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	<id>https://yogwiki.cthulhueternal.com/wiki/index.php?action=history&amp;feed=atom&amp;title=DOOM</id>
	<title>DOOM - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://yogwiki.cthulhueternal.com/wiki/index.php?action=history&amp;feed=atom&amp;title=DOOM"/>
	<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;action=history"/>
	<updated>2026-04-23T18:26:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=28835&amp;oldid=prev</id>
		<title>Ywhateley: Added wikilinks.</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=28835&amp;oldid=prev"/>
		<updated>2018-08-07T00:16:27Z</updated>

		<summary type="html">&lt;p&gt;Added wikilinks.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:16, 7 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;There is a scene in &amp;quot;[[The Color of Money]]&amp;quot; where [[Tom Cruise|Tom Cruse]] &amp;#039;&amp;#039;[sic]&amp;#039;&amp;#039; shows up at a pool hall with a custom pool cue in a case. &amp;quot;What do you have in there?&amp;quot; asks someone. &amp;quot;Doom.&amp;quot; replied Cruse with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.&amp;#039;&amp;#039; {{ref|DWCarmack}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;There is a scene in &amp;quot;[[The Color of Money]]&amp;quot; where [[Tom Cruise|Tom Cruse]] &amp;#039;&amp;#039;[sic]&amp;#039;&amp;#039; shows up at a pool hall with a custom pool cue in a case. &amp;quot;What do you have in there?&amp;quot; asks someone. &amp;quot;Doom.&amp;quot; replied Cruse with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.&amp;#039;&amp;#039; {{ref|DWCarmack}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Designer [[Tom Hall]] wrote an elaborate [[design document]] called the &amp;#039;&amp;#039;Doom Bible&amp;#039;&amp;#039;, according to which the game would feature a detailed storyline, multiple player characters, and a number of interactive features.{{ref|bible}} However, many of his ideas were discarded during development in favor of simpler design primarily advocated by Carmack, resulting in Hall in the end being forced to resign due to not contributing effectively in the direction the rest of the team was going. Most of the [[level design]] that ended up in the final game is that of [[John Romero]] and [[Sandy Petersen]]. The graphics, by [[Adrian Carmack]], [[Kevin Cloud]] and [[Gregor Punchatz]], were created in various ways: although much was drawn or painted, several of the monsters were digitized from sculptures in [[clay]] or [[latex]], and some of the weapons are toy guns from [[Toys &amp;quot;R&amp;quot; Us]]. A [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heavy metal &lt;/del&gt;music|heavy metal]]-[[ambient music|ambient]] soundtrack was supplied by [[Bobby Prince]]. {{ref|MastersOfDoom}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Designer [[Tom Hall]] wrote an elaborate [[design document]] called the &amp;#039;&amp;#039;Doom Bible&amp;#039;&amp;#039;, according to which the game would feature a detailed storyline, multiple player characters, and a number of interactive features.{{ref|bible}} However, many of his ideas were discarded during development in favor of simpler design primarily advocated by Carmack, resulting in Hall in the end being forced to resign due to not contributing effectively in the direction the rest of the team was going. Most of the [[level design]] that ended up in the final game is that of [[John Romero]] and [[Sandy Petersen]]. The graphics, by [[Adrian Carmack]], [[Kevin Cloud]] and [[Gregor Punchatz]], were created in various ways: although much was drawn or painted, several of the monsters were digitized from sculptures in [[clay]] or [[latex]], and some of the weapons are toy guns from [[Toys &amp;quot;R&amp;quot; Us]]. A [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Heavy Metal (&lt;/ins&gt;music&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;|heavy metal]]-[[ambient music|ambient]] soundtrack was supplied by [[Bobby Prince]]. {{ref|MastersOfDoom}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Engine technology===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Engine technology===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ywhateley</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=26355&amp;oldid=prev</id>
		<title>Ywhateley: Cleanup Template</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=26355&amp;oldid=prev"/>
		<updated>2017-06-09T12:52:51Z</updated>

		<summary type="html">&lt;p&gt;Cleanup Template&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:52, 9 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Cleanup|reason=The article requires general revision.|date=June 2017}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Doom-box-art.jpg|thumb|200px|The DOOM title artwork, painted by Don Ivan Punchatz, depicts the lone hero, a space marine, fighting demonic creatures.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Doom-box-art.jpg|thumb|200px|The DOOM title artwork, painted by Don Ivan Punchatz, depicts the lone hero, a space marine, fighting demonic creatures.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ywhateley</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=21463&amp;oldid=prev</id>
		<title>Ywhateley: New details added.</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=21463&amp;oldid=prev"/>
		<updated>2016-09-28T13:53:04Z</updated>

		<summary type="html">&lt;p&gt;New details added.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:53, 28 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l163&quot; &gt;Line 163:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 163:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WADs and fan creations&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WADs and fan creations&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** [https://www.doomworld.com/vb/wads-mods/73102-strange-aeons-5-3-3/ Strange Aeons Lovecraftian DOOM Mod]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [http://www.doomworld.com/idgames Doomworld&amp;#039;s web interface to the comprehensive idgames FTP archive]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [http://www.doomworld.com/idgames Doomworld&amp;#039;s web interface to the comprehensive idgames FTP archive]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [http://www.doom2.net/~compet-n/index.cgi Compet-N] - [[Compet-N]] - the main [[Doom speedrunning|&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; speedrunning]] site&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [http://www.doom2.net/~compet-n/index.cgi Compet-N] - [[Compet-N]] - the main [[Doom speedrunning|&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; speedrunning]] site&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ywhateley</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=21462&amp;oldid=prev</id>
		<title>Ywhateley: Details, typo corrections, and clarifications.</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=21462&amp;oldid=prev"/>
		<updated>2016-09-28T13:50:08Z</updated>

		<summary type="html">&lt;p&gt;Details, typo corrections, and clarifications.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:50, 28 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player takes the role of a nameless [[space marine]], &amp;quot;one of Earth&amp;#039;s toughest, hardened in combat and trained for action&amp;quot;, who has been deported to [[Mars]] for assaulting a senior officer when ordered to kill unarmed civilians. He is forced to work for the [[Union Aerospace Corporation]] (UAC), a military-industrial conglomerate that is performing secret experiments with [[teleportation]] between the moons of Mars, [[Phobos (moon)|Phobos]] and [[Deimos (moon)|Deimos]]. Suddenly, something goes wrong and creatures from [[Hell]] come out of the teleportation gates. A defensive response from base security fails to halt the invasion, and the bases quickly get overrun by [[demon]]s, all personnel getting killed or turned into [[zombie]]s. At the same time, Deimos vanishes entirely. A UAC team from Mars is sent to Phobos to investigate the incident, but soon [[radio]] contact ceases and only one human is left alive &amp;amp;mdash; the player, whose task is to make it out alive.{{ref|story}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player takes the role of a nameless [[space marine]], &amp;quot;one of Earth&amp;#039;s toughest, hardened in combat and trained for action&amp;quot;, who has been deported to [[Mars]] for assaulting a senior officer when ordered to kill unarmed civilians. He is forced to work for the [[Union Aerospace Corporation]] (UAC), a military-industrial conglomerate that is performing secret experiments with [[teleportation]] between the moons of Mars, [[Phobos (moon)|Phobos]] and [[Deimos (moon)|Deimos]]. Suddenly, something goes wrong and creatures from [[Hell]] come out of the teleportation gates. A defensive response from base security fails to halt the invasion, and the bases quickly get overrun by [[demon]]s, all personnel getting killed or turned into [[zombie]]s. At the same time, Deimos vanishes entirely. A UAC team from Mars is sent to Phobos to investigate the incident, but soon [[radio]] contact ceases and only one human is left alive &amp;amp;mdash; the player, whose task is to make it out alive.{{ref|story}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Doom_ingame_1.png|thumb|240px|&amp;#039;&amp;#039;Episode I: Knee-Deep in the Dead&amp;#039;&amp;#039; takes place in the [[military base]] on [[Phobos (moon)|Phobos]].&amp;#160; In this image the main character is currently using the [[chainsaw]], a powerful [[mêlée]]-only weapon.&amp;#160; Pools of [[toxic waste]] are visible on both sides, and a [[zombie|zombified]] human approaches.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Doom ingame 2.png|right|thumb|240px|&amp;#039;&amp;#039;Episode III: Inferno&amp;#039;&amp;#039; is set in [[Hell]]. The main character has just fired the [[shotgun]] at a group of [[Imp]]s and is cycling it. He is badly injured and has only seven shells left.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{spoiler|&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{spoiler|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ywhateley</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=21461&amp;oldid=prev</id>
		<title>Ywhateley: Additional wiki links added.</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=21461&amp;oldid=prev"/>
		<updated>2016-09-28T13:47:25Z</updated>

		<summary type="html">&lt;p&gt;Additional wiki links added.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:47, 28 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; is notable for the [[weapon]]s arsenal available to the player, which became prototypical for first-person shooters. The player starts armed only with a [[pistol]], and [[brass knuckles|brass-knuckled]] [[fist]]s in case the [[ammunition]] runs out, but larger weapons can be picked up: these are a [[chainsaw]], a [[shotgun]], a [[chaingun]], a [[rocket launcher]], a [[plasma rifle]], and finally the immensely powerful [[BFG 9000]]. There is a wide array of power-ups, such as a [[backpack]] that increases the player&amp;#039;s ammunition-carrying capacity, [[armor]], [[first aid kit]]s to restore health, and blue demonic orbs that boost the player&amp;#039;s health percentage beyond 100%, up to a maximum of 200%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; is notable for the [[weapon]]s arsenal available to the player, which became prototypical for first-person shooters. The player starts armed only with a [[pistol]], and [[brass knuckles|brass-knuckled]] [[fist]]s in case the [[ammunition]] runs out, but larger weapons can be picked up: these are a [[chainsaw]], a [[shotgun]], a [[chaingun]], a [[rocket launcher]], a [[plasma rifle]], and finally the immensely powerful [[BFG 9000]]. There is a wide array of power-ups, such as a [[backpack]] that increases the player&amp;#039;s ammunition-carrying capacity, [[armor]], [[first aid kit]]s to restore health, and blue demonic orbs that boost the player&amp;#039;s health percentage beyond 100%, up to a maximum of 200%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The enemy monsters in &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; make up the central gameplay element. The player faces them in large numbers, on the higher of the game&amp;#039;s five [[difficulty level]]s often encountering a dozen or more in the same room. There are 10 types of monsters (&amp;#039;&amp;#039;[[Doom II]]&amp;#039;&amp;#039; doubles this figure), including possessed humans as well as [[demon]]s of different strength, ranging from weak but ubiquitous [[imp]]s and red, floating [[cacodemon]]s, to the [[boss (video games)|bosses]] which survive multiple strikes even from the player&amp;#039;s strongest weapons. The monsters have very simple behavior, consisting of either walking toward the player or attacking by throwing fireballs, biting, and scratching (though they can also [[monster infighting|fight each other]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The enemy monsters in &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; make up the central gameplay element. The player faces them in large numbers, on the higher of the game&amp;#039;s five [[difficulty level]]s often encountering a dozen or more in the same room. There are 10 types of monsters (&amp;#039;&amp;#039;[[Doom II]]&amp;#039;&amp;#039; doubles this figure), including &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Deadite|&lt;/ins&gt;possessed humans&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;as well as [[demon]]s of different strength, ranging from weak but ubiquitous [[imp]]s and red, floating [[cacodemon]]s, to the [[boss (video games)|bosses]] which survive multiple strikes even from the player&amp;#039;s strongest weapons. The monsters have very simple behavior, consisting of either walking toward the player or attacking by throwing fireballs, biting, and scratching (though they can also [[monster infighting|fight each other]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aside from the [[single-player]] game mode, &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; features two [[multiplayer]] modes playable over a [[computer network|network]]: &amp;quot;co-operative&amp;quot;, in which two to four players team up against the legions of Hell, and &amp;quot;[[deathmatch]]&amp;quot;, in which two to four players fight each other.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aside from the [[single-player]] game mode, &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; features two [[multiplayer]] modes playable over a [[computer network|network]]: &amp;quot;co-operative&amp;quot;, in which two to four players team up against the legions of Hell, and &amp;quot;[[deathmatch]]&amp;quot;, in which two to four players fight each other.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ywhateley</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=21460&amp;oldid=prev</id>
		<title>Ywhateley: Added illustration.</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=21460&amp;oldid=prev"/>
		<updated>2016-09-28T13:46:15Z</updated>

		<summary type="html">&lt;p&gt;Added illustration.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:46, 28 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gameplay===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gameplay===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Doom3 deadite.jpg|200px|thumb|right|Zombie/Possessed Soldier from &amp;#039;&amp;#039;DOOM 3&amp;#039;&amp;#039; video game...]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Main article: [[Gameplay of Doom]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Main article: [[Gameplay of Doom]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ywhateley</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=20033&amp;oldid=prev</id>
		<title>Graham: /* Story */ Fixup</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=20033&amp;oldid=prev"/>
		<updated>2016-07-17T00:11:23Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Story: &lt;/span&gt; Fixup&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:11, 17 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to beat the game, the player must fight through three episodes containing nine [[level (computer and video games)|level]]s each (see [[Episodes and levels of Doom|Episodes and levels of &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;]]). &amp;#039;&amp;#039;Knee-Deep in the Dead&amp;#039;&amp;#039;, the first episode and the only one in the [[shareware]] version, is set in the high-tech military bases on Phobos. It ends with the player fighting the [[Doom enemies#Baron of Hell|Barons of Hell]] and afterwards entering the teleporter leading to Deimos, there getting overwhelmed by monsters and seemingly killed. In the second episode, &amp;#039;&amp;#039;Shores of Hell&amp;#039;&amp;#039;, the player journeys through the Deimos installation, whose areas are interwoven with beastly architecture. After encountering the [[Doom enemies#Cyberdemon|Cyberdemon]], the truth about the vanished moon is discovered: it is floating above Hell. The player climbs down to the surface, and the final episode, &amp;#039;&amp;#039;Inferno&amp;#039;&amp;#039;, begins. After destroying the final [[boss (video games)|boss]], the [[Doom enemies#Spider Mastermind|Spider Mastermind]], a hidden doorway opens for the hero who has &amp;quot;proven too tough for Hell to contain&amp;quot;, leading back home to Earth. The expansion pack &amp;#039;&amp;#039;[[Ultimate Doom]]&amp;#039;&amp;#039; adds a fourth episode, &amp;#039;&amp;#039;Thy Flesh Consumed&amp;#039;&amp;#039;, chronicling the marine&amp;#039;s return to Earth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to beat the game, the player must fight through three episodes containing nine [[level (computer and video games)|level]]s each (see [[Episodes and levels of Doom|Episodes and levels of &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;]]). &amp;#039;&amp;#039;Knee-Deep in the Dead&amp;#039;&amp;#039;, the first episode and the only one in the [[shareware]] version, is set in the high-tech military bases on Phobos. It ends with the player fighting the [[Doom enemies#Baron of Hell|Barons of Hell]] and afterwards entering the teleporter leading to Deimos, there getting overwhelmed by monsters and seemingly killed. In the second episode, &amp;#039;&amp;#039;Shores of Hell&amp;#039;&amp;#039;, the player journeys through the Deimos installation, whose areas are interwoven with beastly architecture. After encountering the [[Doom enemies#Cyberdemon|Cyberdemon]], the truth about the vanished moon is discovered: it is floating above Hell. The player climbs down to the surface, and the final episode, &amp;#039;&amp;#039;Inferno&amp;#039;&amp;#039;, begins. After destroying the final [[boss (video games)|boss]], the [[Doom enemies#Spider Mastermind|Spider Mastermind]], a hidden doorway opens for the hero who has &amp;quot;proven too tough for Hell to contain&amp;quot;, leading back home to Earth. The expansion pack &amp;#039;&amp;#039;[[Ultimate Doom]]&amp;#039;&amp;#039; adds a fourth episode, &amp;#039;&amp;#039;Thy Flesh Consumed&amp;#039;&amp;#039;, chronicling the marine&amp;#039;s return to Earth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}&lt;/ins&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gameplay===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gameplay===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Graham</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=19981&amp;oldid=prev</id>
		<title>Ywhateley: Wiki links added.</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=19981&amp;oldid=prev"/>
		<updated>2016-07-14T20:33:37Z</updated>

		<summary type="html">&lt;p&gt;Wiki links added.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:33, 14 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Adrian Carmack cropped.jpg|thumb|240px|Some of the &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; monsters were digitized from sculptures. Here, [[Adrian Carmack]] creates the [[Doom enemies#Baron of Hell|Baron of Hell]] in clay.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Adrian Carmack cropped.jpg|thumb|240px|Some of the &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; monsters were digitized from sculptures. Here, [[Adrian Carmack]] creates the [[Doom enemies#Baron of Hell|Baron of Hell]] in clay.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The development of &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; started in [[1992]] with [[John Carmack]] creating the new [[game engine]], the [[Doom engine|&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; engine]], while the rest of the team finished &amp;#039;&amp;#039;[[Spear of Destiny (computer game)|Spear of Destiny]]&amp;#039;&amp;#039;. When the [[game design]] phase began in late 1992, the main thematic influences were the [[science fiction]] [[action movie]] &amp;#039;&amp;#039;[[Aliens (1986 film)|Aliens]]&amp;#039;&amp;#039; and the [[horror movie]] &amp;#039;&amp;#039;[[Evil Dead II]]&amp;#039;&amp;#039;. The title of the game was picked by Carmack:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The development of &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; started in [[1992]] with [[John Carmack]] creating the new [[game engine]], the [[Doom engine|&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; engine]], while the rest of the team finished &amp;#039;&amp;#039;[[Spear of Destiny (computer game)|Spear of Destiny]]&amp;#039;&amp;#039;. When the [[game design]] phase began in late 1992, the main thematic influences were the [[science fiction]] [[action movie]] &amp;#039;&amp;#039;[[Aliens (1986 film)|Aliens]]&amp;#039;&amp;#039; and the [[horror movie]] &amp;#039;&amp;#039;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Evil Dead II (1987 film)|&lt;/ins&gt;Evil Dead II]]&amp;#039;&amp;#039;. The title of the game was picked by Carmack:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;There is a scene in &amp;quot;[[The Color of Money]]&amp;quot; where [[Tom Cruise|Tom Cruse]] &amp;#039;&amp;#039;[sic]&amp;#039;&amp;#039; shows up at a pool hall with a custom pool cue in a case. &amp;quot;What do you have in there?&amp;quot; asks someone. &amp;quot;Doom.&amp;quot; replied Cruse with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.&amp;#039;&amp;#039; {{ref|DWCarmack}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;There is a scene in &amp;quot;[[The Color of Money]]&amp;quot; where [[Tom Cruise|Tom Cruse]] &amp;#039;&amp;#039;[sic]&amp;#039;&amp;#039; shows up at a pool hall with a custom pool cue in a case. &amp;quot;What do you have in there?&amp;quot; asks someone. &amp;quot;Doom.&amp;quot; replied Cruse with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.&amp;#039;&amp;#039; {{ref|DWCarmack}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot; &gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to create custom levels and otherwise modify the game, in the form of custom [[WAD file]]s, turned out to be a particularly popular aspect of &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;. Gaining the first large [[mod (computer gaming)|mod]]-making community, &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; affected the culture surrounding first-person shooters, and also the industry. Several to-be professional [[game designer]]s started their careers making &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; WADs as a hobby, among them [[Tim Willits]], who later became the lead designer at id Software.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to create custom levels and otherwise modify the game, in the form of custom [[WAD file]]s, turned out to be a particularly popular aspect of &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;. Gaining the first large [[mod (computer gaming)|mod]]-making community, &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; affected the culture surrounding first-person shooters, and also the industry. Several to-be professional [[game designer]]s started their careers making &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; WADs as a hobby, among them [[Tim Willits]], who later became the lead designer at id Software.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first [[level editor]]s appeared in early [[1994]], and additional tools have been created that allow most aspects of the game to be edited. Although the majority of WADs contain one or several custom levels mostly in the style of the original game, others implement new monsters and other resources, and heavily alter the gameplay; several popular movies, television series and other brands from popular culture have been turned into &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; WADs by fans (without authorization), including &amp;#039;&amp;#039;[[Aliens (1986 film)|Aliens]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Star Wars]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[The X-files]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[The Simpsons]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Batman]]&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first [[level editor]]s appeared in early [[1994]], and additional tools have been created that allow most aspects of the game to be edited. Although the majority of WADs contain one or several custom levels mostly in the style of the original game, others implement new monsters and other resources, and heavily alter the gameplay; several popular movies, television series and other brands from popular culture have been turned into &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; WADs by fans (without authorization), including &amp;#039;&amp;#039;[[Aliens (1986 film)|Aliens]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Star Wars]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[The X-files &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(1993 television series)|The X-Files&lt;/ins&gt;]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[The Simpsons]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Batman]]&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some addon files were also made which changed the sounds made by the various characters and weapons. Notable ones were samples from [[beavis and butthead]] and the famous orgasm scene from &amp;#039;&amp;#039;[[When Harry Met Sally...]]&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some addon files were also made which changed the sounds made by the various characters and weapons. Notable ones were samples from [[beavis and butthead]] and the famous orgasm scene from &amp;#039;&amp;#039;[[When Harry Met Sally...]]&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot; &gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When, three years later, [[3D Realms]] released &amp;#039;&amp;#039;[[Duke Nukem 3D]]&amp;#039;&amp;#039;, a tongue-in-cheek science fiction shooter based on [[Ken Silverman]]&amp;#039;s technologically similar [[Build engine|&amp;#039;&amp;#039;Build&amp;#039;&amp;#039; engine]], id Software had nearly finished &amp;#039;&amp;#039;[[Quake]]&amp;#039;&amp;#039;, its next-generation game, which mirrored &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;&amp;#039;&amp;lt;/nowiki&amp;gt;s success for the remainder of the [[1990s]] and significantly reduced interest in its predecessor. The franchise remained in that state until [[2000]], when &amp;#039;&amp;#039;[[Doom 3]]&amp;#039;&amp;#039; was announced. A retelling of the original &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; using entirely new graphics technology,&amp;#160; &amp;#039;&amp;#039;Doom 3&amp;#039;&amp;#039; was [[hype]]d to provide as large a leap in realism and interactivity as the original &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;, but received mixed reactions when released in [[2004]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When, three years later, [[3D Realms]] released &amp;#039;&amp;#039;[[Duke Nukem 3D]]&amp;#039;&amp;#039;, a tongue-in-cheek science fiction shooter based on [[Ken Silverman]]&amp;#039;s technologically similar [[Build engine|&amp;#039;&amp;#039;Build&amp;#039;&amp;#039; engine]], id Software had nearly finished &amp;#039;&amp;#039;[[Quake]]&amp;#039;&amp;#039;, its next-generation game, which mirrored &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;&amp;#039;&amp;lt;/nowiki&amp;gt;s success for the remainder of the [[1990s]] and significantly reduced interest in its predecessor. The franchise remained in that state until [[2000]], when &amp;#039;&amp;#039;[[Doom 3]]&amp;#039;&amp;#039; was announced. A retelling of the original &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; using entirely new graphics technology,&amp;#160; &amp;#039;&amp;#039;Doom 3&amp;#039;&amp;#039; was [[hype]]d to provide as large a leap in realism and interactivity as the original &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;, but received mixed reactions when released in [[2004]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; has appeared in several forms in addition to games, including a [[Doom comic book|comic book]], four novels by [[Dafydd Ab Hugh]] and [[Brad Linaweaver]] (loosely based on events and locations in the games), and [[Doom (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;movie&lt;/del&gt;)|a film]] starring [[Karl Urban]] and [[The Rock (entertainer)|The Rock]] released in [[2005]]. The game&amp;#039;s development and impact on popular culture is also the subject of the book &amp;#039;&amp;#039;[[Masters of Doom]]&amp;#039;&amp;#039; by [[David Kushner]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; has appeared in several forms in addition to games, including a [[Doom comic book|comic book]], four novels by [[Dafydd Ab Hugh]] and [[Brad Linaweaver]] (loosely based on events and locations in the games), and [[Doom (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2005 film&lt;/ins&gt;)|a film]] starring [[Karl Urban]] and [[The Rock (entertainer)|The Rock]] released in [[2005]]. The game&amp;#039;s development and impact on popular culture is also the subject of the book &amp;#039;&amp;#039;[[Masters of Doom]]&amp;#039;&amp;#039; by [[David Kushner]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Controversy===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Controversy===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ywhateley</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=14111&amp;oldid=prev</id>
		<title>Tgaitskell at 09:17, 26 February 2015</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=14111&amp;oldid=prev"/>
		<updated>2015-02-26T09:17:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:17, 26 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Doom-box-art.jpg|thumb|200px|The DOOM title artwork, painted by Don Ivan Punchatz, depicts the lone hero, a space marine, fighting demonic creatures.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Doom-box-art.jpg|thumb|200px|The DOOM title artwork, painted by Don Ivan Punchatz, depicts the lone hero, a space marine, fighting demonic creatures.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{fn|a}} &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1993&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] [[&lt;/del&gt;computer game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;id Software&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;that is among the landmark titles in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;first-person shooter&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;genre. It is widely recognized for its pioneer use of immersive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;3D &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;computer &lt;/del&gt;graphics&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|3D graphics]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[multiplayer|&lt;/del&gt;networked multiplayer gaming&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, and the support for players to create custom expansions (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[DOOMWAD|WAD]]s&lt;/del&gt;). Distributed as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;shareware&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; was downloaded by an estimated 10 million people within two years, popularizing the mode of gameplay and spawning a gaming &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;subculture&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;; as a sign of its impact on the industry, games from the mid-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1990s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;boom of first-person shooters are often known simply as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;[[DOOM clone|&lt;/del&gt;&amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; clones&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;quot;. Its graphic and interactive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;violence&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]{{ref|ESRB}} &lt;/del&gt;has also made &amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; the subject of much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[video game controversy|&lt;/del&gt;controversy&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;reaching outside the gaming world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Doom&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;) is a 1993 computer game by id Software that is among the landmark titles in the first-person shooter genre. It is widely recognized for its pioneer use of immersive 3D graphics, networked multiplayer gaming, and the support for players to create custom expansions (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;WADs&lt;/ins&gt;). Distributed as shareware, &amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; was downloaded by an estimated 10 million people within two years, popularizing the mode of gameplay and spawning a gaming subculture; as a sign of its impact on the industry, games from the mid-1990s boom of first-person shooters are often known simply as &amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; clones&amp;quot;. Its graphic and interactive violence has also made &amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; the subject of much controversy reaching outside the gaming world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; franchise was continued with &amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[DOOM II|&lt;/del&gt;DOOM II: Hell on Earth&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;#039;&amp;#039; (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1994&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;) and numerous &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;expansion &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pack]]s&lt;/del&gt;, including &amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Versions and ports of DOOM|&lt;/del&gt;The Ultimate DOOM&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;#039;&amp;#039; (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1995&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;), &amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Master Levels for DOOM II&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;#039;&amp;#039; (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1995&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;), and &amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Final DOOM&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;#039;&amp;#039; (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1996&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;). Originally released for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[personal computer|&lt;/del&gt;PC&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;DOS&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, these games have later been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[porting|&lt;/del&gt;ported&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;to many other platforms, including nine different &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;console]]s&lt;/del&gt;. The series lost mainstream appeal as the technology of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Doom engine|&lt;/del&gt;&amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; game engine&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;was surpassed in the mid-1990s, although fans have continued making WADs, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;speedrunning&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, and modifying the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;source code&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;which was released in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1997&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. The franchise again received popular attention in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;2004&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;with the release of &amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;DOOM 3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;#039;&amp;#039;, a retelling of the original game using new technology, and an associated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;2005&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] [[DOOM (film)|&lt;/del&gt;&amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; motion picture&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; franchise was continued with &amp;#039;&amp;#039;DOOM II: Hell on Earth&amp;#039;&amp;#039; (1994) and numerous expansion &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;packs&lt;/ins&gt;, including &amp;#039;&amp;#039;The Ultimate DOOM&amp;#039;&amp;#039; (1995), &amp;#039;&amp;#039;Master Levels for DOOM II&amp;#039;&amp;#039; (1995), and &amp;#039;&amp;#039;Final DOOM&amp;#039;&amp;#039; (1996). Originally released for PC/DOS, these games have later been ported to many other platforms, including nine different game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consoles&lt;/ins&gt;. The series lost mainstream appeal as the technology of the &amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedrunning, and modifying the source code which was released in 1997. The franchise again received popular attention in 2004 with the release of &amp;#039;&amp;#039;DOOM 3&amp;#039;&amp;#039;, a retelling of the original game using new technology, and an associated 2005 &amp;#039;&amp;#039;DOOM&amp;#039;&amp;#039; motion picture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Game features==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Game features==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tgaitskell</name></author>
		
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=3840&amp;oldid=prev</id>
		<title>Wanlorn: I&#039;m pretty sure gnarls are bumps in trees.</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=DOOM&amp;diff=3840&amp;oldid=prev"/>
		<updated>2006-02-21T21:21:22Z</updated>

		<summary type="html">&lt;p&gt;I&amp;#039;m pretty sure gnarls are bumps in trees.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:21, 21 February 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Varying light levels (all areas in &amp;#039;&amp;#039;Wolfenstein 3D&amp;#039;&amp;#039; are fully lit at the same brightness). While contributing to the game&amp;#039;s visual authenticity by allowing effects such as highlights and shadows, this perhaps most importantly added to the game&amp;#039;s atmosphere and even gameplay; the use of darkness as a means of frightening or confusing the player was an unseen element in games.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Varying light levels (all areas in &amp;#039;&amp;#039;Wolfenstein 3D&amp;#039;&amp;#039; are fully lit at the same brightness). While contributing to the game&amp;#039;s visual authenticity by allowing effects such as highlights and shadows, this perhaps most importantly added to the game&amp;#039;s atmosphere and even gameplay; the use of darkness as a means of frightening or confusing the player was an unseen element in games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In contrast to the static levels of &amp;#039;&amp;#039;Wolfenstein 3D&amp;#039;&amp;#039;, those in &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; are highly interactive: platforms can lower and rise, floors can raise sequentially to form [[staircase]]s, and bridges can raise and lower. The life-like feeling of the environment was enhanced further by the [[stereo sound]] system, which made it possible to roughly tell the direction and distance of a sound&amp;#039;s origin. The player is kept on guard by the grunts and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gnarls &lt;/del&gt;of monsters, and receives occasional clues to finding secret areas in the form of sounds of hidden doors opening remotely. Monsters can also become aware of the player&amp;#039;s presence by hearing distant gunshots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In contrast to the static levels of &amp;#039;&amp;#039;Wolfenstein 3D&amp;#039;&amp;#039;, those in &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; are highly interactive: platforms can lower and rise, floors can raise sequentially to form [[staircase]]s, and bridges can raise and lower. The life-like feeling of the environment was enhanced further by the [[stereo sound]] system, which made it possible to roughly tell the direction and distance of a sound&amp;#039;s origin. The player is kept on guard by the grunts and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;growls &lt;/ins&gt;of monsters, and receives occasional clues to finding secret areas in the form of sounds of hidden doors opening remotely. Monsters can also become aware of the player&amp;#039;s presence by hearing distant gunshots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carmack had to make use of several tricks for these features to run smoothly on 1993&amp;#039;s home computers. Most significantly, &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; levels are not truly three-dimensional; they are internally represented on a [[plane (mathematics)|plane]], with height differences added separately (a similar trick is still used by many games to create huge outdoor environments). This leads to several limitations: it is, for example, not possible for a &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; level to have one room over another. This two-dimensional representation does, however, have the benefit that rendering can be done very quickly, using a [[Binary space partitioning|binary space partitioning]] method. Another benefit was the clearness of the automap because it could be displayed with 2D vectors without the risk of overlapping.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carmack had to make use of several tricks for these features to run smoothly on 1993&amp;#039;s home computers. Most significantly, &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; levels are not truly three-dimensional; they are internally represented on a [[plane (mathematics)|plane]], with height differences added separately (a similar trick is still used by many games to create huge outdoor environments). This leads to several limitations: it is, for example, not possible for a &amp;#039;&amp;#039;Doom&amp;#039;&amp;#039; level to have one room over another. This two-dimensional representation does, however, have the benefit that rendering can be done very quickly, using a [[Binary space partitioning|binary space partitioning]] method. Another benefit was the clearness of the automap because it could be displayed with 2D vectors without the risk of overlapping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wanlorn</name></author>
		
	</entry>
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