls.&amp;#160; Stafford was greatly influenced by the ideas on [[mythology]] of [[Joseph Campbell]], and echoes of Campbell&amp;#039;s work are to be found in many aspects of Glorantha; for instance the story of the &amp;quot;God Learners&amp;quot; can be seen as an exercise on the implications of Campbells idea of a unifying [[monomyth]], and the story of Prince Argrath an exploration of Campbell&amp;#039;s &amp;#039;&amp;#039;[[The Hero with a Thousand Faces]]&amp;#039;&amp;#039;.&amp;#160; More abstractly, Campbell&amp;#039;s idea that myths are how we shape our lives deeply informs the picture of life in Glorantha throughout the game world&amp;#039;s publication history.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tgaitskell</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=13637&amp;oldid=prev</id>
		<title>Tgaitskell at 11:28, 14 February 2015</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=13637&amp;oldid=prev"/>
		<updated>2015-02-14T11:28:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:28, 14 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glorantha&amp;#039;&amp;#039;&amp;#039; is the mythical world developed originally by [[Greg Stafford]] and that has since been used as the background for many [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;role&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;playing games&lt;/del&gt;]], especially [[RuneQuest]] and [[Hero Wars|HeroQuest]].&amp;#160; The world is characterised by its complex approach to mythology, heavily influenced by the work of [[Joseph Campbell]], its long and distinctive history as a setting for role-playing games, and among [[fantasy role-playing]] games, its relative lack of [[J. R. R. Tolkien|Tolkienesque]] influence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glorantha&amp;#039;&amp;#039;&amp;#039; is the mythical world developed originally by [[Greg Stafford]] and that has since been used as the background for many [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Role&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Playing Games&lt;/ins&gt;]], especially [[RuneQuest]] and [[Hero Wars|HeroQuest]].&amp;#160; The world is characterised by its complex approach to mythology, heavily influenced by the work of [[Joseph Campbell]], its long and distinctive history as a setting for role-playing games, and among [[fantasy role-playing]] games, its relative lack of [[J. R. R. Tolkien|Tolkienesque]] influence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History of the Gloranthan game world==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History of the Gloranthan game world==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tgaitskell</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=13636&amp;oldid=prev</id>
		<title>Tgaitskell at 11:26, 14 February 2015</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=13636&amp;oldid=prev"/>
		<updated>2015-02-14T11:26:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:26, 14 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glorantha&amp;#039;&amp;#039;&amp;#039; is the mythical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Fantasy &lt;/del&gt;world&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|world]] &lt;/del&gt;developed originally by [[Greg Stafford]] and that has since been used as the background for many [[role-playing games]], especially [[RuneQuest]] and [[Hero Wars|HeroQuest]].&amp;#160; The world is characterised by its complex approach to mythology, heavily influenced by the work of [[Joseph Campbell]], its long and distinctive history as a setting for role-playing games, and among [[fantasy role-playing]] games, its relative lack of [[J. R. R. Tolkien|Tolkienesque]] influence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glorantha&amp;#039;&amp;#039;&amp;#039; is the mythical world developed originally by [[Greg Stafford]] and that has since been used as the background for many [[role-playing games]], especially [[RuneQuest]] and [[Hero Wars|HeroQuest]].&amp;#160; The world is characterised by its complex approach to mythology, heavily influenced by the work of [[Joseph Campbell]], its long and distinctive history as a setting for role-playing games, and among [[fantasy role-playing]] games, its relative lack of [[J. R. R. Tolkien|Tolkienesque]] influence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History of the Gloranthan game world==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History of the Gloranthan game world==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tgaitskell</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=3233&amp;oldid=prev</id>
		<title>Squashua at 20:23, 3 February 2006</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=3233&amp;oldid=prev"/>
		<updated>2006-02-03T20:23:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:23, 3 February 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://lokarnos.com/article.pl?sid=05/08/10/2243211&amp;amp;mode=nocomment Eleven Years of &amp;quot;Maximum Game Fun&amp;quot;] Retrospective comments by Loren Miller on the use of MGF in [[HeroQuest (role-playing game)|HeroQuest]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://lokarnos.com/article.pl?sid=05/08/10/2243211&amp;amp;mode=nocomment Eleven Years of &amp;quot;Maximum Game Fun&amp;quot;] Retrospective comments by Loren Miller on the use of MGF in [[HeroQuest (role-playing game)|HeroQuest]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Role-Playing Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Role-Playing Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Original Wiki source: [http://en.wikipedia.org/ Wikipedia]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Original Wiki source: [http://en.wikipedia.org/ Wikipedia]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Squashua</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=2583&amp;oldid=prev</id>
		<title>Squashua at 15:53, 31 January 2006</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=2583&amp;oldid=prev"/>
		<updated>2006-01-31T15:53:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:53, 31 January 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://lokarnos.com/article.pl?sid=05/08/10/2243211&amp;amp;mode=nocomment Eleven Years of &amp;quot;Maximum Game Fun&amp;quot;] Retrospective comments by Loren Miller on the use of MGF in [[HeroQuest (role-playing game)|HeroQuest]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://lokarnos.com/article.pl?sid=05/08/10/2243211&amp;amp;mode=nocomment Eleven Years of &amp;quot;Maximum Game Fun&amp;quot;] Retrospective comments by Loren Miller on the use of MGF in [[HeroQuest (role-playing game)|HeroQuest]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Role-playing games&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Games&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fictional universes&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Role-Playing Games&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Original Wiki source: [http://en.wikipedia.org/ Wikipedia]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Original Wiki source: [http://en.wikipedia.org/ Wikipedia]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Squashua</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=1365&amp;oldid=prev</id>
		<title>PoC at 09:38, 10 January 2006</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Glorantha&amp;diff=1365&amp;oldid=prev"/>
		<updated>2006-01-10T09:38:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glorantha&amp;#039;&amp;#039;&amp;#039; is the mythical [[Fantasy world|world]] developed originally by [[Greg Stafford]] and that has since been used as the background for many [[role-playing games]], especially [[RuneQuest]] and [[Hero Wars|HeroQuest]].  The world is characterised by its complex approach to mythology, heavily influenced by the work of [[Joseph Campbell]], its long and distinctive history as a setting for role-playing games, and among [[fantasy role-playing]] games, its relative lack of [[J. R. R. Tolkien|Tolkienesque]] influence.&lt;br /&gt;
&lt;br /&gt;
==History of the Gloranthan game world==&lt;br /&gt;
&lt;br /&gt;
Unlike [[Dungeons and Dragons]], the other approach to fantasy role-playing which traces its roots back to the [[1960s]] and which derives from the [[wargaming]] scene, the roots of Glorantha lie in experiments with mythology, storytelling, and recreation and blending of ancient societies. Unlike [[J.R.R. Tolkien|Tolkien]], Stafford makes no pretense of being a linguist.&lt;br /&gt;
&lt;br /&gt;
Stafford&amp;#039;s first imaginings of Glorantha date back to 1966, when he began his studies at college, as a vehicle for him to deepen his own understanding of mythology by creating his own mythology, and also (so he says) as a way of getting to know girls.  Stafford was greatly influenced by the ideas on [[mythology]] of [[Joseph Campbell]], and echoes of Campbell&amp;#039;s work are to be found in many aspects of Glorantha; for instance the story of the &amp;quot;God Learners&amp;quot; can be seen as an exercise on the implications of Campbells idea of a unifying [[monomyth]], and the story of Prince Argrath an exploration of Campbell&amp;#039;s &amp;#039;&amp;#039;[[The Hero with a Thousand Faces]]&amp;#039;&amp;#039;.  More abstractly, Campbell&amp;#039;s idea that myths are how we shape our lives deeply informs the picture of life in Glorantha throughout the game world&amp;#039;s publication history.&lt;br /&gt;
&lt;br /&gt;
The first game system set in Glorantha was the board game [[White Bear and Red Moon]].  Stafford first tried to sell the game to established publishers, but despite being accepted by three different game companies, each attempt ended in failure; eventually he founded his own game company in 1974, the influential [[Chaosium]], to publish his game. The game detailed the rise of the barbarian Prince Argrath to defend his homeland of Sartar against the red tide of the civilised Lunar Empire, and filled out the area of &amp;#039;&amp;#039;Dragon Pass&amp;#039;&amp;#039;; since that time the game has undergone several reissues.&lt;br /&gt;
&lt;br /&gt;
The next publication was also a board game, [[Nomad Gods]], published by Chaosium in 1978, which detailed the raids and wars between the beast-riding spirit-worshipping tribes of &amp;#039;&amp;#039;Prax&amp;#039;&amp;#039;, a cursed land to the east of Dragon Pass.&lt;br /&gt;
&lt;br /&gt;
In 1978 the first edition of the role-playing game [[RuneQuest]] was released.  Several later editions were made; &amp;#039;&amp;#039;RuneQuest II&amp;#039;&amp;#039; in 1980, considered by some to be the apex of Gloranthan role-playing, and which introduced many sophisticated game aids, such as &amp;#039;&amp;#039;Cults of Prax&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Cults of Terror&amp;#039;&amp;#039;, and highly polished game scenarios, such as &amp;#039;&amp;#039;Griffin Mountain&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
In an attempt to leverage the power of a much bigger gaming company, &amp;#039;&amp;#039;RuneQuest III&amp;#039;&amp;#039; was published with [[Avalon Hill]] in [[1984]].  This edition both loosened the connection between RuneQuest and Glorantha, introducing Fantasy Europe as a game world for Rune Quest, and much broadened the scope of Glorantha treated as a possible domain of play.  Unfortunately, RuneQuest did not prosper with its association with Avalon Hill, and the relationship between Chaosium, who held the rights to Glorantha, and Avalon Hill, who held the rights to RuneQuest, finally broke down completely in 1995.  A draft of the &amp;#039;&amp;#039;RuneQuest IV&amp;#039;&amp;#039; rules was written, but never found its way to publication.&lt;br /&gt;
&lt;br /&gt;
During this period of breakdown, the evolution of Glorantha did not stand still: the advent of popular use of the internet caused a boom in fan creations in Glorantha, supported by some unofficial business ventures, such as &amp;#039;&amp;#039;Reaching Moon Megacorp&amp;#039;&amp;#039;, and a lively convention scene.  Loren Miller proposed his [[Maximum Game Fun]] principle as a basis for gaming, which soon became a game system in its own right, David Dunham proposed his [[PenDragon Pass]] system, a nearly freeform game system, and several ambitious [[freeform]] games were played at conventions, such as &amp;#039;&amp;#039;Home of the Bold&amp;#039;&amp;#039; with up to 80 participants.  The computer game [[King of Dragon Pass]] was released by [[A-Sharp]], allowing the player to play an Orlanthi hero who seeks to unite the clans and tribes of Dragon Pass in a kingdom; the game features exceptional depth of coverage of the world of Dragon Pass, and featured the first compelling public view of Stafford&amp;#039;s ideas about the heroquest.  Also Stafford was at this time publishing material about the history and mythology of Glorantha in non-game form as books such as &amp;#039;&amp;#039;King of Sartar&amp;#039;&amp;#039; and &amp;#039;&amp;#039;The Glorious (Re)Ascent of Yelm&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Today, new official material is appearing for the [[HeroQuest (role-playing game)|HeroQuest]] game system, for a short while called the &amp;#039;&amp;#039;Hero Wars&amp;#039;&amp;#039; system.  The game system, written by Robin Laws in collaboration with Greg Stafford, is radically different from RuneQuest in that it emphasises narrativist aspects of role-playing; in contrast, RuneQuest emphasised simulationist aspects.  Because of this change in approach some RuneQuest fans found it difficult to adjust to HeroQuest. However other long-term fans felt that the game fitted Glorantha far better than RuneQuest.&lt;br /&gt;
&lt;br /&gt;
==The world of Glorantha==&lt;br /&gt;
&lt;br /&gt;
There are a variety of cultures in Glorantha that have strikingly different perceptions of their world, the magic that pervades it and the major events that have shaped it.  &lt;br /&gt;
&lt;br /&gt;
The [[Issaries]] website [http://www.glorantha.com] introduces Glorantha as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Glorantha is an action-packed world of adventure. Gods and Goddesses struggle here, with nations of people nothing but their pawns. The stormy barbarians with their brutal but honest Storm God struggle against the Lunar Empire, led by the imperial Sun God and devious Moon Goddess.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Glorantha is an exciting world of heroes. Legends are being made by great individuals, many who are not even human beings. Some work with the deities, other heroes and heroines fight against them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Glorantha is colorful and full of magic. Supernatural animals are found, ranging from unicorns to seven types of merfolk and the Goddess of Lions.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Glorantha is immense. If explored, it has different worlds and dimensions, whole realms where Gods, spirits and sorcerous powers come from.  Unlike many fantasy settings, Glorantha emphasises [[religion]], [[myth]] and belief to a level rarely seen in roleplaying or [[fantasy fiction]] elsewhere.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Glorantha shares some [[fantasy]] tropes such as [[dwarf|dwarves]], [[elf|elves]], [[troll]]s, [[giant]]s, but has developed them differently to the more conventional versions based on the work of  [[J. R. R. Tolkien|Tolkien]]. [[dwarfs|Dwarves]] are literally made of stone and exist as manifest rigid inflexible laws of creation, while [[Elf|elves]] are intelligent, mobile plants. Glorantha is full of surprises.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Glorantha is as deep as you want it to be, or not. Hackers and choppers have what they want, while scholars and mythologists have a vast playground of new stories, legends and myths to enjoy.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Glorantha has various cultures analogous to [[Earth]] spread over two major landmasses and a widespread [[archipelago]]. The northern [[continent]] of [[Genertela]] has a feudal society of roughly medieval type to the west, an autocratic [[Oriental]] society to the east and a classical style bronze age culture in the center. The southern continent of [[Pamaltela]] is somewhat like [[Africa]], but with many variants.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[King of Dragon Pass]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* Astinus, 1998.  [http://ptgptb.org/0003/hist3.html History of Role-playing:  Part III - A golden age emerges].  &lt;br /&gt;
* Peter Maranci, 2001.  [http://www.maranci.net/rqpast.htm History of RuneQuest].&lt;br /&gt;
* Greg Stafford, 1997.  [http://www.chaosium.com/chaosium/starry-wisdom/sw1-stafford.shtml Why Chaosium is].  From &amp;#039;&amp;#039;Starry Wisdom #1&amp;#039;&amp;#039;.  &lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.glorantha.com/ Glorantha.com] - [[Issaries]] website containing information abut Glorantha and [[HeroQuest]]&lt;br /&gt;
===Community resources===&lt;br /&gt;
* [http://www.lokarnos.com Lokarnos] a community portal to Glorantha, based on [[slashcode]].&lt;br /&gt;
* [http://www.runegate.org/whitewall/wiki WhiteWall Wiki], a community effort to describe the events of the Lunar siege of Whitewall, an Orlanthi stronghold south of Dragon Pass.&lt;br /&gt;
===Information about game systems based in Glorantha===&lt;br /&gt;
* [http://www.pensee.com/dunham/pdp.html PenDragon Pass], the rules for David Dunham&amp;#039;s system, which puts the Gloranthan world into the [[Pendragon_RPG|Pendragon]] Arthurian role-playing system.&lt;br /&gt;
* [http://members.ozemail.com.au/~mrmob/mgf.htm Maximum Game Fun] rules for character generation, written up by Michael O&amp;#039;Brien.&lt;br /&gt;
* [http://lokarnos.com/article.pl?sid=05/08/10/2243211&amp;amp;mode=nocomment Eleven Years of &amp;quot;Maximum Game Fun&amp;quot;] Retrospective comments by Loren Miller on the use of MGF in [[HeroQuest (role-playing game)|HeroQuest]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:Fictional universes]]&lt;br /&gt;
&lt;br /&gt;
Original Wiki source: [http://en.wikipedia.org/ Wikipedia]&lt;/div&gt;</summary>
		<author><name>PoC</name></author>
		
	</entry>
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