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	<title>[YSDC] Into The Deep - User contributions [en]</title>
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		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=R%27lyehian&amp;diff=5741</id>
		<title>R&#039;lyehian</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=R%27lyehian&amp;diff=5741"/>
		<updated>2009-03-04T06:29:07Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:::&#039;&#039;As extracted from the Yog-Sothoth Forums.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;An unofficial guide to R&#039;lyehian (sometimes called Cthuvian)&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==R&#039;lyehian to English Dictionary==&lt;br /&gt;
The works of horror writer H.P. Lovecraft and his proteges, collectively known as the &amp;quot;Cthulhu Mythos,&amp;quot; often contain fragments of an alien language. HPL himself never gave this language a name, but fan consensus has settled on &amp;quot;R&#039;lyehian&amp;quot; or &amp;quot;Cthuvian&amp;quot;, for the purposes of this article we will focus on the former.&lt;br /&gt;
&lt;br /&gt;
HPL also provided translations of several fragments. Intrigued, I set out to learn more about R&#039;lyehian, woefully unprepared for the sanity-blasting ordeal I faced. Fortune smiled, however, and the small lexicon below is the fruit of my efforts.&lt;br /&gt;
For more information about the Mythos, please visit the newsgroup alt.horror.cthulhu, or search for &amp;quot;Cthulhu Mythos&amp;quot; on the Web. You&#039;ll find more and better information than I can provide here.&lt;br /&gt;
&lt;br /&gt;
A Note about Grammar: Unlike Earthly languages, R&#039;lyehian makes no distinction between nouns, verbs, adjectives, and other parts of speech. Pronouns may or may not appear. Verbs have only two tenses: present and not-present, since the Old Ones experience time in a non-linear fashion. Taken out of context, any fragment&#039;s translation is nothing more than guesswork.&lt;br /&gt;
&lt;br /&gt;
===Vocabulary List===&lt;br /&gt;
R&#039;lyehian Word / Root English&lt;br /&gt;
*- &#039;&#039;&#039;agl&#039;&#039;&#039;-(suffix) place&lt;br /&gt;
*&#039;&#039;&#039;ah&#039;&#039;&#039;-generic action, e.g. greet, eat, do&lt;br /&gt;
*&#039;&#039;&#039;&#039;ai&#039;&#039;&#039;-speak / call&lt;br /&gt;
*&#039;&#039;&#039;athg&#039;&#039;&#039;-sign (contract) / agree to&lt;br /&gt;
*&#039;&#039;&#039; &#039;bthnk&#039;&#039;&#039;-body / essence&lt;br /&gt;
*&#039;&#039;&#039;bug&#039;&#039;&#039;-go&lt;br /&gt;
*&#039;&#039;&#039;c-&#039;&#039;&#039;-(prefix) we / our&lt;br /&gt;
*&#039;&#039;&#039; ch&#039; &#039;&#039;&#039;-cross over / travel&lt;br /&gt;
*&#039;&#039;&#039;chtenff&#039;&#039;&#039;-brotherhood / society&lt;br /&gt;
*&#039;&#039;&#039;ebumna&#039;&#039;&#039;-pit&lt;br /&gt;
*&#039;&#039;&#039;ee&#039;&#039;&#039;-answers&lt;br /&gt;
*&#039;&#039;&#039;ehye&#039;&#039;&#039;-cohesion / integrity&lt;br /&gt;
*&#039;&#039;&#039;ep&#039;&#039;&#039;-after; with hai, later / then&lt;br /&gt;
*&#039;&#039;&#039;f&#039;- &#039;&#039;&#039;-(prefix) they / their&lt;br /&gt;
*&#039;&#039;&#039; &#039;fhalma&#039;&#039;&#039;-mother&lt;br /&gt;
*&#039;&#039;&#039;fhtagn&#039;&#039;&#039;-wait / sleep&lt;br /&gt;
*&#039;&#039;&#039;fm&#039;latgh&#039;&#039;&#039;-burn&lt;br /&gt;
*&#039;&#039;&#039;ftaghu&#039;&#039;&#039;-skin/ boundary&lt;br /&gt;
*&#039;&#039;&#039;geb&#039;&#039;&#039;-here&lt;br /&gt;
*&#039;&#039;&#039;gnaiih&#039;&#039;&#039;-father&lt;br /&gt;
*&#039;&#039;&#039;gof&#039;nn&#039;&#039;&#039;-children&lt;br /&gt;
*&#039;&#039;&#039;goka&#039;&#039;&#039;-grant&lt;br /&gt;
*&#039;&#039;&#039;gotha&#039;&#039;&#039;-wish&lt;br /&gt;
*&#039;&#039;&#039;grah&#039;n&#039;&#039;&#039;-lost one / larva&lt;br /&gt;
*&#039;&#039;&#039;h&#039;-&#039;&#039;&#039;-(prefix) it / its&lt;br /&gt;
*&#039;&#039;&#039;hafh&#039;drn&#039;&#039;&#039;-priest / summoner&lt;br /&gt;
*&#039;&#039;&#039;hai&#039;&#039;&#039;-now&lt;br /&gt;
*&#039;&#039;&#039;hlirgh&#039;&#039;&#039;-heretic&lt;br /&gt;
*&#039;&#039;&#039;hrii&#039;&#039;&#039;-followers&lt;br /&gt;
*&#039;&#039;&#039;hupadgh&#039;&#039;&#039;-born of&lt;br /&gt;
*&#039;&#039;&#039;ilyaa&#039;&#039;&#039;-expect / await&lt;br /&gt;
*&#039;&#039;&#039;k&#039;yarnak&#039;&#039;&#039;-share / exchange&lt;br /&gt;
*&#039;&#039;&#039;kadishtu&#039;&#039;&#039;-understand / know&lt;br /&gt;
*&#039;&#039;&#039;kn&#039;a&#039;&#039;&#039;-question&lt;br /&gt;
*&#039;&#039;&#039;li&#039;hee&#039;&#039;&#039;-on pain of&lt;br /&gt;
*&#039;&#039;&#039;llll&#039;&#039;&#039;-at / beside&lt;br /&gt;
*&#039;&#039;&#039;lloig&#039;&#039;&#039;-mind / psyche&lt;br /&gt;
*&#039;&#039;&#039;lw&#039;nafh&#039;&#039;&#039;-dream / transmit&lt;br /&gt;
*&#039;&#039;&#039;mg&#039;&#039;&#039;-(conjunction) yet&lt;br /&gt;
*&#039;&#039;&#039;mnahn&#039; &#039;&#039;&#039;-worthless&lt;br /&gt;
*&#039;&#039;&#039;n&#039;gha&#039;&#039;&#039;-death&lt;br /&gt;
*&#039;&#039;&#039;n&#039;ghft&#039;&#039;&#039;-darkness&lt;br /&gt;
*&#039;&#039;&#039;na- &#039;&#039;&#039;-(prefix) (contraction of nafl-)&lt;br /&gt;
*&#039;&#039;&#039;nafl-&#039;&#039;&#039;-(prefix) not / (not-present tense)&lt;br /&gt;
*&#039;&#039;&#039;ng- &#039;&#039;&#039;-(prefix) (conjunction) and / then&lt;br /&gt;
*&#039;&#039;&#039;nglui&#039;&#039;&#039;-threshold&lt;br /&gt;
*&#039;&#039;&#039;nilgh&#039;ri&#039;&#039;&#039;-anything / everything&lt;br /&gt;
*&#039;&#039;&#039;nnn-&#039;&#039;&#039;-(prefix) watch / protect&lt;br /&gt;
*&#039;&#039;&#039;nog&#039;&#039;&#039;-come&lt;br /&gt;
*&#039;&#039;&#039;nw&#039;&#039;&#039;-head / place&lt;br /&gt;
*&#039;&#039;&#039;-nyth&#039;&#039;&#039;-(suffix) servant of&lt;br /&gt;
*&#039;&#039;&#039;-og&#039;&#039;&#039;-(suffix) (emphatic)&lt;br /&gt;
*&#039;&#039;&#039;ooboshu&#039;&#039;&#039;-visit&lt;br /&gt;
*&#039;&#039;&#039;-or&#039;&#039;&#039;-(suffix) force from / aspect of&lt;br /&gt;
*&#039;&#039;&#039;orr&#039;e&#039;&#039;&#039;-soul / spirit&lt;br /&gt;
*&#039;&#039;&#039;-oth&#039;&#039;&#039;-(suffix) native of&lt;br /&gt;
*&#039;&#039;&#039;ph&#039; &#039;&#039;&#039;- (prefix) over / beyond&lt;br /&gt;
*&#039;&#039;&#039;phlegeth&#039;&#039;&#039;-realm of information&lt;br /&gt;
*&#039;&#039;&#039;r&#039;luh&#039;&#039;&#039;-secret / hidden&lt;br /&gt;
*&#039;&#039;&#039;ron&#039;&#039;&#039;-religion / cult&lt;br /&gt;
*&#039;&#039;&#039;s&#039;uhn&#039;&#039;&#039;-pact&lt;br /&gt;
*&#039;&#039;&#039;sgn&#039;wahl&#039;&#039;&#039;-share space&lt;br /&gt;
*&#039;&#039;&#039;shagg&#039;&#039;&#039;-realm of dreams&lt;br /&gt;
*&#039;&#039;&#039;shogg&#039;&#039;&#039;-realm of darkness&lt;br /&gt;
*&#039;&#039;&#039;shtunggli&#039;&#039;&#039;-notify / contact&lt;br /&gt;
*&#039;&#039;&#039;shugg&#039;&#039;&#039;-realm of Earth&lt;br /&gt;
*&#039;&#039;&#039;sll&#039;ha&#039;&#039;&#039;-invite&lt;br /&gt;
*&#039;&#039;&#039;stell&#039;bsna&#039;&#039;&#039;-ask / pray for&lt;br /&gt;
*&#039;&#039;&#039;syha&#039;h&#039;&#039;&#039;-eternity&lt;br /&gt;
*&#039;&#039;&#039;tharanak&#039;&#039;&#039;-promise / bring&lt;br /&gt;
*&#039;&#039;&#039;throd&#039;&#039;&#039;-tremble&lt;br /&gt;
*&#039;&#039;&#039;uaaah&#039;&#039;&#039;-(finish spell)&lt;br /&gt;
*&#039;&#039;&#039;uh&#039;e&#039;&#039;&#039;-people / crowd&lt;br /&gt;
*&#039;&#039;&#039;uln&#039;&#039;&#039;-call /summon&lt;br /&gt;
*&#039;&#039;&#039;vulgtlagln&#039;&#039;&#039;-pray to&lt;br /&gt;
*&#039;&#039;&#039;vulgtm&#039;&#039;&#039;-prayer&lt;br /&gt;
*&#039;&#039;&#039;wgah&#039;n&#039;&#039;&#039;-reside in / control&lt;br /&gt;
*&#039;&#039;&#039;y&#039;hah&#039;&#039;&#039;-amen&lt;br /&gt;
*&#039;&#039;&#039;y-&#039;&#039;&#039;-(prefix) I / my&lt;br /&gt;
*&#039;&#039;&#039;ya&#039;&#039;&#039;-I&lt;br /&gt;
*&#039;&#039;&#039;-yar&#039;&#039;&#039;-(suffix) time of / moment&lt;br /&gt;
*&#039;&#039;&#039;zhro&#039;&#039;&#039;-(lift spell)&lt;br /&gt;
&lt;br /&gt;
==Language Function==&lt;br /&gt;
&lt;br /&gt;
===An example===&lt;br /&gt;
The best-known R&#039;lyehian fragment comes from HPL&#039;s story, &amp;quot;The Call of Cthulhu:&amp;quot;&lt;br /&gt;
:&#039;&#039;ph&#039;nglui mglw&#039;nafh Cthulhu R&#039;lyeh wgah&#039;nagl fhtagn&#039;&#039;&lt;br /&gt;
HPL translates this as, &amp;quot;In his house at R&#039;lyeh dead Cthulhu lies dreaming.&amp;quot;&lt;br /&gt;
Using this dictionary, however, a more literal translation is, &amp;quot;Dead, yet dreaming, Cthulhu waits in his palace in R&#039;lyeh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today&#039;s offering is a pair of fragments from Bloch&#039;s &amp;quot;The Unspeakable Betrothal,&amp;quot; and some intriguing implications of these. Both start in English and finish in R&#039;lyehian. You&#039;d think, with an English lead-in, such fragments would be easier to translate, but noooo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They would carry her ulnagr Yuggoth Farnomi ilyaa...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We already know Yuggoth is the planet Pluto. &amp;quot;Ulnagr&amp;quot; might be a preposition, except that Cthuvian doesn&#039;t seem to have any free-standing prepositions - they&#039;re mostly implied. Suppose, then, that &amp;quot;agr&amp;quot; sounds a lot like &amp;quot;agl,&amp;quot; a suffix which denotes a location. The girl is being summoned, so &amp;quot;uln&amp;quot; is a verb for &amp;quot;call&amp;quot; or &amp;quot;summon.&amp;quot;&lt;br /&gt;
&amp;quot;Farnomi&amp;quot; might be a location, or an entity, or a group of entities, on Yuggoth. Assuming it&#039;s the entity to whom the girl will be taken, we can guess that &amp;quot;ilyaa&amp;quot; means &amp;quot;expecting&amp;quot; or &amp;quot;awaiting.&amp;quot;&lt;br /&gt;
So this phrase might be translated: &amp;quot;they would carry her [from] the summoning place [to] Yuggoth [where] Farnomi awaits [her].&amp;quot;&lt;br /&gt;
:And the other fragment:&lt;br /&gt;
Only perception is limited ch&#039;yar ul&#039;nyar shaggornyth&lt;br /&gt;
Here&#039;s &amp;quot;uln&amp;quot; again (sort of), but now it&#039;s not a place but a time. That means &amp;quot;ch&#039;&amp;quot; is also a verb, and the other action involved is travelling to Yuggoth, so &amp;quot;ch&#039;&amp;quot; means &amp;quot;travel.&amp;quot;&lt;br /&gt;
&amp;quot;Shaggor&amp;quot; sounds like a cross between &amp;quot;lloigor&amp;quot; and &amp;quot;shoggoth,&amp;quot; so let&#039;s run with this. &amp;quot;Shagg&amp;quot; is different from &amp;quot;shogg.&amp;quot; The girl is attacked through her dreams, so let&#039;s say &amp;quot;shagg&amp;quot; refers to the Dreamlands. A &amp;quot;shaggor&amp;quot; is not an inhabitant of the Dreamlands (that would be &amp;quot;shaggoth&amp;quot;) so it&#039;s more like an aspect of some force, or a manifestation. Finally the suffix &amp;quot;nyth&amp;quot; could mean &amp;quot;servitor of.&amp;quot; So a &amp;quot;shaggornyth&amp;quot; is a servant of a dream force - I nominate the Nightgaunts.&lt;br /&gt;
And the translation: &amp;quot;only perception is limited [at] the moment of departure, [at] the moment of summoning, [the] Nightgaunt... [incomplete].&amp;quot;&lt;br /&gt;
We&#039;ve already defined &amp;quot;shoggoth&amp;quot; as &amp;quot;inhabitant of the Pit.&amp;quot; The suffix &amp;quot;oth&amp;quot; indicates a native of some place or realm. We can extend this to Azathoth, and define &amp;quot;Azath&amp;quot; as the realm of nuclear chaos. At the moment, though, I can&#039;t define &amp;quot;Yog-Soth.&amp;quot;&lt;br /&gt;
The suffix &amp;quot;or&amp;quot; tells us that &amp;quot;lloig&amp;quot; means mind or psyche, since the lloigor are mental constructs.&lt;br /&gt;
These names give us some insight into the cosmology of the Great Old Ones. There are separate words for the world below (shogg), the world of dreams (shagg), and the world of the mind (lloig), and no doubt others will appear. They can operate in any of these worlds at will. Even though their physical bodies are imprisoned, they can influence their servants (and psychically sensitive people) through mental sendings and dreams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A minor note: plurals in Cthuvian are usually formed by repeating the final letter. Hence, &amp;quot;gof&#039;n&amp;quot; means &amp;quot;child,&amp;quot; while &amp;quot;gof&#039;nn&amp;quot; means &amp;quot;children.&amp;quot; It makes a twisted kind of sense... so it&#039;s probably wrong.&lt;br /&gt;
To get caught up, we need a new definition of &amp;quot;mglw&#039;nafh&amp;quot; to decipher the famous phrase in &amp;quot;The Call of Cthulhu.&amp;quot; We propose keeping the original assumption that &amp;quot;mg&amp;quot; is a prefix denoting a juxtaposition of opposites, like &amp;quot;sino&amp;quot; in Spanish. Suppose we call &amp;quot;lw&#039;nafh&amp;quot; a verb meaning &amp;quot;lives&amp;quot; or &amp;quot;acts.&amp;quot; The revised translation is then: &amp;quot;Dead (beyond the threshold) yet alive (working), Cthulhu [in Its] palace at R&#039;lyeh sleeps/waits/dreams.&amp;quot;&lt;br /&gt;
We are now ready to tackle a phrase from Derleth&#039;s &amp;quot;The Return of Hastur:&amp;quot;&lt;br /&gt;
Iä Hastur cf&#039;ayak&#039;vulgtmm, vugtlagln vulgtmm&lt;br /&gt;
In this case, we need to guess at the meaning of this phrase before tackling individual words. Suppose it means something like this: &amp;quot;Hosanna, Hastur, we offer up our prayers to thee, we beseech thee with prayer.&amp;quot;&lt;br /&gt;
&amp;quot;Iä&amp;quot; doesn&#039;t really require translation, but it seems to have the same function as &amp;quot;Hosanna&amp;quot; (Aramaic for &amp;quot;glory,&amp;quot; right?).&lt;br /&gt;
We&#039;ve already seen a pronoun represented as a prefix (Y, see above), so we&#039;ll say that the prefix C denotes the first person plural, i.e. &amp;quot;we&amp;quot; or &amp;quot;our.&amp;quot; For reasons which will shortly become apparent, this prefix softens a following consonant, so the root verb is &amp;quot;fhayak,&amp;quot; meaning &amp;quot;send&amp;quot; or &amp;quot;offer up&amp;quot; or &amp;quot;place before.&amp;quot;&lt;br /&gt;
&amp;quot;Vulgtm&amp;quot; thus means &amp;quot;prayer&amp;quot; (plural here, denoted by the second M). We&#039;ve guessed that &amp;quot;vugtlagln&amp;quot; means &amp;quot;beseech&amp;quot; or &amp;quot;respond to.&amp;quot;&lt;br /&gt;
So, a more literal translation is: &amp;quot;Glory [to] Hastur! [We] send prayers [to thee], answer [our] prayers.&amp;quot;&lt;br /&gt;
The final fragment from &amp;quot;The Return of Hastur&amp;quot; is &amp;quot;Hastur cf&#039;tagn.&amp;quot; Here again we see the prefix C, which reverses the normal sense of this verb: &amp;quot;Hastur, we wait [for thee], we dream [of thee].&amp;quot;&lt;br /&gt;
We can now turn to other fragments with some confidence. From Price&#039;s &amp;quot;Beneath the Tombstone,&amp;quot; we have:&lt;br /&gt;
mglw&#039;nafh fhthagn-ngah cf&#039;ayak &#039;vulgtmm vugtlag&#039;n&lt;br /&gt;
We can handily translate it as, &amp;quot;...yet living, [It] sleeps/waits and then acts, we send [our] prayers [to thee], answer [us]!&amp;quot;&lt;br /&gt;
Or this, from Carter&#039;s &amp;quot;Dead of Night:&amp;quot;&lt;br /&gt;
ph&#039;nglui mglw&#039;nafh Cthugha Fomalhaut n&#039;gha-ghaa naf&#039;lthagn&lt;br /&gt;
Glossing over some typos, we have, &amp;quot;Gone but not forgotten, Cthugha sleeps/waits at Fomalhaut, [promising] death to one and all.&amp;quot;&lt;br /&gt;
Comments, as always, are welcome.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythos:Languages]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Ghoul&amp;diff=5725</id>
		<title>Ghoul</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Ghoul&amp;diff=5725"/>
		<updated>2009-02-22T14:07:14Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ghouls&#039;&#039;&#039; are a species of cannibalistic nocturnal creatures from the Cthulhu Mythos. They are first described in the Cthulhu Mythos by Lovecraft&#039;s story &amp;quot;[[Pickman&#039;s Model]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Description== &lt;br /&gt;
Lovecraftian Ghouls are usually described as white or green-skinned humanoid hairless creatures with long canine muzzles, pointed ears, and clawed feet that have almost become hooves. They inhabit networks of  underground tunnels and crypts, and eat the corpses of dead humans. Despite their favored food and reclusive habits, Ghouls are usually not hostile creatures, and in &amp;quot;[[The Dream-Quest of Unknown Kadath]]&amp;quot; the protagonist gains the aid of a group of Ghouls and travels with them for a period of time. Ghouls communicate using a &amp;quot;meeping&amp;quot; or gibbering vocalization called [[Ghoul Speech]] or Pnathic. &lt;br /&gt;
&lt;br /&gt;
Ghouls are found through the underworld of the [[Dreamlands]] as well, and it seems that they can navigate between the waking world and the dreamlands through the use of special tunnels. The universal center of ghoul activity seems to be the bone-filled Vale of Pnath in the Dreamland underworld, were the world&#039;s ghouls dump cleaned bones. This dumping is done from the &amp;quot;Crag of the Ghouls&amp;quot;, a cliff jutting off from the mountains of Thok over the vale.&lt;br /&gt;
&lt;br /&gt;
Ghouls are known to worship the Great Old One [[Mordiggian]], and his priests wear concealing hooded purple robes and metal skull-shaped masks, which double as disguises when the ghouls wish to walk among humans.&lt;br /&gt;
 &lt;br /&gt;
Ghouls appear to be a separate species from humans, breeding and living as their own society, but it also seems that some humans can slowly become ghouls, though the exact means are unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=R%27lyehian&amp;diff=5468</id>
		<title>R&#039;lyehian</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=R%27lyehian&amp;diff=5468"/>
		<updated>2008-12-09T10:05:08Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:::&#039;&#039;As extracted from the Yog-Sothoth Forums.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;An unofficial guide to R&#039;lyehian (sometimes called Cthuvian)&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==R&#039;lyehian to English Dictionary==&lt;br /&gt;
The works of horror writer H.P. Lovecraft and his proteges, collectively known as the &amp;quot;Cthulhu Mythos,&amp;quot; often contain fragments of an alien language. HPL himself never gave this language a name, but fan consensus has settled on &amp;quot;R&#039;lyehian&amp;quot; or &amp;quot;Cthuvian&amp;quot;, for the purposes of this article I will use the latter.&lt;br /&gt;
HPL also provided translations of several fragments. Intrigued, I set out to learn more about Cthuvian, woefully unprepared for the sanity-blasting ordeal I faced. Fortune smiled, however, and the small lexicon below is the fruit of my efforts.&lt;br /&gt;
For more information about the Mythos, please visit the newsgroup alt.horror.cthulhu, or search for &amp;quot;Cthulhu Mythos&amp;quot; on the Web. You&#039;ll find more and better information than I can provide here.&lt;br /&gt;
&lt;br /&gt;
A Note about Grammar: Unlike Earthly languages, R&#039;lyehian makes no distinction between nouns, verbs, adjectives, and other parts of speech. Pronouns may or may not appear. Verbs have only two tenses: present and not-present, since the Old Ones experience time in a non-linear fashion. Taken out of context, any fragment&#039;s translation is nothing more than guesswork.&lt;br /&gt;
===Vocabulary List===&lt;br /&gt;
R&#039;lyehian Word / Root English&lt;br /&gt;
*- &#039;&#039;&#039;agl&#039;&#039;&#039;-(suffix) place&lt;br /&gt;
*&#039;&#039;&#039;ah&#039;&#039;&#039;-generic action, e.g. greet, eat, do&lt;br /&gt;
*&#039;&#039;&#039;&#039;ai&#039;&#039;&#039;-speak / call&lt;br /&gt;
*&#039;&#039;&#039;athg&#039;&#039;&#039;-sign (contract) / agree to&lt;br /&gt;
*&#039;&#039;&#039; &#039;bthnk&#039;&#039;&#039;-body / essence&lt;br /&gt;
*&#039;&#039;&#039;bug&#039;&#039;&#039;-go&lt;br /&gt;
*&#039;&#039;&#039;c-&#039;&#039;&#039;-(prefix) we / our&lt;br /&gt;
*&#039;&#039;&#039; ch&#039; &#039;&#039;&#039;-cross over / travel&lt;br /&gt;
*&#039;&#039;&#039;chtenff&#039;&#039;&#039;-brotherhood / society&lt;br /&gt;
*&#039;&#039;&#039;ebumna&#039;&#039;&#039;-pit&lt;br /&gt;
*&#039;&#039;&#039;ee&#039;&#039;&#039;-answers&lt;br /&gt;
*&#039;&#039;&#039;ehye&#039;&#039;&#039;-cohesion / integrity&lt;br /&gt;
*&#039;&#039;&#039;ep&#039;&#039;&#039;-after; with hai, later / then&lt;br /&gt;
*&#039;&#039;&#039;f&#039;- &#039;&#039;&#039;-(prefix) they / their&lt;br /&gt;
*&#039;&#039;&#039; &#039;fhalma&#039;&#039;&#039;-mother&lt;br /&gt;
*&#039;&#039;&#039;fhtagn&#039;&#039;&#039;-wait / sleep&lt;br /&gt;
*&#039;&#039;&#039;fm&#039;latgh&#039;&#039;&#039;-burn&lt;br /&gt;
*&#039;&#039;&#039;ftaghu&#039;&#039;&#039;-skin/ boundary&lt;br /&gt;
*&#039;&#039;&#039;geb&#039;&#039;&#039;-here&lt;br /&gt;
*&#039;&#039;&#039;gnaiih&#039;&#039;&#039;-father&lt;br /&gt;
*&#039;&#039;&#039;gof&#039;nn&#039;&#039;&#039;-children&lt;br /&gt;
*&#039;&#039;&#039;goka&#039;&#039;&#039;-grant&lt;br /&gt;
*&#039;&#039;&#039;gotha&#039;&#039;&#039;-wish&lt;br /&gt;
*&#039;&#039;&#039;grah&#039;n&#039;&#039;&#039;-lost one / larva&lt;br /&gt;
*&#039;&#039;&#039;h&#039;-&#039;&#039;&#039;-(prefix) it / its&lt;br /&gt;
*&#039;&#039;&#039;hafh&#039;drn&#039;&#039;&#039;-priest / summoner&lt;br /&gt;
*&#039;&#039;&#039;hai&#039;&#039;&#039;-now&lt;br /&gt;
*&#039;&#039;&#039;hlirgh&#039;&#039;&#039;-heretic&lt;br /&gt;
*&#039;&#039;&#039;hrii&#039;&#039;&#039;-followers&lt;br /&gt;
*&#039;&#039;&#039;hupadgh&#039;&#039;&#039;-born of&lt;br /&gt;
*&#039;&#039;&#039;ilyaa&#039;&#039;&#039;-expect / await&lt;br /&gt;
*&#039;&#039;&#039;k&#039;yarnak&#039;&#039;&#039;-share / exchange&lt;br /&gt;
*&#039;&#039;&#039;kadishtu&#039;&#039;&#039;-understand / know&lt;br /&gt;
*&#039;&#039;&#039;kn&#039;a&#039;&#039;&#039;-question&lt;br /&gt;
*&#039;&#039;&#039;li&#039;hee&#039;&#039;&#039;-on pain of&lt;br /&gt;
*&#039;&#039;&#039;llll&#039;&#039;&#039;-at / beside&lt;br /&gt;
*&#039;&#039;&#039;lloig&#039;&#039;&#039;-mind / psyche&lt;br /&gt;
*&#039;&#039;&#039;lw&#039;nafh&#039;&#039;&#039;-dream / transmit&lt;br /&gt;
*&#039;&#039;&#039;mg&#039;&#039;&#039;-(conjunction) yet&lt;br /&gt;
*&#039;&#039;&#039;mnahn&#039; &#039;&#039;&#039;-worthless&lt;br /&gt;
*&#039;&#039;&#039;n&#039;gha&#039;&#039;&#039;-death&lt;br /&gt;
*&#039;&#039;&#039;n&#039;ghft&#039;&#039;&#039;-darkness&lt;br /&gt;
*&#039;&#039;&#039;na- &#039;&#039;&#039;-(prefix) (contraction of nafl-)&lt;br /&gt;
*&#039;&#039;&#039;nafl-&#039;&#039;&#039;-(prefix) not / (not-present tense)&lt;br /&gt;
*&#039;&#039;&#039;ng- &#039;&#039;&#039;-(prefix) (conjunction) and / then&lt;br /&gt;
*&#039;&#039;&#039;nglui&#039;&#039;&#039;-threshold&lt;br /&gt;
*&#039;&#039;&#039;nilgh&#039;ri&#039;&#039;&#039;-anything / everything&lt;br /&gt;
*&#039;&#039;&#039;nnn-&#039;&#039;&#039;-(prefix) watch / protect&lt;br /&gt;
*&#039;&#039;&#039;nog&#039;&#039;&#039;-come&lt;br /&gt;
*&#039;&#039;&#039;nw&#039;&#039;&#039;-head / place&lt;br /&gt;
*&#039;&#039;&#039;-nyth&#039;&#039;&#039;-(suffix) servant of&lt;br /&gt;
*&#039;&#039;&#039;-og&#039;&#039;&#039;-(suffix) (emphatic)&lt;br /&gt;
*&#039;&#039;&#039;ooboshu&#039;&#039;&#039;-visit&lt;br /&gt;
*&#039;&#039;&#039;-or&#039;&#039;&#039;-(suffix) force from / aspect of&lt;br /&gt;
*&#039;&#039;&#039;orr&#039;e&#039;&#039;&#039;-soul / spirit&lt;br /&gt;
*&#039;&#039;&#039;-oth&#039;&#039;&#039;-(suffix) native of&lt;br /&gt;
*&#039;&#039;&#039;ph&#039; &#039;&#039;&#039;- (prefix) over / beyond&lt;br /&gt;
*&#039;&#039;&#039;phlegeth&#039;&#039;&#039;-realm of information&lt;br /&gt;
*&#039;&#039;&#039;r&#039;luh&#039;&#039;&#039;-secret / hidden&lt;br /&gt;
*&#039;&#039;&#039;ron&#039;&#039;&#039;-religion / cult&lt;br /&gt;
*&#039;&#039;&#039;s&#039;uhn&#039;&#039;&#039;-pact&lt;br /&gt;
*&#039;&#039;&#039;sgn&#039;wahl&#039;&#039;&#039;-share space&lt;br /&gt;
*&#039;&#039;&#039;shagg&#039;&#039;&#039;-realm of dreams&lt;br /&gt;
*&#039;&#039;&#039;shogg&#039;&#039;&#039;-realm of darkness&lt;br /&gt;
*&#039;&#039;&#039;shtunggli&#039;&#039;&#039;-notify / contact&lt;br /&gt;
*&#039;&#039;&#039;shugg&#039;&#039;&#039;-realm of Earth&lt;br /&gt;
*&#039;&#039;&#039;sll&#039;ha&#039;&#039;&#039;-invite&lt;br /&gt;
*&#039;&#039;&#039;stell&#039;bsna&#039;&#039;&#039;-ask / pray for&lt;br /&gt;
*&#039;&#039;&#039;syha&#039;h&#039;&#039;&#039;-eternity&lt;br /&gt;
*&#039;&#039;&#039;tharanak&#039;&#039;&#039;-promise / bring&lt;br /&gt;
*&#039;&#039;&#039;throd&#039;&#039;&#039;-tremble&lt;br /&gt;
*&#039;&#039;&#039;uaaah&#039;&#039;&#039;-(finish spell)&lt;br /&gt;
*&#039;&#039;&#039;uh&#039;e&#039;&#039;&#039;-people / crowd&lt;br /&gt;
*&#039;&#039;&#039;uln&#039;&#039;&#039;-call /summon&lt;br /&gt;
*&#039;&#039;&#039;vulgtlagln&#039;&#039;&#039;-pray to&lt;br /&gt;
*&#039;&#039;&#039;vulgtm&#039;&#039;&#039;-prayer&lt;br /&gt;
*&#039;&#039;&#039;wgah&#039;n&#039;&#039;&#039;-reside in / control&lt;br /&gt;
*&#039;&#039;&#039;y&#039;hah&#039;&#039;&#039;-amen&lt;br /&gt;
*&#039;&#039;&#039;y-&#039;&#039;&#039;-(prefix) I / my&lt;br /&gt;
*&#039;&#039;&#039;ya&#039;&#039;&#039;-I&lt;br /&gt;
*&#039;&#039;&#039;-yar&#039;&#039;&#039;-(suffix) time of / moment&lt;br /&gt;
*&#039;&#039;&#039;zhro&#039;&#039;&#039;-(lift spell)&lt;br /&gt;
&lt;br /&gt;
==Language Function==&lt;br /&gt;
An example: The best-known R&#039;lyehian fragment comes from HPL&#039;s story, &amp;quot;The Call of Cthulhu:&amp;quot;&lt;br /&gt;
ph&#039;nglui mglw&#039;nafh Cthulhu R&#039;lyeh wgah&#039;nagl fhtagn&lt;br /&gt;
HPL translates this as, &amp;quot;In his house at R&#039;lyeh dead Cthulhu lies dreaming.&amp;quot;&lt;br /&gt;
Using this dictionary, however, a more literal translation is, &amp;quot;Dead, yet dreaming, Cthulhu waits in his palace in R&#039;lyeh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today&#039;s offering is a pair of fragments from Bloch&#039;s &amp;quot;The Unspeakable Betrothal,&amp;quot; and some intriguing implications of these. Both start in English and finish in R&#039;lyehian. You&#039;d think, with an English lead-in, such fragments would be easier to translate, but noooo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They would carry her ulnagr Yuggoth Farnomi ilyaa...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We already know Yuggoth is the planet Pluto. &amp;quot;Ulnagr&amp;quot; might be a preposition, except that Cthuvian doesn&#039;t seem to have any free-standing prepositions - they&#039;re mostly implied. Suppose, then, that &amp;quot;agr&amp;quot; sounds a lot like &amp;quot;agl,&amp;quot; a suffix which denotes a location. The girl is being summoned, so &amp;quot;uln&amp;quot; is a verb for &amp;quot;call&amp;quot; or &amp;quot;summon.&amp;quot;&lt;br /&gt;
&amp;quot;Farnomi&amp;quot; might be a location, or an entity, or a group of entities, on Yuggoth. Assuming it&#039;s the entity to whom the girl will be taken, we can guess that &amp;quot;ilyaa&amp;quot; means &amp;quot;expecting&amp;quot; or &amp;quot;awaiting.&amp;quot;&lt;br /&gt;
So this phrase might be translated: &amp;quot;they would carry her [from] the summoning place [to] Yuggoth [where] Farnomi awaits [her].&amp;quot;&lt;br /&gt;
And the other fragment:&lt;br /&gt;
Only perception is limited ch&#039;yar ul&#039;nyar shaggornyth&lt;br /&gt;
Here&#039;s &amp;quot;uln&amp;quot; again (sort of), but now it&#039;s not a place but a time. That means &amp;quot;ch&#039;&amp;quot; is also a verb, and the other action involved is travelling to Yuggoth, so &amp;quot;ch&#039;&amp;quot; means &amp;quot;travel.&amp;quot;&lt;br /&gt;
&amp;quot;Shaggor&amp;quot; sounds like a cross between &amp;quot;lloigor&amp;quot; and &amp;quot;shoggoth,&amp;quot; so let&#039;s run with this. &amp;quot;Shagg&amp;quot; is different from &amp;quot;shogg.&amp;quot; The girl is attacked through her dreams, so let&#039;s say &amp;quot;shagg&amp;quot; refers to the Dreamlands. A &amp;quot;shaggor&amp;quot; is not an inhabitant of the Dreamlands (that would be &amp;quot;shaggoth&amp;quot;) so it&#039;s more like an aspect of some force, or a manifestation. Finally the suffix &amp;quot;nyth&amp;quot; could mean &amp;quot;servitor of.&amp;quot; So a &amp;quot;shaggornyth&amp;quot; is a servant of a dream force - I nominate the Nightgaunts.&lt;br /&gt;
And the translation: &amp;quot;only perception is limited [at] the moment of departure, [at] the moment of summoning, [the] Nightgaunt... [incomplete].&amp;quot;&lt;br /&gt;
We&#039;ve already defined &amp;quot;shoggoth&amp;quot; as &amp;quot;inhabitant of the Pit.&amp;quot; The suffix &amp;quot;oth&amp;quot; indicates a native of some place or realm. We can extend this to Azathoth, and define &amp;quot;Azath&amp;quot; as the realm of nuclear chaos. At the moment, though, I can&#039;t define &amp;quot;Yog-Soth.&amp;quot;&lt;br /&gt;
The suffix &amp;quot;or&amp;quot; tells us that &amp;quot;lloig&amp;quot; means mind or psyche, since the lloigor are mental constructs.&lt;br /&gt;
These names give us some insight into the cosmology of the Great Old Ones. There are separate words for the world below (shogg), the world of dreams (shagg), and the world of the mind (lloig), and no doubt others will appear. They can operate in any of these worlds at will. Even though their physical bodies are imprisoned, they can influence their servants (and psychically sensitive people) through mental sendings and dreams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A minor note: plurals in Cthuvian are usually formed by repeating the final letter. Hence, &amp;quot;gof&#039;n&amp;quot; means &amp;quot;child,&amp;quot; while &amp;quot;gof&#039;nn&amp;quot; means &amp;quot;children.&amp;quot; It makes a twisted kind of sense... so it&#039;s probably wrong.&lt;br /&gt;
To get caught up, we need a new definition of &amp;quot;mglw&#039;nafh&amp;quot; to decipher the famous phrase in &amp;quot;The Call of Cthulhu.&amp;quot; We propose keeping the original assumption that &amp;quot;mg&amp;quot; is a prefix denoting a juxtaposition of opposites, like &amp;quot;sino&amp;quot; in Spanish. Suppose we call &amp;quot;lw&#039;nafh&amp;quot; a verb meaning &amp;quot;lives&amp;quot; or &amp;quot;acts.&amp;quot; The revised translation is then: &amp;quot;Dead (beyond the threshold) yet alive (working), Cthulhu [in Its] palace at R&#039;lyeh sleeps/waits/dreams.&amp;quot;&lt;br /&gt;
We are now ready to tackle a phrase from Derleth&#039;s &amp;quot;The Return of Hastur:&amp;quot;&lt;br /&gt;
Iä Hastur cf&#039;ayak&#039;vulgtmm, vugtlagln vulgtmm&lt;br /&gt;
In this case, we need to guess at the meaning of this phrase before tackling individual words. Suppose it means something like this: &amp;quot;Hosanna, Hastur, we offer up our prayers to thee, we beseech thee with prayer.&amp;quot;&lt;br /&gt;
&amp;quot;Iä&amp;quot; doesn&#039;t really require translation, but it seems to have the same function as &amp;quot;Hosanna&amp;quot; (Aramaic for &amp;quot;glory,&amp;quot; right?).&lt;br /&gt;
We&#039;ve already seen a pronoun represented as a prefix (Y, see above), so we&#039;ll say that the prefix C denotes the first person plural, i.e. &amp;quot;we&amp;quot; or &amp;quot;our.&amp;quot; For reasons which will shortly become apparent, this prefix softens a following consonant, so the root verb is &amp;quot;fhayak,&amp;quot; meaning &amp;quot;send&amp;quot; or &amp;quot;offer up&amp;quot; or &amp;quot;place before.&amp;quot;&lt;br /&gt;
&amp;quot;Vulgtm&amp;quot; thus means &amp;quot;prayer&amp;quot; (plural here, denoted by the second M). We&#039;ve guessed that &amp;quot;vugtlagln&amp;quot; means &amp;quot;beseech&amp;quot; or &amp;quot;respond to.&amp;quot;&lt;br /&gt;
So, a more literal translation is: &amp;quot;Glory [to] Hastur! [We] send prayers [to thee], answer [our] prayers.&amp;quot;&lt;br /&gt;
The final fragment from &amp;quot;The Return of Hastur&amp;quot; is &amp;quot;Hastur cf&#039;tagn.&amp;quot; Here again we see the prefix C, which reverses the normal sense of this verb: &amp;quot;Hastur, we wait [for thee], we dream [of thee].&amp;quot;&lt;br /&gt;
We can now turn to other fragments with some confidence. From Price&#039;s &amp;quot;Beneath the Tombstone,&amp;quot; we have:&lt;br /&gt;
mglw&#039;nafh fhthagn-ngah cf&#039;ayak &#039;vulgtmm vugtlag&#039;n&lt;br /&gt;
We can handily translate it as, &amp;quot;...yet living, [It] sleeps/waits and then acts, we send [our] prayers [to thee], answer [us]!&amp;quot;&lt;br /&gt;
Or this, from Carter&#039;s &amp;quot;Dead of Night:&amp;quot;&lt;br /&gt;
ph&#039;nglui mglw&#039;nafh Cthugha Fomalhaut n&#039;gha-ghaa naf&#039;lthagn&lt;br /&gt;
Glossing over some typos, we have, &amp;quot;Gone but not forgotten, Cthugha sleeps/waits at Fomalhaut, [promising] death to one and all.&amp;quot;&lt;br /&gt;
Comments, as always, are welcome.&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Rlyehian&amp;diff=5464</id>
		<title>Rlyehian</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Rlyehian&amp;diff=5464"/>
		<updated>2008-12-07T15:31:25Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[R&#039;lyehian]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=R%27lyehian&amp;diff=5463</id>
		<title>R&#039;lyehian</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=R%27lyehian&amp;diff=5463"/>
		<updated>2008-12-07T12:51:16Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:::&#039;&#039;As extracted from the Yog-Sothoth Forums.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;An unofficial guide to R&#039;lyehian (sometimes called Cthuvian)&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==R&#039;lyehian to English Dictionary===&lt;br /&gt;
The works of horror writer H.P. Lovecraft and his proteges, collectively known as the &amp;quot;Cthulhu Mythos,&amp;quot; often contain fragments of an alien language. HPL himself never gave this language a name, but fan consensus has settled on &amp;quot;R&#039;lyehian&amp;quot; or &amp;quot;Cthuvian&amp;quot;, for the purposes of this article I will use the latter.&lt;br /&gt;
HPL also provided translations of several fragments. Intrigued, I set out to learn more about Cthuvian, woefully unprepared for the sanity-blasting ordeal I faced. Fortune smiled, however, and the small lexicon below is the fruit of my efforts.&lt;br /&gt;
For more information about the Mythos, please visit the newsgroup alt.horror.cthulhu, or search for &amp;quot;Cthulhu Mythos&amp;quot; on the Web. You&#039;ll find more and better information than I can provide here.&lt;br /&gt;
&lt;br /&gt;
A Note about Grammar: Unlike Earthly languages, R&#039;lyehian makes no distinction between nouns, verbs, adjectives, and other parts of speech. Pronouns may or may not appear. Verbs have only two tenses: present and not-present, since the Old Ones experience time in a non-linear fashion. Taken out of context, any fragment&#039;s translation is nothing more than guesswork.&lt;br /&gt;
&lt;br /&gt;
R&#039;lyehian Word / Root English&lt;br /&gt;
*- &#039;&#039;&#039;agl&#039;&#039;&#039;-(suffix) place&lt;br /&gt;
*&#039;&#039;&#039;ah&#039;&#039;&#039;-generic action, e.g. greet, eat, do&lt;br /&gt;
*&#039;&#039;&#039;&#039;ai&#039;&#039;&#039;-speak / call&lt;br /&gt;
*&#039;&#039;&#039;athg&#039;&#039;&#039;-sign (contract) / agree to&lt;br /&gt;
*&#039;&#039;&#039; &#039;bthnk&#039;&#039;&#039;-body / essence&lt;br /&gt;
*&#039;&#039;&#039;bug&#039;&#039;&#039;-go&lt;br /&gt;
*&#039;&#039;&#039;c-&#039;&#039;&#039;-(prefix) we / our&lt;br /&gt;
*&#039;&#039;&#039; ch&#039; &#039;&#039;&#039;-cross over / travel&lt;br /&gt;
*&#039;&#039;&#039;chtenff&#039;&#039;&#039;-brotherhood / society&lt;br /&gt;
*&#039;&#039;&#039;ebumna&#039;&#039;&#039;-pit&lt;br /&gt;
*&#039;&#039;&#039;ee&#039;&#039;&#039;-answers&lt;br /&gt;
*&#039;&#039;&#039;ehye&#039;&#039;&#039;-cohesion / integrity&lt;br /&gt;
*&#039;&#039;&#039;ep&#039;&#039;&#039;-after; with hai, later / then&lt;br /&gt;
*&#039;&#039;&#039;f&#039;- &#039;&#039;&#039;-(prefix) they / their&lt;br /&gt;
*&#039;&#039;&#039; &#039;fhalma&#039;&#039;&#039;-mother&lt;br /&gt;
*&#039;&#039;&#039;fhtagn&#039;&#039;&#039;-wait / sleep&lt;br /&gt;
*&#039;&#039;&#039;fm&#039;latgh&#039;&#039;&#039;-burn&lt;br /&gt;
*&#039;&#039;&#039;ftaghu&#039;&#039;&#039;-skin/ boundary&lt;br /&gt;
*&#039;&#039;&#039;geb&#039;&#039;&#039;-here&lt;br /&gt;
*&#039;&#039;&#039;gnaiih&#039;&#039;&#039;-father&lt;br /&gt;
*&#039;&#039;&#039;gof&#039;nn&#039;&#039;&#039;-children&lt;br /&gt;
*&#039;&#039;&#039;goka&#039;&#039;&#039;-grant&lt;br /&gt;
*&#039;&#039;&#039;gotha&#039;&#039;&#039;-wish&lt;br /&gt;
*&#039;&#039;&#039;grah&#039;n&#039;&#039;&#039;-lost one / larva&lt;br /&gt;
*&#039;&#039;&#039;h&#039;-&#039;&#039;&#039;-(prefix) it / its&lt;br /&gt;
*&#039;&#039;&#039;hafh&#039;drn&#039;&#039;&#039;-priest / summoner&lt;br /&gt;
*&#039;&#039;&#039;hai&#039;&#039;&#039;-now&lt;br /&gt;
*&#039;&#039;&#039;hlirgh&#039;&#039;&#039;-heretic&lt;br /&gt;
*&#039;&#039;&#039;hrii&#039;&#039;&#039;-followers&lt;br /&gt;
*&#039;&#039;&#039;hupadgh&#039;&#039;&#039;-born of&lt;br /&gt;
*&#039;&#039;&#039;ilyaa&#039;&#039;&#039;-expect / await&lt;br /&gt;
*&#039;&#039;&#039;k&#039;yarnak&#039;&#039;&#039;-share / exchange&lt;br /&gt;
*&#039;&#039;&#039;kadishtu&#039;&#039;&#039;-understand / know&lt;br /&gt;
*&#039;&#039;&#039;kn&#039;a&#039;&#039;&#039;-question&lt;br /&gt;
*&#039;&#039;&#039;li&#039;hee&#039;&#039;&#039;-on pain of&lt;br /&gt;
*&#039;&#039;&#039;llll&#039;&#039;&#039;-at / beside&lt;br /&gt;
*&#039;&#039;&#039;lloig&#039;&#039;&#039;-mind / psyche&lt;br /&gt;
*&#039;&#039;&#039;lw&#039;nafh&#039;&#039;&#039;-dream / transmit&lt;br /&gt;
*&#039;&#039;&#039;mg&#039;&#039;&#039;-(conjunction) yet&lt;br /&gt;
*&#039;&#039;&#039;mnahn&#039; &#039;&#039;&#039;-worthless&lt;br /&gt;
*&#039;&#039;&#039;n&#039;gha&#039;&#039;&#039;-death&lt;br /&gt;
*&#039;&#039;&#039;n&#039;ghft&#039;&#039;&#039;-darkness&lt;br /&gt;
*&#039;&#039;&#039;na- &#039;&#039;&#039;-(prefix) (contraction of nafl-)&lt;br /&gt;
*&#039;&#039;&#039;nafl-&#039;&#039;&#039;-(prefix) not / (not-present tense)&lt;br /&gt;
*&#039;&#039;&#039;ng- &#039;&#039;&#039;-(prefix) (conjunction) and / then&lt;br /&gt;
*&#039;&#039;&#039;nglui&#039;&#039;&#039;-threshold&lt;br /&gt;
*&#039;&#039;&#039;nilgh&#039;ri&#039;&#039;&#039;-anything / everything&lt;br /&gt;
*&#039;&#039;&#039;nnn-&#039;&#039;&#039;-(prefix) watch / protect&lt;br /&gt;
*&#039;&#039;&#039;nog&#039;&#039;&#039;-come&lt;br /&gt;
*&#039;&#039;&#039;nw&#039;&#039;&#039;-head / place&lt;br /&gt;
*&#039;&#039;&#039;-nyth&#039;&#039;&#039;-(suffix) servant of&lt;br /&gt;
*&#039;&#039;&#039;-og&#039;&#039;&#039;-(suffix) (emphatic)&lt;br /&gt;
*&#039;&#039;&#039;ooboshu&#039;&#039;&#039;-visit&lt;br /&gt;
*&#039;&#039;&#039;-or&#039;&#039;&#039;-(suffix) force from / aspect of&lt;br /&gt;
*&#039;&#039;&#039;orr&#039;e&#039;&#039;&#039;-soul / spirit&lt;br /&gt;
*&#039;&#039;&#039;-oth&#039;&#039;&#039;-(suffix) native of&lt;br /&gt;
*&#039;&#039;&#039;ph&#039; &#039;&#039;&#039;- (prefix) over / beyond&lt;br /&gt;
*&#039;&#039;&#039;phlegeth&#039;&#039;&#039;-realm of information&lt;br /&gt;
*&#039;&#039;&#039;r&#039;luh&#039;&#039;&#039;-secret / hidden&lt;br /&gt;
*&#039;&#039;&#039;ron&#039;&#039;&#039;-religion / cult&lt;br /&gt;
*&#039;&#039;&#039;s&#039;uhn&#039;&#039;&#039;-pact&lt;br /&gt;
*&#039;&#039;&#039;sgn&#039;wahl&#039;&#039;&#039;-share space&lt;br /&gt;
*&#039;&#039;&#039;shagg&#039;&#039;&#039;-realm of dreams&lt;br /&gt;
*&#039;&#039;&#039;shogg&#039;&#039;&#039;-realm of darkness&lt;br /&gt;
*&#039;&#039;&#039;shtunggli&#039;&#039;&#039;-notify / contact&lt;br /&gt;
*&#039;&#039;&#039;shugg&#039;&#039;&#039;-realm of Earth&lt;br /&gt;
*&#039;&#039;&#039;sll&#039;ha&#039;&#039;&#039;-invite&lt;br /&gt;
*&#039;&#039;&#039;stell&#039;bsna&#039;&#039;&#039;-ask / pray for&lt;br /&gt;
*&#039;&#039;&#039;syha&#039;h&#039;&#039;&#039;-eternity&lt;br /&gt;
*&#039;&#039;&#039;tharanak&#039;&#039;&#039;-promise / bring&lt;br /&gt;
*&#039;&#039;&#039;throd&#039;&#039;&#039;-tremble&lt;br /&gt;
*&#039;&#039;&#039;uaaah&#039;&#039;&#039;-(finish spell)&lt;br /&gt;
*&#039;&#039;&#039;uh&#039;e&#039;&#039;&#039;-people / crowd&lt;br /&gt;
*&#039;&#039;&#039;uln&#039;&#039;&#039;-call /summon&lt;br /&gt;
*&#039;&#039;&#039;vulgtlagln&#039;&#039;&#039;-pray to&lt;br /&gt;
*&#039;&#039;&#039;vulgtm&#039;&#039;&#039;-prayer&lt;br /&gt;
*&#039;&#039;&#039;wgah&#039;n&#039;&#039;&#039;-reside in / control&lt;br /&gt;
*&#039;&#039;&#039;y&#039;hah&#039;&#039;&#039;-amen&lt;br /&gt;
*&#039;&#039;&#039;y-&#039;&#039;&#039;-(prefix) I / my&lt;br /&gt;
*&#039;&#039;&#039;ya&#039;&#039;&#039;-I&lt;br /&gt;
*&#039;&#039;&#039;-yar&#039;&#039;&#039;-(suffix) time of / moment&lt;br /&gt;
*&#039;&#039;&#039;zhro&#039;&#039;&#039;-(lift spell)&lt;br /&gt;
&lt;br /&gt;
==Language Function==&lt;br /&gt;
An example: The best-known R&#039;lyehian fragment comes from HPL&#039;s story, &amp;quot;The Call of Cthulhu:&amp;quot;&lt;br /&gt;
ph&#039;nglui mglw&#039;nafh Cthulhu R&#039;lyeh wgah&#039;nagl fhtagn&lt;br /&gt;
HPL translates this as, &amp;quot;In his house at R&#039;lyeh dead Cthulhu lies dreaming.&amp;quot;&lt;br /&gt;
Using this dictionary, however, a more literal translation is, &amp;quot;Dead, yet dreaming, Cthulhu waits in his palace in R&#039;lyeh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today&#039;s offering is a pair of fragments from Bloch&#039;s &amp;quot;The Unspeakable Betrothal,&amp;quot; and some intriguing implications of these. Both start in English and finish in R&#039;lyehian. You&#039;d think, with an English lead-in, such fragments would be easier to translate, but noooo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They would carry her ulnagr Yuggoth Farnomi ilyaa...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We already know Yuggoth is the planet Pluto. &amp;quot;Ulnagr&amp;quot; might be a preposition, except that Cthuvian doesn&#039;t seem to have any free-standing prepositions - they&#039;re mostly implied. Suppose, then, that &amp;quot;agr&amp;quot; sounds a lot like &amp;quot;agl,&amp;quot; a suffix which denotes a location. The girl is being summoned, so &amp;quot;uln&amp;quot; is a verb for &amp;quot;call&amp;quot; or &amp;quot;summon.&amp;quot;&lt;br /&gt;
&amp;quot;Farnomi&amp;quot; might be a location, or an entity, or a group of entities, on Yuggoth. Assuming it&#039;s the entity to whom the girl will be taken, we can guess that &amp;quot;ilyaa&amp;quot; means &amp;quot;expecting&amp;quot; or &amp;quot;awaiting.&amp;quot;&lt;br /&gt;
So this phrase might be translated: &amp;quot;they would carry her [from] the summoning place [to] Yuggoth [where] Farnomi awaits [her].&amp;quot;&lt;br /&gt;
And the other fragment:&lt;br /&gt;
Only perception is limited ch&#039;yar ul&#039;nyar shaggornyth&lt;br /&gt;
Here&#039;s &amp;quot;uln&amp;quot; again (sort of), but now it&#039;s not a place but a time. That means &amp;quot;ch&#039;&amp;quot; is also a verb, and the other action involved is travelling to Yuggoth, so &amp;quot;ch&#039;&amp;quot; means &amp;quot;travel.&amp;quot;&lt;br /&gt;
&amp;quot;Shaggor&amp;quot; sounds like a cross between &amp;quot;lloigor&amp;quot; and &amp;quot;shoggoth,&amp;quot; so let&#039;s run with this. &amp;quot;Shagg&amp;quot; is different from &amp;quot;shogg.&amp;quot; The girl is attacked through her dreams, so let&#039;s say &amp;quot;shagg&amp;quot; refers to the Dreamlands. A &amp;quot;shaggor&amp;quot; is not an inhabitant of the Dreamlands (that would be &amp;quot;shaggoth&amp;quot;) so it&#039;s more like an aspect of some force, or a manifestation. Finally the suffix &amp;quot;nyth&amp;quot; could mean &amp;quot;servitor of.&amp;quot; So a &amp;quot;shaggornyth&amp;quot; is a servant of a dream force - I nominate the Nightgaunts.&lt;br /&gt;
And the translation: &amp;quot;only perception is limited [at] the moment of departure, [at] the moment of summoning, [the] Nightgaunt... [incomplete].&amp;quot;&lt;br /&gt;
We&#039;ve already defined &amp;quot;shoggoth&amp;quot; as &amp;quot;inhabitant of the Pit.&amp;quot; The suffix &amp;quot;oth&amp;quot; indicates a native of some place or realm. We can extend this to Azathoth, and define &amp;quot;Azath&amp;quot; as the realm of nuclear chaos. At the moment, though, I can&#039;t define &amp;quot;Yog-Soth.&amp;quot;&lt;br /&gt;
The suffix &amp;quot;or&amp;quot; tells us that &amp;quot;lloig&amp;quot; means mind or psyche, since the lloigor are mental constructs.&lt;br /&gt;
These names give us some insight into the cosmology of the Great Old Ones. There are separate words for the world below (shogg), the world of dreams (shagg), and the world of the mind (lloig), and no doubt others will appear. They can operate in any of these worlds at will. Even though their physical bodies are imprisoned, they can influence their servants (and psychically sensitive people) through mental sendings and dreams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A minor note: plurals in Cthuvian are usually formed by repeating the final letter. Hence, &amp;quot;gof&#039;n&amp;quot; means &amp;quot;child,&amp;quot; while &amp;quot;gof&#039;nn&amp;quot; means &amp;quot;children.&amp;quot; It makes a twisted kind of sense... so it&#039;s probably wrong.&lt;br /&gt;
To get caught up, we need a new definition of &amp;quot;mglw&#039;nafh&amp;quot; to decipher the famous phrase in &amp;quot;The Call of Cthulhu.&amp;quot; We propose keeping the original assumption that &amp;quot;mg&amp;quot; is a prefix denoting a juxtaposition of opposites, like &amp;quot;sino&amp;quot; in Spanish. Suppose we call &amp;quot;lw&#039;nafh&amp;quot; a verb meaning &amp;quot;lives&amp;quot; or &amp;quot;acts.&amp;quot; The revised translation is then: &amp;quot;Dead (beyond the threshold) yet alive (working), Cthulhu [in Its] palace at R&#039;lyeh sleeps/waits/dreams.&amp;quot;&lt;br /&gt;
We are now ready to tackle a phrase from Derleth&#039;s &amp;quot;The Return of Hastur:&amp;quot;&lt;br /&gt;
Iä Hastur cf&#039;ayak&#039;vulgtmm, vugtlagln vulgtmm&lt;br /&gt;
In this case, we need to guess at the meaning of this phrase before tackling individual words. Suppose it means something like this: &amp;quot;Hosanna, Hastur, we offer up our prayers to thee, we beseech thee with prayer.&amp;quot;&lt;br /&gt;
&amp;quot;Iä&amp;quot; doesn&#039;t really require translation, but it seems to have the same function as &amp;quot;Hosanna&amp;quot; (Aramaic for &amp;quot;glory,&amp;quot; right?).&lt;br /&gt;
We&#039;ve already seen a pronoun represented as a prefix (Y, see above), so we&#039;ll say that the prefix C denotes the first person plural, i.e. &amp;quot;we&amp;quot; or &amp;quot;our.&amp;quot; For reasons which will shortly become apparent, this prefix softens a following consonant, so the root verb is &amp;quot;fhayak,&amp;quot; meaning &amp;quot;send&amp;quot; or &amp;quot;offer up&amp;quot; or &amp;quot;place before.&amp;quot;&lt;br /&gt;
&amp;quot;Vulgtm&amp;quot; thus means &amp;quot;prayer&amp;quot; (plural here, denoted by the second M). We&#039;ve guessed that &amp;quot;vugtlagln&amp;quot; means &amp;quot;beseech&amp;quot; or &amp;quot;respond to.&amp;quot;&lt;br /&gt;
So, a more literal translation is: &amp;quot;Glory [to] Hastur! [We] send prayers [to thee], answer [our] prayers.&amp;quot;&lt;br /&gt;
The final fragment from &amp;quot;The Return of Hastur&amp;quot; is &amp;quot;Hastur cf&#039;tagn.&amp;quot; Here again we see the prefix C, which reverses the normal sense of this verb: &amp;quot;Hastur, we wait [for thee], we dream [of thee].&amp;quot;&lt;br /&gt;
We can now turn to other fragments with some confidence. From Price&#039;s &amp;quot;Beneath the Tombstone,&amp;quot; we have:&lt;br /&gt;
mglw&#039;nafh fhthagn-ngah cf&#039;ayak &#039;vulgtmm vugtlag&#039;n&lt;br /&gt;
We can handily translate it as, &amp;quot;...yet living, [It] sleeps/waits and then acts, we send [our] prayers [to thee], answer [us]!&amp;quot;&lt;br /&gt;
Or this, from Carter&#039;s &amp;quot;Dead of Night:&amp;quot;&lt;br /&gt;
ph&#039;nglui mglw&#039;nafh Cthugha Fomalhaut n&#039;gha-ghaa naf&#039;lthagn&lt;br /&gt;
Glossing over some typos, we have, &amp;quot;Gone but not forgotten, Cthugha sleeps/waits at Fomalhaut, [promising] death to one and all.&amp;quot;&lt;br /&gt;
Comments, as always, are welcome.&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Category:Races&amp;diff=5276</id>
		<title>Category:Races</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Category:Races&amp;diff=5276"/>
		<updated>2008-09-07T22:48:46Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The various non-human species found in the Cthulhu Mythos.&lt;br /&gt;
[[Category:Cthulhu Mythos]]&lt;br /&gt;
[[Category:Mythos:Entities]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Yithians&amp;diff=5275</id>
		<title>Yithians</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Yithians&amp;diff=5275"/>
		<updated>2008-09-07T22:47:37Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Yithian]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Ib&amp;diff=5274</id>
		<title>Ib</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Ib&amp;diff=5274"/>
		<updated>2008-09-07T22:44:38Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The City of Ib features in the [[H.P. Lovecraft]] story &amp;quot;The Doom that came to [[Sarnath]].&amp;quot; The city was built by strange amphibian beings, who may have dwelt on the moon, in the land of [[Mnar]], possibly located in the [[Dreamlands]]. The beings of Ib worshipped a Great Old One called Bokrug, a water lizard deity. The city was destroyed by the men of neighbouring Sarnath some time after Ib was built. The Beings of Ib would have their revenge on the men of Sarnath years later. Today Ib is nothing but ruins. &lt;br /&gt;
&lt;br /&gt;
It is not made explicit whether the city is truly in the Dreamlands, or in the ancient Middle East.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythos:Locations]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cykranosh&amp;diff=5273</id>
		<title>Cykranosh</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cykranosh&amp;diff=5273"/>
		<updated>2008-09-07T22:42:36Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cykranosh is the name of the planet Saturn in the [[Hyperborea]]n language. This planet is inhabited by many gods and races, most portrayed in the Clark Ashton Smith story &amp;quot;The Gate to Saturn.&amp;quot; The planets inhabitants include the Spawn of [[Tsathoggua]], many of Tsathoggua&#039;s family, and various lesser races. &lt;br /&gt;
&lt;br /&gt;
In &amp;quot;[[Through the Gates of the Silver Key]]&amp;quot; HP Lovecraft hints that the planet is inhabited by a race of white fungi-like creatures, posibly related to [[Mi-go]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythos:Locations]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Mnar&amp;diff=5272</id>
		<title>Mnar</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Mnar&amp;diff=5272"/>
		<updated>2008-09-07T22:38:57Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mnar&#039;&#039;&#039; is a land that exists in the [[Dreamlands]], although it is possible it also may have existed in the Middle East at one time. The Beings of Ib had their city established in the lands of Mnar. The people of Sarnath destroyed the race and their city and cast their bodie into a lake. That night of conquest had been celebrated ever since, with the spoils of war including an altar of Chyrsalite depicting the god Bokrug, the Water Lizard. During one of these celebrations, the high priest of Sarnath was found dead, with DOOM scrawled on the altar.&lt;br /&gt;
&lt;br /&gt;
The city of [[Sarnath]] came to dominate Mnar, establishing a large kingdom. Mnar had many victories, both political and military, and became a great power. On a celebration of the destruction of Ib, all the nobles of Mnar and beyond traveled to Sarnath to celebrate. After the city was indeed destroyed by the resurrected Beings of Ib, all the lands of Mnar turned to worship of Bokrug.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythos:Locations]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Dhole&amp;diff=5271</id>
		<title>Dhole</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Dhole&amp;diff=5271"/>
		<updated>2008-09-07T22:32:41Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dholes&#039;&#039;&#039; are a race of incredibly huge worm creatures. Little is known about these creatures, not even their planet of origin. It is likely they are related to the [[Bholes]] that dwell in the Dreamlands, in the Vale of Pnath. Their most documented appearance is in the HP Lovecraft story, &amp;quot;Through the Gates of the Silver Key.&amp;quot; In that story, the Dholes are shown living on the world of [[Yaddith]] and slowly eating the planet away through tunelling. &lt;br /&gt;
&lt;br /&gt;
They are highly carnivorous, and despite the magical and technological skill of the native Yaddithians, they were forced to abandon the planet to the Dholes after hundreds of years of fighting them. It is implied that the Dholes follow the Yaddithians wherever they go, though that seems unlikely. No Dholes are known to exist on Earth, as they would surely cause the slow death of the planet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Dhole&amp;diff=5270</id>
		<title>Dhole</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Dhole&amp;diff=5270"/>
		<updated>2008-09-07T22:30:29Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dhole ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The beings called Dholes are a race of incredibly huge worm creatures. Little is known about these creatures, not even their planet of origin. It is likely they are related to the [[Bholes]] that dwell in the Dreamlands, in the Vale of Pnath. Their most documented appearance is in the HP Lovecraft stroy, &amp;quot;Through the Gates of the Silver Key.&amp;quot; In that story, the Dholes are shown living on the world of [[Yaddith]] and slowly eating the planet away through tunelling. They are highly carnivorous, and despite the magical and technological skill of the native Yaddithans, they were forced to abandon the planet to the Dholes after hundreds of years of fighting them. It is implied that the Dholes follow the Yaddithans wherever they go, though that seems unlikely. No Dholes are known to exist on Earth, as they would surely cause the slow death of the planet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Dhole_(Cthulhu_mythos)&amp;diff=5269</id>
		<title>Dhole (Cthulhu mythos)</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Dhole_(Cthulhu_mythos)&amp;diff=5269"/>
		<updated>2008-09-07T22:20:14Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: Dhole (Cthulhu mythos) moved to Dhole: redundancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dhole]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Dhole&amp;diff=5268</id>
		<title>Dhole</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Dhole&amp;diff=5268"/>
		<updated>2008-09-07T22:20:14Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: Dhole (Cthulhu mythos) moved to Dhole: redundancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dhole ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The beings called Dholes are a race of incredibly huge worm creatures. Little is known about these creatures, not even their planet of origin. It is likely they are related to the [[Bholes]] that dwell in the Dreamlands, in the Vale of Pnath. Their most documented appearance is in the HP Lovecraft stroy, &amp;quot;Through the Gates of the Silver Key.&amp;quot; In that story, the Dholes are shown living on the world of [[Yaddith]] and slowly eating the planet away through tunelling. They are highly carnivorous, and despite the magical and technological skill of the native Yaddithans, they were forced to abandon the planet to the Dholes after hundreds of years of fighting them. It is implied that the Dholes follow the Yaddithans wherever they go, though that seems unlikely. No Dholes are known to exist on Earth, as they would surely cause the slow death of the planet.&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Great_Race_of_Yith&amp;diff=5267</id>
		<title>Great Race of Yith</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Great_Race_of_Yith&amp;diff=5267"/>
		<updated>2008-09-07T22:15:28Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Yithian]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Yithian&amp;diff=5266</id>
		<title>Yithian</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Yithian&amp;diff=5266"/>
		<updated>2008-09-07T21:51:31Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &amp;quot;Yithian&amp;quot;, more formally known &amp;quot;The Great Race of Yith&amp;quot;, are a species of body-jumping aliems from the [[Cthulhu Mythos]], first introduced in the story &amp;quot;A Shadow out of Time&amp;quot;.  The title &#039;&#039;Great&#039;&#039; refers to the fact they are the only species to have mastered a form of time travel. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The original bodies of the Yithians are never describes, since they use their advanced technology to jump their consciousness through time and space into new bodies. The Cretaceous Yithians, who escaped their own extinction by projecting themselves to earth used the body of a large invertebrate creature, who resembled a rugose cone topped by a pair of clawed appendages, a long trumpet(presumably a feeding organ) and a yellow orb-like sensory organ on a stalk, sliding around on a sluglike mucous foot. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
The Yithians use their mind-projecting techniques to scout out the passage of time, allowing them to accurately predict their own extinction and avoid it. To do this, a specimen from a (usually sentient) species is swapped with that of a Yithian for a period of several years, so that the Yithian can record information from that time. The target specimen, if willing to cooperate, is allowed to freedom to roam libraries and communicate with other specimens until his time of return comes. The memories of living in the cone-body, however are suppressed before the specimen&#039;s mind can return, to secure the secrets. &lt;br /&gt;
&lt;br /&gt;
Information gathered by the Yithians is recorded in the great library of Pnakotus, now a ruin in the Great Sandy Desert of Australia, from which the Pnakotic Manuscripts are derived.  &lt;br /&gt;
&lt;br /&gt;
When the alien [[Flying Polyp]]s emerged to doom the civilization of the Cretaceous Yithians, the race, who had long ago predicted this, mass-moved their species&#039; consciousnesses into the &amp;quot;Coleopterous race&amp;quot;, beetle-folk living in Earths far future. It is beleived that due to this, the Yithians will exist until the very end of the universe. &lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=CthulhuMud&amp;diff=5265</id>
		<title>CthulhuMud</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=CthulhuMud&amp;diff=5265"/>
		<updated>2008-09-07T09:29:31Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CthulhuMud&#039;&#039;&#039; is a&#039;&#039; &amp;quot;multi-user dungeon&amp;quot;&#039;&#039; (&#039;&#039;&#039;MUD&#039;&#039;&#039;), a text-based multi-user role-playing game. It can be played on the default Telenet, but using a actual mud browser such as free &#039;&#039;Fire Client&#039;&#039; is recommended. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
It is free-to-play and requires no account confirmation. Like all MUDs, it contains no graphics and is controlled through entering keystrokes and simple phrases. The world, which includes the [[Dreamlands]], multiple locations on earth, and distant planets like [[Yuggoth]], is divided into areas or &amp;quot;rooms&amp;quot;, each with their own description and inhabitants. It is one of the few mythos games that allows users to play non-human species. &lt;br /&gt;
&lt;br /&gt;
Character grow in a fairly straightforward RPG style, where levels are earned by killing foes and completing quests, and each level increases the players&#039; stats, granting  them access to new skills, and giving training and practice sessions that can be used in the presence of a trainer to increase and attributes and skill levels. &lt;br /&gt;
&lt;br /&gt;
Beginners are encouraged to run through the tutorial &#039;school&#039;. Compared to most Cthulhu Mythos-based RPGs, CthulhuMud is fairly combat-oriented. &lt;br /&gt;
&lt;br /&gt;
Player-killing is possible, and the game is moderated by users know as &amp;quot;Immortals&amp;quot;. Character must eat and drink regularly to keep themselves alive. Role-playing is encourages outside the &#039;Gossip&#039; channel.&lt;br /&gt;
&lt;br /&gt;
To play, open any MUD client and set host to cthulhumud.com and port to 8889. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races and Professions==&lt;br /&gt;
&lt;br /&gt;
*Humans - Recommended for MUD beginners, starter professions include Cadets, Apprentice, Hoodlums and Undergraduates (all who begin in [[Arkham]]) Urchin (who begins in Dylath-Leen) and the Squire and Initiate (who begin in [[Ulthar]]). &lt;br /&gt;
&lt;br /&gt;
*[[Deep One]]s - Starter professions include Tentacle of Dagon (preist) and Clam Hunter (warrior) who both start in Y&#039;ha-nthlei.&lt;br /&gt;
&lt;br /&gt;
*[[Mi-go]] - Starter professions include the Scientist, who start in a facility in Mi-Go city on Yuggoth, and the Brain Hunter, who starts aboard the Mi-Go mothership orbiting Earth. &lt;br /&gt;
&lt;br /&gt;
*[[Yithian]] - A difficult-to-play species that uses the bodies of others as &#039;vessels&#039; to complete task, only one starter profession (Yithian explorer) is available, and it starts in the Yithian library. &lt;br /&gt;
&lt;br /&gt;
*[[Zoog]] - Furry blue dreamlands inhabitants, starter professions include Zephyr (hunter) and Mageling (occultist), both who start in the Zoog village. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*http://www.cthulhumud.com/ - Main Site&lt;br /&gt;
*http://www.templeofdagon.com/forum/viewforum.php?f=7 - Forum Discussion&lt;br /&gt;
*http://www.templeofdagon.com/forum/viewforum.php?f=8 - Forum Help&lt;br /&gt;
&lt;br /&gt;
[[Category:Online Games]]&lt;br /&gt;
[[Category:Role-Playing Games]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=CthulhuMud&amp;diff=5264</id>
		<title>CthulhuMud</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=CthulhuMud&amp;diff=5264"/>
		<updated>2008-09-07T04:38:34Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CthulhuMud&#039;&#039;&#039; is a&#039;&#039; &amp;quot;multi-user dungeon&amp;quot;&#039;&#039; (&#039;&#039;&#039;MUD&#039;&#039;&#039;), a text-based multi-user role-playing game. It can be played on the default Telenet, but using a actual mud browser such as free &#039;&#039;Fire Client&#039;&#039; is recommended. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
It is free-to-play and requires no confirmation. Like all MUDs, it contains no graphics and is controlled through entering keystrokes and simple phrases. The world, which includes the [[Dreamlands]], multiple locations on earth, and distant planets like [[Yuggoth]], is divided into areas or &amp;quot;rooms&amp;quot;, each with their own description and inhabitants. It is one of the few mythos games that allows users to play non-human species. &lt;br /&gt;
&lt;br /&gt;
Character grow in a fairly straightforward RPG style, where levels are earned by killing foes and completing quests, and each level increases the players&#039; stats, granting  them access to new skills, and giving training and practice sessions that can be used in the presence of a trainer to increase and attributes and skill levels. &lt;br /&gt;
&lt;br /&gt;
Beginners are encouraged to run through the tutorial &#039;school&#039;. Compared to most Cthulhu Mythos-based RPGs, CthulhuMud is fairly combat-oriented. &lt;br /&gt;
&lt;br /&gt;
Player-killing is possible, and the game is moderated by users know as &amp;quot;Immortals&amp;quot;. Character must eat and drink regularly to keep themselves alive. Role-playing is encourages outside the &#039;Gossip&#039; channel.&lt;br /&gt;
&lt;br /&gt;
To play, open any MUD client and set host to cthulhumud.com and port to 8889. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races and Professions==&lt;br /&gt;
&lt;br /&gt;
*Humans - Recommended for MUD beginners, starter professions include Cadets, Apprentice, Hoodlems and Undergraduates, all who begin in [[Arkham]], Urchin, who begins in Dylath-Leen, and the Squire and Initiate, who begin in [[Ulthar]]. &lt;br /&gt;
&lt;br /&gt;
*[[Deep One]]s - Starter professions include Tentacle of Dagon (preist) and Clam Hunter (warrior) who both start in Y&#039;ha-nthlei.&lt;br /&gt;
&lt;br /&gt;
*[[Mi-go]] - Starter professions include the Scientist, who start in a facility in Mi-Go city on Yuggoth, and the Brain Hunter, who starts aboard the Mi-Go mothership orbiting Earth. &lt;br /&gt;
&lt;br /&gt;
*[[Yithian]] - A difficult-to-play species that uses the bodies of others as &#039;vessels&#039; to complete task, only one starter profession (Yithian explorer) is available, and it starts in the Yithian library. &lt;br /&gt;
&lt;br /&gt;
*[[Zoog]] - Furry blue dreamlands inhabitants, starter professions include Zephyr and Mageling, both who start in the Zoog village. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*http://www.cthulhumud.com/ - Main Site&lt;br /&gt;
*http://www.templeofdagon.com/forum/viewforum.php?f=7 - Forum Discussion&lt;br /&gt;
*http://www.templeofdagon.com/forum/viewforum.php?f=8 - Forum Help&lt;br /&gt;
&lt;br /&gt;
[[Category:Online Games]]&lt;br /&gt;
[[Category:Role-Playing Games]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=CthulhuMud&amp;diff=5263</id>
		<title>CthulhuMud</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=CthulhuMud&amp;diff=5263"/>
		<updated>2008-09-07T04:35:09Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CthulhuMud&#039;&#039;&#039; is a&#039;&#039; &amp;quot;multi-user dungeon&amp;quot;&#039;&#039; (&#039;&#039;&#039;MUD&#039;&#039;&#039;), a text-based multi-user role-playing game. It can be played on the default Telenet, but using a actual mud browser such as free Fire Client is recommended. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
It is free-to-play and requires no confirmation. Like all MUDs, it contains no graphics and is controlled through entering keystrokes and simple phrases. The world, which includes the [[Dreamlands]], multiple locations on earth, and distant planets like [[Yuggoth]], is divided into areas or &amp;quot;rooms&amp;quot;, each with their own description and inhabitants. It is one of the few mythos games that allows users to play non-human species. &lt;br /&gt;
&lt;br /&gt;
Character grow in a fairly straightforward RPG style, where levels are earned by killing foes and completing quests, each level increasing the players&#039; stats, granting access to new skills, and giving training and practice sessions that can be used in the presence of a trainer to increase and attributes skill levels. &lt;br /&gt;
&lt;br /&gt;
Beginners are encouraged to run through the tutorial &#039;school&#039;. Compared to most Cthulhu Mythos-based RPGs, CthulhuMud is fairly combat-oriented. &lt;br /&gt;
&lt;br /&gt;
Player-killing is possible, and the game is moderated by users know as &amp;quot;Immortals&amp;quot;. Character must eat and drink regularly to keep themselves alive. &lt;br /&gt;
&lt;br /&gt;
To play, open and MUD client and set host to cthulhumud.com and port to 8889. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races and Professions==&lt;br /&gt;
&lt;br /&gt;
*Humans - Recommended for MUD beginners, starter professions include Cadets, Apprentice, Hoodlems and Undergraduates, all who begin in [[Arkham]], Urchin, who begins in Dylath-Leen, and the Squire and Initiate, who begin in [[Ulthar]]. &lt;br /&gt;
&lt;br /&gt;
*[[Deep One]]s - Starter professions include Tentacle of Dagon (preist) and Clam Hunter (warrior) who both start in Y&#039;ha-nthlei.&lt;br /&gt;
&lt;br /&gt;
*[[Mi-go]] - Starter professions include the Scientist, who start in a facility in Mi-Go city on Yuggoth, and the Brain Hunter, who starts aboard the Mi-Go mothership orbiting Earth. &lt;br /&gt;
&lt;br /&gt;
*[[Yithian]] - A difficult-to-play species that uses the bodies of others as &#039;vessels&#039; to complete task, only one starter profession (Yithian explorer) is available, and it starts in the Yithian library. &lt;br /&gt;
&lt;br /&gt;
*[[Zoog]] - Furry blue dreamlands inhabitants, starter professions include Zephyr and Mageling, both who start in the Zoog village. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*http://www.cthulhumud.com/ - Main Site&lt;br /&gt;
*http://www.templeofdagon.com/forum/viewforum.php?f=7 - Forum Discussion&lt;br /&gt;
*http://www.templeofdagon.com/forum/viewforum.php?f=8 - Forum Help&lt;br /&gt;
&lt;br /&gt;
[[Category:Online Games]]&lt;br /&gt;
[[Category:Role-Playing Games]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Category:Races&amp;diff=5255</id>
		<title>Category:Races</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Category:Races&amp;diff=5255"/>
		<updated>2008-08-23T00:25:40Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The various non-human sentient species found in the Cthulhu Mythos.&lt;br /&gt;
[[Category:Cthulhu Mythos]]&lt;br /&gt;
[[Category:Mythos:Entities]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=R%27lyehian&amp;diff=4857</id>
		<title>R&#039;lyehian</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=R%27lyehian&amp;diff=4857"/>
		<updated>2008-01-08T03:24:55Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As extracted from the Yog-Sothoth Forums. &lt;br /&gt;
&lt;br /&gt;
An unofficial guide to R&#039;lyehian (sometimes called Cthuvian)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R&#039;LYEHIAN TO ENGLISH DICTIONARY&lt;br /&gt;
The works of horror writer H.P. Lovecraft and his proteges, collectively known as the &amp;quot;Cthulhu Mythos,&amp;quot; often contain fragments of an alien language. HPL himself never gave this language a name, but fan consensus has settled on &amp;quot;Cthuvian.&amp;quot;&lt;br /&gt;
HPL also provided translations of several fragments. Intrigued, I set out to learn more about Cthuvian, woefully unprepared for the sanity-blasting ordeal I faced. Fortune smiled, however, and the small lexicon below is the fruit of my efforts.&lt;br /&gt;
For more information about the Mythos, please visit the newsgroup alt.horror.cthulhu, or search for &amp;quot;Cthulhu Mythos&amp;quot; on the Web. You&#039;ll find more and better information than I can provide here.&lt;br /&gt;
A Note about Grammar: Unlike Earthly languages, R&#039;lyehian makes no distinction between nouns, verbs, adjectives, and other parts of speech. Pronouns may or may not appear. Verbs have only two tenses: present and not-present, since the Old Ones experience time in a non-linear fashion. Taken out of context, any fragment&#039;s translation is nothing more than guesswork.&lt;br /&gt;
&lt;br /&gt;
R&#039;lyehian Word / Root English&lt;br /&gt;
*- &#039;&#039;&#039;agl&#039;&#039;&#039;-(suffix) place&lt;br /&gt;
*&#039;&#039;&#039;ah&#039;&#039;&#039;-generic action, e.g. greet, eat, do&lt;br /&gt;
*&#039;&#039;&#039;&#039;ai&#039;&#039;&#039;-speak / call&lt;br /&gt;
*&#039;&#039;&#039;athg&#039;&#039;&#039;-sign (contract) / agree to&lt;br /&gt;
*&#039;&#039;&#039; &#039;bthnk&#039;&#039;&#039;-body / essence&lt;br /&gt;
*&#039;&#039;&#039;bug&#039;&#039;&#039;-go&lt;br /&gt;
*&#039;&#039;&#039;c-&#039;&#039;&#039;-(prefix) we / our&lt;br /&gt;
*&#039;&#039;&#039; ch&#039; &#039;&#039;&#039;-cross over / travel&lt;br /&gt;
*&#039;&#039;&#039;chtenff&#039;&#039;&#039;-brotherhood / society&lt;br /&gt;
*&#039;&#039;&#039;ebumna&#039;&#039;&#039;-pit&lt;br /&gt;
*&#039;&#039;&#039;ee&#039;&#039;&#039;-answers&lt;br /&gt;
*&#039;&#039;&#039;ehye&#039;&#039;&#039;-cohesion / integrity&lt;br /&gt;
*&#039;&#039;&#039;ep&#039;&#039;&#039;-after; with hai, later / then&lt;br /&gt;
*&#039;&#039;&#039;f&#039;- &#039;&#039;&#039;-(prefix) they / their&lt;br /&gt;
*&#039;&#039;&#039; &#039;fhalma&#039;&#039;&#039;-mother&lt;br /&gt;
*&#039;&#039;&#039;fhtagn&#039;&#039;&#039;-wait / sleep&lt;br /&gt;
*&#039;&#039;&#039;fm&#039;latgh&#039;&#039;&#039;-burn&lt;br /&gt;
*&#039;&#039;&#039;ftaghu&#039;&#039;&#039;-skin/ boundary&lt;br /&gt;
*&#039;&#039;&#039;geb&#039;&#039;&#039;-here&lt;br /&gt;
*&#039;&#039;&#039;gnaiih&#039;&#039;&#039;-father&lt;br /&gt;
*&#039;&#039;&#039;gof&#039;nn&#039;&#039;&#039;-children&lt;br /&gt;
*&#039;&#039;&#039;goka&#039;&#039;&#039;-grant&lt;br /&gt;
*&#039;&#039;&#039;gotha&#039;&#039;&#039;-wish&lt;br /&gt;
*&#039;&#039;&#039;grah&#039;n&#039;&#039;&#039;-lost one / larva&lt;br /&gt;
*&#039;&#039;&#039;h&#039;-&#039;&#039;&#039;-(prefix) it / its&lt;br /&gt;
*&#039;&#039;&#039;hafh&#039;drn&#039;&#039;&#039;-priest / summoner&lt;br /&gt;
*&#039;&#039;&#039;hai&#039;&#039;&#039;-now&lt;br /&gt;
*&#039;&#039;&#039;hlirgh&#039;&#039;&#039;-heretic&lt;br /&gt;
*&#039;&#039;&#039;hrii&#039;&#039;&#039;-followers&lt;br /&gt;
*&#039;&#039;&#039;hupadgh&#039;&#039;&#039;-born of&lt;br /&gt;
*&#039;&#039;&#039;ilyaa&#039;&#039;&#039;-expect / await&lt;br /&gt;
*&#039;&#039;&#039;k&#039;yarnak&#039;&#039;&#039;-share / exchange&lt;br /&gt;
*&#039;&#039;&#039;kadishtu&#039;&#039;&#039;-understand / know&lt;br /&gt;
*&#039;&#039;&#039;kn&#039;a&#039;&#039;&#039;-question&lt;br /&gt;
*&#039;&#039;&#039;li&#039;hee&#039;&#039;&#039;-on pain of&lt;br /&gt;
*&#039;&#039;&#039;llll&#039;&#039;&#039;-at / beside&lt;br /&gt;
*&#039;&#039;&#039;lloig&#039;&#039;&#039;-mind / psyche&lt;br /&gt;
*&#039;&#039;&#039;lw&#039;nafh&#039;&#039;&#039;-dream / transmit&lt;br /&gt;
*&#039;&#039;&#039;mg&#039;&#039;&#039;-(conjunction) yet&lt;br /&gt;
*&#039;&#039;&#039;mnahn&#039; &#039;&#039;&#039;-worthless&lt;br /&gt;
*&#039;&#039;&#039;n&#039;gha&#039;&#039;&#039;-death&lt;br /&gt;
*&#039;&#039;&#039;n&#039;ghft&#039;&#039;&#039;-darkness&lt;br /&gt;
*&#039;&#039;&#039;na- &#039;&#039;&#039;-(prefix) (contraction of nafl-)&lt;br /&gt;
*&#039;&#039;&#039;nafl-&#039;&#039;&#039;-(prefix) not / (not-present tense)&lt;br /&gt;
*&#039;&#039;&#039;ng- &#039;&#039;&#039;-(prefix) (conjunction) and / then&lt;br /&gt;
*&#039;&#039;&#039;nglui&#039;&#039;&#039;-threshold&lt;br /&gt;
*&#039;&#039;&#039;nilgh&#039;ri&#039;&#039;&#039;-anything / everything&lt;br /&gt;
*&#039;&#039;&#039;nnn-&#039;&#039;&#039;-(prefix) watch / protect&lt;br /&gt;
*&#039;&#039;&#039;nog&#039;&#039;&#039;-come&lt;br /&gt;
*&#039;&#039;&#039;nw&#039;&#039;&#039;-head / place&lt;br /&gt;
*&#039;&#039;&#039;-nyth&#039;&#039;&#039;-(suffix) servant of&lt;br /&gt;
*&#039;&#039;&#039;-og&#039;&#039;&#039;-(suffix) (emphatic)&lt;br /&gt;
*&#039;&#039;&#039;ooboshu&#039;&#039;&#039;-visit&lt;br /&gt;
*&#039;&#039;&#039;-or&#039;&#039;&#039;-(suffix) force from / aspect of&lt;br /&gt;
*&#039;&#039;&#039;orr&#039;e&#039;&#039;&#039;-soul / spirit&lt;br /&gt;
*&#039;&#039;&#039;-oth&#039;&#039;&#039;-(suffix) native of&lt;br /&gt;
*&#039;&#039;&#039;ph&#039; &#039;&#039;&#039;- (prefix) over / beyond&lt;br /&gt;
*&#039;&#039;&#039;phlegeth&#039;&#039;&#039;-realm of information&lt;br /&gt;
*&#039;&#039;&#039;r&#039;luh&#039;&#039;&#039;-secret / hidden&lt;br /&gt;
*&#039;&#039;&#039;ron&#039;&#039;&#039;-religion / cult&lt;br /&gt;
*&#039;&#039;&#039;s&#039;uhn&#039;&#039;&#039;-pact&lt;br /&gt;
*&#039;&#039;&#039;sgn&#039;wahl&#039;&#039;&#039;-share space&lt;br /&gt;
*&#039;&#039;&#039;shagg&#039;&#039;&#039;-realm of dreams&lt;br /&gt;
*&#039;&#039;&#039;shogg&#039;&#039;&#039;-realm of darkness&lt;br /&gt;
*&#039;&#039;&#039;shtunggli&#039;&#039;&#039;-notify / contact&lt;br /&gt;
*&#039;&#039;&#039;shugg&#039;&#039;&#039;-realm of Earth&lt;br /&gt;
*&#039;&#039;&#039;sll&#039;ha&#039;&#039;&#039;-invite&lt;br /&gt;
*&#039;&#039;&#039;stell&#039;bsna&#039;&#039;&#039;-ask / pray for&lt;br /&gt;
*&#039;&#039;&#039;syha&#039;h&#039;&#039;&#039;-eternity&lt;br /&gt;
*&#039;&#039;&#039;tharanak&#039;&#039;&#039;-promise / bring&lt;br /&gt;
*&#039;&#039;&#039;throd&#039;&#039;&#039;-tremble&lt;br /&gt;
*&#039;&#039;&#039;uaaah&#039;&#039;&#039;-(finish spell)&lt;br /&gt;
*&#039;&#039;&#039;uh&#039;e&#039;&#039;&#039;-people / crowd&lt;br /&gt;
*&#039;&#039;&#039;uln&#039;&#039;&#039;-call /summon&lt;br /&gt;
*&#039;&#039;&#039;vulgtlagln&#039;&#039;&#039;-pray to&lt;br /&gt;
*&#039;&#039;&#039;vulgtm&#039;&#039;&#039;-prayer&lt;br /&gt;
*&#039;&#039;&#039;wgah&#039;n&#039;&#039;&#039;-reside in / control&lt;br /&gt;
*&#039;&#039;&#039;y&#039;hah&#039;&#039;&#039;-amen&lt;br /&gt;
*&#039;&#039;&#039;y-&#039;&#039;&#039;-(prefix) I / my&lt;br /&gt;
*&#039;&#039;&#039;ya&#039;&#039;&#039;-I&lt;br /&gt;
*&#039;&#039;&#039;-yar&#039;&#039;&#039;-(suffix) time of / moment&lt;br /&gt;
*&#039;&#039;&#039;zhro&#039;&#039;&#039;-(lift spell)&lt;br /&gt;
An example: The best-known R&#039;lyehian fragment comes from HPL&#039;s story, &amp;quot;The Call of Cthulhu:&amp;quot;&lt;br /&gt;
ph&#039;nglui mglw&#039;nafh Cthulhu R&#039;lyeh wgah&#039;nagl fhtagn&lt;br /&gt;
HPL translates this as, &amp;quot;In his house at R&#039;lyeh dead Cthulhu lies dreaming.&amp;quot;&lt;br /&gt;
Using this dictionary, however, a more literal translation is, &amp;quot;Dead, yet dreaming, Cthulhu waits in his palace in R&#039;lyeh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today&#039;s offering is a pair of fragments from Bloch&#039;s &amp;quot;The Unspeakable Betrothal,&amp;quot; and some intriguing implications of these. Both start in English and finish in R&#039;lyehian. You&#039;d think, with an English lead-in, such fragments would be easier to translate, but noooo.&lt;br /&gt;
They would carry her ulnagr Yuggoth Farnomi ilyaa...&lt;br /&gt;
We already know Yuggoth is the planet Pluto. &amp;quot;Ulnagr&amp;quot; might be a preposition, except that Cthuvian doesn&#039;t seem to have any free-standing prepositions - they&#039;re mostly implied. Suppose, then, that &amp;quot;agr&amp;quot; sounds a lot like &amp;quot;agl,&amp;quot; a suffix which denotes a location. The girl is being summoned, so &amp;quot;uln&amp;quot; is a verb for &amp;quot;call&amp;quot; or &amp;quot;summon.&amp;quot;&lt;br /&gt;
&amp;quot;Farnomi&amp;quot; might be a location, or an entity, or a group of entities, on Yuggoth. Assuming it&#039;s the entity to whom the girl will be taken, we can guess that &amp;quot;ilyaa&amp;quot; means &amp;quot;expecting&amp;quot; or &amp;quot;awaiting.&amp;quot;&lt;br /&gt;
So this phrase might be translated: &amp;quot;they would carry her [from] the summoning place [to] Yuggoth [where] Farnomi awaits [her].&amp;quot;&lt;br /&gt;
And the other fragment:&lt;br /&gt;
Only perception is limited ch&#039;yar ul&#039;nyar shaggornyth&lt;br /&gt;
Here&#039;s &amp;quot;uln&amp;quot; again (sort of), but now it&#039;s not a place but a time. That means &amp;quot;ch&#039;&amp;quot; is also a verb, and the other action involved is travelling to Yuggoth, so &amp;quot;ch&#039;&amp;quot; means &amp;quot;travel.&amp;quot;&lt;br /&gt;
&amp;quot;Shaggor&amp;quot; sounds like a cross between &amp;quot;lloigor&amp;quot; and &amp;quot;shoggoth,&amp;quot; so let&#039;s run with this. &amp;quot;Shagg&amp;quot; is different from &amp;quot;shogg.&amp;quot; The girl is attacked through her dreams, so let&#039;s say &amp;quot;shagg&amp;quot; refers to the Dreamlands. A &amp;quot;shaggor&amp;quot; is not an inhabitant of the Dreamlands (that would be &amp;quot;shaggoth&amp;quot;) so it&#039;s more like an aspect of some force, or a manifestation. Finally the suffix &amp;quot;nyth&amp;quot; could mean &amp;quot;servitor of.&amp;quot; So a &amp;quot;shaggornyth&amp;quot; is a servant of a dream force - I nominate the Nightgaunts.&lt;br /&gt;
And the translation: &amp;quot;only perception is limited [at] the moment of departure, [at] the moment of summoning, [the] Nightgaunt... [incomplete].&amp;quot;&lt;br /&gt;
We&#039;ve already defined &amp;quot;shoggoth&amp;quot; as &amp;quot;inhabitant of the Pit.&amp;quot; The suffix &amp;quot;oth&amp;quot; indicates a native of some place or realm. We can extend this to Azathoth, and define &amp;quot;Azath&amp;quot; as the realm of nuclear chaos. At the moment, though, I can&#039;t define &amp;quot;Yog-Soth.&amp;quot;&lt;br /&gt;
The suffix &amp;quot;or&amp;quot; tells us that &amp;quot;lloig&amp;quot; means mind or psyche, since the lloigor are mental constructs.&lt;br /&gt;
These names give us some insight into the cosmology of the Great Old Ones. There are separate words for the world below (shogg), the world of dreams (shagg), and the world of the mind (lloig), and no doubt others will appear. They can operate in any of these worlds at will. Even though their physical bodies are imprisoned, they can influence their servants (and psychically sensitive people) through mental sendings and dreams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A minor note: plurals in Cthuvian are usually formed by repeating the final letter. Hence, &amp;quot;gof&#039;n&amp;quot; means &amp;quot;child,&amp;quot; while &amp;quot;gof&#039;nn&amp;quot; means &amp;quot;children.&amp;quot; It makes a twisted kind of sense... so it&#039;s probably wrong.&lt;br /&gt;
To get caught up, we need a new definition of &amp;quot;mglw&#039;nafh&amp;quot; to decipher the famous phrase in &amp;quot;The Call of Cthulhu.&amp;quot; We propose keeping the original assumption that &amp;quot;mg&amp;quot; is a prefix denoting a juxtaposition of opposites, like &amp;quot;sino&amp;quot; in Spanish. Suppose we call &amp;quot;lw&#039;nafh&amp;quot; a verb meaning &amp;quot;lives&amp;quot; or &amp;quot;acts.&amp;quot; The revised translation is then: &amp;quot;Dead (beyond the threshold) yet alive (working), Cthulhu [in Its] palace at R&#039;lyeh sleeps/waits/dreams.&amp;quot;&lt;br /&gt;
We are now ready to tackle a phrase from Derleth&#039;s &amp;quot;The Return of Hastur:&amp;quot;&lt;br /&gt;
Iä Hastur cf&#039;ayak&#039;vulgtmm, vugtlagln vulgtmm&lt;br /&gt;
In this case, we need to guess at the meaning of this phrase before tackling individual words. Suppose it means something like this: &amp;quot;Hosanna, Hastur, we offer up our prayers to thee, we beseech thee with prayer.&amp;quot;&lt;br /&gt;
&amp;quot;Iä&amp;quot; doesn&#039;t really require translation, but it seems to have the same function as &amp;quot;Hosanna&amp;quot; (Aramaic for &amp;quot;glory,&amp;quot; right?).&lt;br /&gt;
We&#039;ve already seen a pronoun represented as a prefix (Y, see above), so we&#039;ll say that the prefix C denotes the first person plural, i.e. &amp;quot;we&amp;quot; or &amp;quot;our.&amp;quot; For reasons which will shortly become apparent, this prefix softens a following consonant, so the root verb is &amp;quot;fhayak,&amp;quot; meaning &amp;quot;send&amp;quot; or &amp;quot;offer up&amp;quot; or &amp;quot;place before.&amp;quot;&lt;br /&gt;
&amp;quot;Vulgtm&amp;quot; thus means &amp;quot;prayer&amp;quot; (plural here, denoted by the second M). We&#039;ve guessed that &amp;quot;vugtlagln&amp;quot; means &amp;quot;beseech&amp;quot; or &amp;quot;respond to.&amp;quot;&lt;br /&gt;
So, a more literal translation is: &amp;quot;Glory [to] Hastur! [We] send prayers [to thee], answer [our] prayers.&amp;quot;&lt;br /&gt;
The final fragment from &amp;quot;The Return of Hastur&amp;quot; is &amp;quot;Hastur cf&#039;tagn.&amp;quot; Here again we see the prefix C, which reverses the normal sense of this verb: &amp;quot;Hastur, we wait [for thee], we dream [of thee].&amp;quot;&lt;br /&gt;
We can now turn to other fragments with some confidence. From Price&#039;s &amp;quot;Beneath the Tombstone,&amp;quot; we have:&lt;br /&gt;
mglw&#039;nafh fhthagn-ngah cf&#039;ayak &#039;vulgtmm vugtlag&#039;n&lt;br /&gt;
We can handily translate it as, &amp;quot;...yet living, [It] sleeps/waits and then acts, we send [our] prayers [to thee], answer [us]!&amp;quot;&lt;br /&gt;
Or this, from Carter&#039;s &amp;quot;Dead of Night:&amp;quot;&lt;br /&gt;
ph&#039;nglui mglw&#039;nafh Cthugha Fomalhaut n&#039;gha-ghaa naf&#039;lthagn&lt;br /&gt;
Glossing over some typos, we have, &amp;quot;Gone but not forgotten, Cthugha sleeps/waits at Fomalhaut, [promising] death to one and all.&amp;quot;&lt;br /&gt;
Comments, as always, are welcome.&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=File:Remoteislandscave.jpg&amp;diff=4837</id>
		<title>File:Remoteislandscave.jpg</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=File:Remoteislandscave.jpg&amp;diff=4837"/>
		<updated>2007-12-25T02:58:07Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: A composite map of the Remote island cave.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A composite map of the Remote island cave.&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Chthonian&amp;diff=4803</id>
		<title>Chthonian</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Chthonian&amp;diff=4803"/>
		<updated>2007-12-14T04:09:59Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;chthonian&#039;&#039;&#039; is a sentient squidlike creature that lives deep beneath the earth&#039;s surface. The being is the creation of [[Brian Lumley]] and was first featured in his short story &amp;quot;Cement Surroundings&amp;quot; (1969)—though the creature never made a direct appearance. The chthonians had a more prominent role in Lumley&#039;s [[novel]] &#039;&#039;[[The Burrowers Beneath]]&#039;&#039; (1974).&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Flowing tentacles and pulpy gray-black, elongated sack of a body... no distinguishing features at all other than the reaching, groping tentacles. Or was there—yes—a lump in the upper body of the thing... a container of sorts for the brain, basal ganglia, or whichever diseased organ governed this horror&#039;s loathsome life!&amp;lt;br&amp;gt;&lt;br /&gt;
—Brian Lumley, &#039;&#039;The Burrowers Beneath&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chthonians are described as immense squids, with elongated worm-like bodies coated with slime. Despite their squid-like appearance, chthonians are land-dwellers and are even harmed by water. Chthonians are powerful burrowers, live for more than a thousand years, and are protective of their young. It is said that a chanting sound accompanies every chthonian, and that by such they can be detected while underground and unseen.&lt;br /&gt;
&lt;br /&gt;
The most important individual chthonian is the gigantic [[Shudde M&#039;ell]], which is worshiped by the rest.&lt;br /&gt;
&lt;br /&gt;
In Greek mythology, chthonians  and from the root &#039;&#039;chthon&#039;&#039;, which means &amp;quot;earth&amp;quot; in Greek) inhabit the underworld and are the dark, shadowy complement to the Olympians.&amp;lt;ref&amp;gt;[http://www.loggia.com/myth/chthonians.html&amp;lt;/ref&amp;gt;  See [[chthonic]] entry.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Chthonian&amp;diff=4802</id>
		<title>Chthonian</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Chthonian&amp;diff=4802"/>
		<updated>2007-12-14T04:09:05Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;chthonian&#039;&#039;&#039; is a sentient squidlike creature that lives deep beneath the earth&#039;s surface. The being is the creation of [[Brian Lumley]] and was first featured in his short story &amp;quot;Cement Surroundings&amp;quot; (1969)—though the creature never made a direct appearance. The chthonians had a more prominent role in Lumley&#039;s [[novel]] &#039;&#039;[[The Burrowers Beneath]]&#039;&#039; (1974).&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Flowing tentacles and pulpy gray-black, elongated sack of a body... no distinguishing features at all other than the reaching, groping tentacles. Or was there—yes—a lump in the upper body of the thing... a container of sorts for the brain, basal ganglia, or whichever diseased organ governed this horror&#039;s loathsome life!&amp;lt;br&amp;gt;&lt;br /&gt;
—Brian Lumley, &#039;&#039;The Burrowers Beneath&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chthonians are described as immense squids, with elongated worm-like bodies coated with slime. Despite their squid-like appearance, chthonians are land-dwellers and are even harmed by water. Chthonians are powerful burrowers, live for more than a thousand years, and are protective of their young. It is said that a chanting sound accompanies every chthonian, and that by such they can be detected while underground and unseen.&lt;br /&gt;
&lt;br /&gt;
The most important individual chthonian is the gigantic [[Shudde M&#039;ell]], which is worshiped by the rest.&lt;br /&gt;
&lt;br /&gt;
In Greek mythology, chthonians  and from the root &#039;&#039;chthon&#039;&#039;, which means &amp;quot;earth&amp;quot; in Greek) inhabit the underworld and are the dark, shadowy complement to the Olympians.&amp;lt;ref&amp;gt;[http://www.loggia.com/myth/chthonians.html &amp;quot;Mythography definition&amp;quot;.&amp;lt;/ref&amp;gt;  See [[chthonic]] entry.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Byakhee&amp;diff=4801</id>
		<title>Byakhee</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Byakhee&amp;diff=4801"/>
		<updated>2007-12-14T04:03:57Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Byakhee&#039;&#039;&#039; is a inter-dimensional being described as a combination of bat, bird, and insect, a vaguely humanoid creature with an insectoid, segmented body, membranous batlike wings, and taloned birdlike legs. There are believed to be two separate species named Byakhees (or two sub-species of Byakhees) but there is no confirmation of this. What differences may exist between the two is also unknown. They are servants of [[Hastur]] and are instrumental in many of his rituals. Byakees can be summoned as a method of interstellar travel. Byakhees have an organ in their abdomes called a Hune. This organ allows the Byakhees to travel vast distances in space so quickly that it may appear to be teleportation to some. It is unknown whether this is done through the opening of a wormhole, bending of time and space or if it gives the Byakhee the ability to break the light-speed barrier. &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Byakhee&amp;diff=4800</id>
		<title>Byakhee</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Byakhee&amp;diff=4800"/>
		<updated>2007-12-14T04:03:18Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Byakhee&#039;&#039;&#039; is a inter-dimensional being described as a combination of bat, bird, and insect, a vaguely humnaoid creature with an insectoid, segmented body, membranous batlike wings, and taloned birdlike legs. There are believed to be two separate species named Byakhees (or two sub-species of Byakhees) but there is no confirmation of this. What differences may exist between the two is also unknown. They are servants of Hastur and are instrumental in many of his rituals. Byakees can be summoned as a method of interstellar travel. Byakhees have an organ in their abdomes called a Hune. This organ allows the Byakhees to travel vast distances in space so quickly that it may appear to be teleportation to some. It is unknown whether this is done through the opening of a wormhole, bending of time and space or if it gives the Byakhee the ability to break the light-speed barrier. &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Leeches_of_Yoh-Vombis&amp;diff=4799</id>
		<title>Leeches of Yoh-Vombis</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Leeches_of_Yoh-Vombis&amp;diff=4799"/>
		<updated>2007-12-14T03:39:03Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Leech of Yoh-Vombis]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Leech_of_Yoh-Vombis&amp;diff=4798</id>
		<title>Leech of Yoh-Vombis</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Leech_of_Yoh-Vombis&amp;diff=4798"/>
		<updated>2007-12-14T03:36:19Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Leech of Yoh-Vombis&#039;&#039;&#039; is a parasitic creature native to Mars. In appearance it is a shapeless sluglike dark creature, like a flexible hood or flattened jellyfish.  The creatures were introduced &amp;quot;The Vaults of Yoh-Vombis&amp;quot; by [[Clark Ashton Smith]], where human archaeologists found the creatures entombed in a vault within a ancient Martian city. The organism can apparently glide through the air envelope the head of a humanoid victim like a cowl, digesting the skull and brain, and assuming control over the body. The only know way to remove them is to aggressively attack them with a knife as soon as they attach themselves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Leech_of_Yoh-Vombis&amp;diff=4797</id>
		<title>Leech of Yoh-Vombis</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Leech_of_Yoh-Vombis&amp;diff=4797"/>
		<updated>2007-12-14T03:35:16Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Leech of Yoh-Vombis&#039;&#039;&#039; is a parasitic creature native to Mars. In appearance it is a shapeless sluglike dark creature, like a flexible hood or flattened jellyfish.  The creatures were introduced &amp;quot;The Vaults of Yoh-Vombis&amp;quot; by [[Clark Ashton Smith]], where human archaeologists found the creatures entombed in a vault within a ancient Martian city. The organism can apparently glide through the air envelope the head of a humanoid victim like a cowl, digesting the skull and brain, and assuming control over the body. The only know way to remove them is to aggressively attack them with a knife as soon as they attach themselves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Death_Scenes&amp;diff=4796</id>
		<title>Death Scenes</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Death_Scenes&amp;diff=4796"/>
		<updated>2007-12-14T02:17:04Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The aftermath of kills of various Cthulhuiod creatures.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Original by [[Sandy Peterson]]&lt;br /&gt;
&lt;br /&gt;
First published in Different Worlds magazine issue 35, July/August 1984, pp.14-15 &lt;br /&gt;
&lt;br /&gt;
From Yog-Sothoth.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Scenes: Aftermaths of Cthulhoid Kills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Death Scenes Investigators One of the commoner fates of the hapless investigator in Call of Cthulhu is to be slain or devoured by some alien terror. Naturally, this is often a time for sorrow, mourning, and frantic attempts to avoid that same fate for oneself, but it can also be helpful to the survivors. The very manner in which their comrade has met his doom may well provide other investigators with potent clues as to just exactly what they are up against.&lt;br /&gt;
&lt;br /&gt;
Following are a series of 50 scenes, one for every type of monster included in Call of Cthulhu, as well as one for the 11 new deities and alien races included in the Cthulhu Companion. A Keeper may simply read the quote directly, or modify it to suit circumstances. Or he may simply use the information contained to invent his own death scenes. Naturally, not all beings will slay in exactly the same manner, but there will be similarities. In each case, the victim is assumed to be a male investigator.&lt;br /&gt;
&lt;br /&gt;
*[[Azathoth]]: &amp;quot;The entire house was leveled, as though by some vast catastrophe. Even the trees for several hundred yards around were injured and broken. Inside the house&#039;s ruins we found his corpse -recognizable only by the twisted gold ring set amidst the ruin of his left hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Byakhee: &amp;quot;His body lay twisted in the middle of the road. His throat was ripped out, but there was oddly little blood about. The rest of his body was slashed and torn, and his clothes were torn to rags. The corpse seemed strangely shrunken and pale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Chthonian: &amp;quot;There was a great bruise, nearly a foot and a half across, encircling his body. A hole, with ragged edges, was bored into the base of his throat, so deep that I could insert my hand. His whole corpse was coated with a thick layer of putrid slime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Cthugha: &amp;quot;The corpse was burnt to a frazzle. His blackened skull and bones still sat upright on the smoldering car&#039;s seat. The forest for an acre about was still aflame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Cthulhu]]: &amp;quot;All that was visible was a reddish discoloration near the centre of the great green smear across the road. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Dark Young of Shub-Niggurath: &amp;quot;Black pus filled the corpse&#039;s face and mouth. Open, ulcer-like sores covered half his body, still oozing a greasy clear liquid. The expression on what was left of his face was indescribable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Deep Ones]]: &amp;quot;Slash marks were neatly incised across the victim&#039;s throat, as though someone had drawn four razor blades simultaneously through his neck. Four similar slashes encircled his arm, which was broken, as though some powerful thing had gripped him there unmercifully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Elder Things]]: &amp;quot;He had been killed with blunt force, in what looked like a panicked struggle. But the strange thing was that, after his death, his body had been delicately but clumsily dissected, with sections of skin and muscle removed randomly but with surgical precision, seeming using a sharp bladed tool. His pockets and his knapsack had been emptied and the contents scattered about, though nothing valuable had been taken.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*Father [[Dagon]] or [[Mother Hydra]]: &amp;quot;The great webbed footprint spread for several feet across the sand. In the middle of the print was our friend&#039;s body, torn nearly in half from the crushing weight of the Thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Dholes: &amp;quot;A great wad of mucus engulfed the entire front half of the car, and a path was visible through miles of forest. But of our friend, there was no sign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Dimensional Shambler: &amp;quot;We heard him scream, and rushed to his room. But when the door opened, all we found was a slight spatter of blood on the carpet and his despairing cry echoing faintly through space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Fire Vampire: &amp;quot;The chair he sat in was untouched, but his skull was charred into an awful grimace, as was the upper half of his body. Weirdly, his arms and legs were untouched.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Flying Polyps: &amp;quot;His expression was unendurable, and we covered his face. His corpse was marred with regularly sized circular pockmarks, like hollows in the sand. The flesh seemed slightly desiccated, as though baked in an oven, though it was only slightly reddened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Formless Spawn of Tsathogghua: &amp;quot;All we found were his bones, sucked clean of flesh. A wet trail led away from the spot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Ghouls]]: &amp;quot;The corpse was gnawed and chewed, as though by rats. The eyes had been neatly plucked from the sockets, the long bones cracked for marrow, and the back of the skull broken open to get at the toothsome gray matter. His belly was split open and completely gutted. Whatever had killed had viewed his entrails as quite a delicacy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Great Race of Yith: &amp;quot;His body was intact, save that his head was severed cleanly, with surgical precision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Hastur the Unspeakable: &amp;quot;Every bone in his body was crushed to a pulp, and his skin was one massive bruise, with dull purplish blood tingeing all his features.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Hounds of Tindalos: &amp;quot;He lay flat on his back, a thin bluish slime covering his entire body. His head was severed and sat atop his chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Hunting Horrors: &amp;quot;The corpse was mauled as if by a wild animal. Erratically, and with no seeming purpose, portions of his body were curiously missing, as though some being, with alien logic, had selectively mutilated him. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Ithaqua the Windwalker: &amp;quot;The body was found frozen solid, buried halfway into the tundra, as though it had been dropped from a great height. When it was unearthed, both feet gave the peculiar appearance as of having been burnt to stumps, though crusts of ice clung to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Leech of Yoh-Vombis]]:&amp;quot;The lacerations were mainly self-inflicted. They were mingled with numerous small round wounds, easily distinguished from the knife-slashes, and arranged in regular circles, through which an unknown poison had been injected into his scalp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Lesser Other God: &amp;quot;His corpse lay face down. The back was partially dissolved away, eaten by acid, so that his spine and ribs were laid bare. His ribs were visibly cracked and splintered, and his skull broken, as well as corroded. His face and front were intact, though shoved into the earth as though by some great weight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Mi-Go]]: &amp;quot;The victim&#039;s entire abdomen and chest were scissored open with dozens of tiny cuts and deep incisions. Blood pooled redly through the myriad wounds and the corpse lolled sideways on the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Nightgaunts: &amp;quot;He had been carried off. A frantic sound, half-screaming and half frightened laughter, came from the night sky and we recognized his voice as he was carried away, toward that black mountain from which no man had ever returned alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Nodens: &amp;quot;His corpse was nearly intact, save for the mark of a single blow, breaking his collarbone and neatly sending the splintered end through his heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Nyarlathotep]]: &amp;quot;He was sprawled back on his chair, an awful look on his face, with scorch marks over his body. He had evidently been struck by lightning, though how lightning could have entered that windowless room remains a mystery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Nyogtha: &amp;quot;His bed was smashed upon the floor, and he was not in it. A trail of destruction led to the window, where the grisly sight of one severed foot, caught in the jamb, met our eyes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Old Ones: &amp;quot;His body was literally torn apart, though there were no cuts or punctures. His limbs were ripped from the body, and thrown asunder. Strange annular marks were seen on his limbs and around his torso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Sand-Dwellers: &amp;quot;His body looked as though someone with a sharpened garden rake had struck him again and again, without sense nor reason. When we rolled him over, we could see that great hole through his back where whatever had slain him had chewed and clawed its way through to his liver. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Serpent People: &amp;quot;He lay dead, two great punctures in his throat, though only a trickle of blood oozed from them. Around the punctures his skin was so eroded that it gave way under the fingers, permitting a trickle of greenish liquid to drip out. This liquid pained the hands, and was quickly washed off, though a tingle persisted for several minutes. His skin was bluish and his face bright blue, his tongue blackened and protruding, and his eyes unrecognizably black.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Servitors of the Other Gods: &amp;quot;His body was torn and bloodied with strips of skin removed, as though great whips and lashes had beat him with such force as to not only remove the skin, but break the bones underneath. All the whip marks were filled with blood and a thin greenish-clear juice, which stank of swamps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Shantanks: &amp;quot;His head and upper chest were removed in a single great semicircular bite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Shoggoths]]: &amp;quot;The body was covered with putrescent slime, green and yellow shifting in the night air. The head had been literally sucked off the corpse, with ragged fragments of skin spreading all round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Shub-Niggurath: &amp;quot;His entire body was smeared with a black cheesy material. Instead of a face, the front of his head was now a single suppurating sore, red and blue with glistening serum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Shudde M&#039;ell: &amp;quot;A hole had been bored completely through his torso, and all the blood and internal organs seemingly sucked out. The corpse was buried under at least a foot of stinking clear translucent sIime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Spawn of Cthulhu: &amp;quot;A great spatter of blood and guts lay on the ground, mixed with a pool of green slime. Of our friend, there was no sign, unless the blood and mangled organs signified his doom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Star Vampires: &amp;quot;His body was absolutely white, completely drained of blood, and his bones and back were snapped. Great and deep claw-wounds injured his chest and legs, and he lay in a position impossible to an intact human body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Tsathogghua: &amp;quot;On the ground was a wrinkled bag, withered, hairless, punctured with scores of holes, and empty of all except bones, which rattled bleakly as we poked it. The bag was our comrade&#039;s skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Y&#039;golonac: &amp;quot;His lips and tongue had been methodically bitten out, as were various other parts of his anatomy. The wounds still dripped unclotted blood, though he must have been dead for hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Yig: &amp;quot;His body was swollen and cyanotic, puffed blue-black as with some fearful poison. Even as we watched in horror, the corpse suddenly split down the middle with a sloppy noise, oozing black poison and viscera everywhere&lt;br /&gt;
&lt;br /&gt;
*[[Yog-Sothoth]]: &amp;quot;The right side of his face and his right arm were withered and wrinkled, no more than half their normal size. The rest of his body was scared and scorched to the point that it was dry as dust. It crumbled at a touch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Yugg]]: &amp;quot;A film of dried slime covered his clothing, and on his torso there were a number of perfectly circular bite-marks, each evidently made by something with no jaws but with very sharp teeth. In addition, there were several dart-like thorns of an unknown substance shallowly embedded in his skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Abhoth: &amp;quot;We never saw him again. The only hint as to his fate were rumours of a particularly horrible worm-thing seen in later weeks on the mountain slopes. The worm-thing was reported to have his face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Atlach-Nacha: &amp;quot;The corpse was covered with a thick, yarn-like material, tough as steel, but soft to the touch, and there were two thin needle-like holes in his face. His entire interior seems to have been liquefied and sucked out, leaving only the shell of a man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Cyaegha: &amp;quot;The corpse was nailed upside-down to the front door, the throat slit, and wrists cut open. But no blood marred the clean floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Ghasts: &amp;quot;The body seemed to have been beaten by heavy sticks and then gnawed by wild animals. Great chunks had been chewed out of his side and arms. Whatever had done the deed must have come by night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Ghatanothoa]]: &amp;quot;His body appeared to be a thousand-year-old mummy, though he could not have been dead more than a few days. His skin was hard as stiffened leather, and his flesh as hard as stone. A look of utmost horror and fear was on the face, whose eyes were closed tightly shut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Gnoph-Keh: &amp;quot;The body was frozen solid as ice. But the frozen corpse had been broken-the shoulder and left arm had been snapped off and carried away by the unknown Thing in the Snow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Gugs: &amp;quot;His spine was shattered, as from a colossal blow, and a great ragged bite split his body. Tufts of coarse black hair were still spasmodically gripped in his hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Lloigor: &amp;quot;The body lay face-down in a pool of peculiar blue-green water. He must have died of a heart attack, for no wounds were visible on him. Strangely, the autopsy showed no sign of atherosclerosis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Moon Beasts: &amp;quot;Whatever had killed him had tortured him slowly before he died. There were penetrating wounds on his torso, and burns all over his arms. The fire pit next to him gave mute evidence as to the source of the burns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Zhar: &amp;quot;Only his watch, rings, and the silver plate from his skull remained. Everything even remotely organic had vanished forever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Zoth-Ommog: &amp;quot;His body was peculiarly slouched, as though the entire interior of his torso had been pulped and squeezed together into a single solid mass. A poke showed that his ribs had been pulverized.&amp;quot;&lt;br /&gt;
[[Category:Yog-Sothoth.com]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Death_Scenes&amp;diff=4795</id>
		<title>Death Scenes</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Death_Scenes&amp;diff=4795"/>
		<updated>2007-12-14T02:13:45Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The aftermath of kills of various Cthulhuiod creatures.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Original by [[Sandy Peterson]]&lt;br /&gt;
&lt;br /&gt;
First published in Different Worlds magazine issue 35, July/August 1984, pp.14-15 &lt;br /&gt;
&lt;br /&gt;
From Yog-Sothoth.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Scenes: Aftermaths of Cthulhoid Kills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Death Scenes Investigators One of the commoner fates of the hapless investigator in Call of Cthulhu is to be slain or devoured by some alien terror. Naturally, this is often a time for sorrow, mourning, and frantic attempts to avoid that same fate for oneself, but it can also be helpful to the survivors. The very manner in which their comrade has met his doom may well provide other investigators with potent clues as to just exactly what they are up against.&lt;br /&gt;
&lt;br /&gt;
Following are a series of 50 scenes, one for every type of monster included in Call of Cthulhu, as well as one for the 11 new deities and alien races included in the Cthulhu Companion. A Keeper may simply read the quote directly, or modify it to suit circumstances. Or he may simply use the information contained to invent his own death scenes. Naturally, not all beings will slay in exactly the same manner, but there will be similarities. In each case, the victim is assumed to be a male investigator.&lt;br /&gt;
&lt;br /&gt;
*[[Azathoth]]: &amp;quot;The entire house was leveled, as though by some vast catastrophe. Even the trees for several hundred yards around were injured and broken. Inside the house&#039;s ruins we found his corpse -recognizable only by the twisted gold ring set amidst the ruin of his left hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Byakhee: &amp;quot;His body lay twisted in the middle of the road. His throat was ripped out, but there was oddly little blood about. The rest of his body was slashed and torn, and his clothes were torn to rags. The corpse seemed strangely shrunken and pale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Chthonian: &amp;quot;There was a great bruise, nearly a foot and a half across, encircling his body. A hole, with ragged edges, was bored into the base of his throat, so deep that I could insert my hand. His whole corpse was coated with a thick layer of putrid slime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Cthugha: &amp;quot;The corpse was burnt to a frazzle. His blackened skull and bones still sat upright on the smoldering car&#039;s seat. The forest for an acre about was still aflame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Cthulhu]]: &amp;quot;All that was visible was a reddish discoloration near the centre of the great green smear across the road. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Dark Young of Shub-Niggurath: &amp;quot;Black pus filled the corpse&#039;s face and mouth. Open, ulcer-like sores covered half his body, still oozing a greasy clear liquid. The expression on what was left of his face was indescribable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Deep Ones]]: &amp;quot;Slash marks were neatly incised across the victim&#039;s throat, as though someone had drawn four razor blades simultaneously through his neck. Four similar slashes encircled his arm, which was broken, as though some powerful thing had gripped him there unmercifully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Elder Things]]: &amp;quot;He had been killed with blunt force, in what looked like a panicked struggle. But the strange thing was that, after his death, his body had been delicately but clumsily dissected, with sections of skin and muscle removed randomly but with surgical precision, seeming using a sharp bladed tool. His pockets and his knapsack had been emptied and the contents scattered about, though nothing valuable had been taken.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*Father [[Dagon]] or [[Mother Hydra]]: &amp;quot;The great webbed footprint spread for several feet across the sand. In the middle of the print was our friend&#039;s body, torn nearly in half from the crushing weight of the Thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Dholes: &amp;quot;A great wad of mucus engulfed the entire front half of the car, and a path was visible through miles of forest. But of our friend, there was no sign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Dimensional Shambler: &amp;quot;We heard him scream, and rushed to his room. But when the door opened, all we found was a slight spatter of blood on the carpet and his despairing cry echoing faintly through space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Fire Vampire: &amp;quot;The chair he sat in was untouched, but his skull was charred into an awful grimace, as was the upper half of his body. Weirdly, his arms and legs were untouched.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Flying Polyps: &amp;quot;His expression was unendurable, and we covered his face. His corpse was marred with regularly sized circular pockmarks, like hollows in the sand. The flesh seemed slightly desiccated, as though baked in an oven, though it was only slightly reddened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Formless Spawn of Tsathogghua: &amp;quot;All we found were his bones, sucked clean of flesh. A wet trail led away from the spot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Ghouls]]: &amp;quot;The corpse was gnawed and chewed, as though by rats. The eyes had been neatly plucked from the sockets, the long bones cracked for marrow, and the back of the skull broken open to get at the toothsome gray matter. His belly was split open and completely gutted. Whatever had killed had viewed his entrails as quite a delicacy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Great Race of Yith: &amp;quot;His body was intact, save that his head was severed cleanly, with surgical precision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Hastur the Unspeakable: &amp;quot;Every bone in his body was crushed to a pulp, and his skin was one massive bruise, with dull purplish blood tingeing all his features.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Hounds of Tindalos: &amp;quot;He lay flat on his back, a thin bluish slime covering his entire body. His head was severed and sat atop his chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Hunting Horrors: &amp;quot;The corpse was mauled as if by a wild animal. Erratically, and with no seeming purpose, portions of his body were curiously missing, as though some being, with alien logic, had selectively mutilated him. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Ithaqua the Windwalker: &amp;quot;The body was found frozen solid, buried halfway into the tundra, as though it had been dropped from a great height. When it was unearthed, both feet gave the peculiar appearance as of having been burnt to stumps, though crusts of ice clung to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Lesser Other God: &amp;quot;His corpse lay face down. The back was partially dissolved away, eaten by acid, so that his spine and ribs were laid bare. His ribs were visibly cracked and splintered, and his skull broken, as well as corroded. His face and front were intact, though shoved into the earth as though by some great weight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Mi-Go]]: &amp;quot;The victim&#039;s entire abdomen and chest were scissored open with dozens of tiny cuts and deep incisions. Blood pooled redly through the myriad wounds and the corpse lolled sideways on the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Nightgaunts: &amp;quot;He had been carried off. A frantic sound, half-screaming and half frightened laughter, came from the night sky and we recognized his voice as he was carried away, toward that black mountain from which no man had ever returned alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Nodens: &amp;quot;His corpse was nearly intact, save for the mark of a single blow, breaking his collarbone and neatly sending the splintered end through his heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Nyarlathotep]]: &amp;quot;He was sprawled back on his chair, an awful look on his face, with scorch marks over his body. He had evidently been struck by lightning, though how lightning could have entered that windowless room remains a mystery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Nyogtha: &amp;quot;His bed was smashed upon the floor, and he was not in it. A trail of destruction led to the window, where the grisly sight of one severed foot, caught in the jamb, met our eyes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Old Ones: &amp;quot;His body was literally torn apart, though there were no cuts or punctures. His limbs were ripped from the body, and thrown asunder. Strange annular marks were seen on his limbs and around his torso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Sand-Dwellers: &amp;quot;His body looked as though someone with a sharpened garden rake had struck him again and again, without sense nor reason. When we rolled him over, we could see that great hole through his back where whatever had slain him had chewed and clawed its way through to his liver. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Serpent People: &amp;quot;He lay dead, two great punctures in his throat, though only a trickle of blood oozed from them. Around the punctures his skin was so eroded that it gave way under the fingers, permitting a trickle of greenish liquid to drip out. This liquid pained the hands, and was quickly washed off, though a tingle persisted for several minutes. His skin was bluish and his face bright blue, his tongue blackened and protruding, and his eyes unrecognizably black.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Servitors of the Other Gods: &amp;quot;His body was torn and bloodied with strips of skin removed, as though great whips and lashes had beat him with such force as to not only remove the skin, but break the bones underneath. All the whip marks were filled with blood and a thin greenish-clear juice, which stank of swamps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Shantanks: &amp;quot;His head and upper chest were removed in a single great semicircular bite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Shoggoths]]: &amp;quot;The body was covered with putrescent slime, green and yellow shifting in the night air. The head had been literally sucked off the corpse, with ragged fragments of skin spreading all round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Shub-Niggurath: &amp;quot;His entire body was smeared with a black cheesy material. Instead of a face, the front of his head was now a single suppurating sore, red and blue with glistening serum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Shudde M&#039;ell: &amp;quot;A hole had been bored completely through his torso, and all the blood and internal organs seemingly sucked out. The corpse was buried under at least a foot of stinking clear translucent sIime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Spawn of Cthulhu: &amp;quot;A great spatter of blood and guts lay on the ground, mixed with a pool of green slime. Of our friend, there was no sign, unless the blood and mangled organs signified his doom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Star Vampires: &amp;quot;His body was absolutely white, completely drained of blood, and his bones and back were snapped. Great and deep claw-wounds injured his chest and legs, and he lay in a position impossible to an intact human body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Tsathogghua: &amp;quot;On the ground was a wrinkled bag, withered, hairless, punctured with scores of holes, and empty of all except bones, which rattled bleakly as we poked it. The bag was our comrade&#039;s skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Y&#039;golonac: &amp;quot;His lips and tongue had been methodically bitten out, as were various other parts of his anatomy. The wounds still dripped unclotted blood, though he must have been dead for hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Yig: &amp;quot;His body was swollen and cyanotic, puffed blue-black as with some fearful poison. Even as we watched in horror, the corpse suddenly split down the middle with a sloppy noise, oozing black poison and viscera everywhere&lt;br /&gt;
&lt;br /&gt;
*[[Yog-Sothoth]]: &amp;quot;The right side of his face and his right arm were withered and wrinkled, no more than half their normal size. The rest of his body was scared and scorched to the point that it was dry as dust. It crumbled at a touch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Yugg]]: &amp;quot;A film of dried slime covered his clothing, and on his torso there were a number of perfectly circular bite-marks, each evidently made by something with no jaws but with very sharp teeth. In addition, there were several dart-like thorns of an unknown substance shallowly embedded in his skin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Abhoth: &amp;quot;We never saw him again. The only hint as to his fate were rumours of a particularly horrible worm-thing seen in later weeks on the mountain slopes. The worm-thing was reported to have his face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Atlach-Nacha: &amp;quot;The corpse was covered with a thick, yarn-like material, tough as steel, but soft to the touch, and there were two thin needle-like holes in his face. His entire interior seems to have been liquefied and sucked out, leaving only the shell of a man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Cyaegha: &amp;quot;The corpse was nailed upside-down to the front door, the throat slit, and wrists cut open. But no blood marred the clean floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Ghasts: &amp;quot;The body seemed to have been beaten by heavy sticks and then gnawed by wild animals. Great chunks had been chewed out of his side and arms. Whatever had done the deed must have come by night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Ghatanothoa]]: &amp;quot;His body appeared to be a thousand-year-old mummy, though he could not have been dead more than a few days. His skin was hard as stiffened leather, and his flesh as hard as stone. A look of utmost horror and fear was on the face, whose eyes were closed tightly shut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Gnoph-Keh: &amp;quot;The body was frozen solid as ice. But the frozen corpse had been broken-the shoulder and left arm had been snapped off and carried away by the unknown Thing in the Snow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Gugs: &amp;quot;His spine was shattered, as from a colossal blow, and a great ragged bite split his body. Tufts of coarse black hair were still spasmodically gripped in his hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Lloigor: &amp;quot;The body lay face-down in a pool of peculiar blue-green water. He must have died of a heart attack, for no wounds were visible on him. Strangely, the autopsy showed no sign of atherosclerosis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Moon Beasts: &amp;quot;Whatever had killed him had tortured him slowly before he died. There were penetrating wounds on his torso, and burns all over his arms. The fire pit next to him gave mute evidence as to the source of the burns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Zhar: &amp;quot;Only his watch, rings, and the silver plate from his skull remained. Everything even remotely organic had vanished forever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Zoth-Ommog: &amp;quot;His body was peculiarly slouched, as though the entire interior of his torso had been pulped and squeezed together into a single solid mass. A poke showed that his ribs had been pulverized.&amp;quot;&lt;br /&gt;
[[Category:Yog-Sothoth.com]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=H._P._Lovecraft&amp;diff=4794</id>
		<title>H. P. Lovecraft</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=H._P._Lovecraft&amp;diff=4794"/>
		<updated>2007-12-13T23:01:35Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[H.P. Lovecraft]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Tcho-Tcho&amp;diff=4793</id>
		<title>Tcho-Tcho</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Tcho-Tcho&amp;diff=4793"/>
		<updated>2007-12-13T22:50:43Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tcho-Tcho&#039;&#039;&#039;, or &#039;&#039;&#039;Tcho-Tcho people&#039;&#039;&#039;, are a fictional human-like race of cannibals in the [[Cthulhu Mythos]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
The Tcho-Tcho are first mentioned in [[August Derleth]]&#039;s 1933 short story &amp;quot;The Thing That Walked on the Wind&amp;quot;, in which a character refers in passing to &amp;quot;the forbidden and accursed designs of the Tcho-Tcho people of [[Burma]]&amp;quot;. Later that year, in &amp;quot;Lair of the Star-Spawn&amp;quot;, co-written with Mark Shorer, Derleth expanded on the Tcho-Tcho, describing them as a short, hairless people that worship [[Lloigor]] and [[Zhar]].&lt;br /&gt;
&lt;br /&gt;
In [[H. P. Lovecraft]]&#039;s &amp;quot;[[The Shadow Out of Time]]&amp;quot; ([[1930s|1936]]), they are described as &amp;quot;abominable&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
In [[T. E. D. Klein]]&#039;s novella &#039;&#039;[[Black Man with a Horn]]&#039;&#039;, first published in &#039;&#039;[[New Tales of the Cthulhu Mythos]]&#039;&#039; in [[1980 in literature|1980]], the Tcho-Tchos are described by an American missionary who has met them as &amp;quot;the nastiest people who ever lived(...) They&#039;d been living way up in those hills I don&#039;t know how many centuries, and whatever it is they were doing, they weren&#039;t going to let a stranger in on it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the [[Call of Cthulhu (RPG)|Call of Cthulhu]] adventure game book &amp;quot;Curse of the Chthonians&amp;quot; the Tcho-Tchos are referred to as a degenerate and cannibalistic race that worship strange gods. They are noted to have been living in southeast Asia in the 1920&#039;s, having migrated from Tibet, their homeland. Apparently they follow an ancient legend about migrating toward the rising sun, which has caused speculation that they may have one time lived as far as Europe. A Basque legend of &amp;quot;dark dwarves that left their home in the Pyrenees at the command of their priests&amp;quot; supports that theory. The D20 version of the Call of Cthulhu roleplay setting claims that some Tcho-Tcho have actually integrated themselves into modern society, masquerading as just another harmless ethnic group. It also claims that a delicacy of their cannibalistic cuisine, which they secretly dole out to unsuspecting diners at their &amp;quot;ethnic restaurants&amp;quot;, is a dish called bak bon dzhow. This dish is composed of human ganglia mashed into a thick paste and is usually served in accompaniment to other &amp;quot;white pork&amp;quot; (human flesh) based dishes. Bak bon dzhow means, literally, human ganglia paste in their blasphemous native tongue, though inquisitive outsiders are always told that the translation is &amp;quot;White Pork Sauce&amp;quot;. Non-Tcho-Tchos who partake of it dream of lustily partaking in a vile cannibal feast the next time they speak.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Delta Green]]&#039;&#039; [[Role-playing game]], the Tcho-Tcho are said to be cannibalistic criminals devoted to the worship of the [[Great Old One]]s and to have received funding and weapons by the CIA-owned campaign of support to anti-Vietnamese ethnic groups in Indochina during the early 70s, via the Air America front company.&lt;br /&gt;
&lt;br /&gt;
Tcho-Tchos attack [[Charles Fort]] and [[Arthur Conan Doyle]] on a couple of occasions in Gordon Rennie and Frazer Irving&#039;s &#039;&#039;2000 AD&#039;&#039; strip &#039;&#039;Necronauts&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the novel &#039;&#039;[[The Spiraling Worm]]&#039;&#039; by [[David Conyers]] and [[John Sunseri]], Tcho-Tcho&#039;s are presented as combatants during the [[Vietnam War]] who utilize the powers of an [[Outer God]] to gain military intelligence on their American foes.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://cthulhufiles.com/cthsectt.htm#tcho_tcho_people Entry in the Cthulhu Universalis]&lt;br /&gt;
*[http://www.nethereal.de/library/lex_entry/t1.htm#Tcho-Tcho Entry in the Cthulhu Lexicon]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythos:Tribes]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Tcho-Tcho&amp;diff=4792</id>
		<title>Tcho-Tcho</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Tcho-Tcho&amp;diff=4792"/>
		<updated>2007-12-13T22:47:00Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tcho-Tcho&#039;&#039;&#039;, or &#039;&#039;&#039;Tcho-Tcho people&#039;&#039;&#039;, are a fictional human-like race of cannibals in the [[Cthulhu Mythos]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
The Tcho-Tcho are first mentioned in [[August Derleth]]&#039;s 1933 short story &amp;quot;The Thing That Walked on the Wind&amp;quot;, in which a character refers in passing to &amp;quot;the forbidden and accursed designs of the Tcho-Tcho people of [[Burma]]&amp;quot;. Later that year, in &amp;quot;Lair of the Star-Spawn&amp;quot;, co-written with Mark Shorer, Derleth expanded on the Tcho-Tcho, describing them as a short, hairless people that worship [[Lloigor]] and [[Zhar]].&lt;br /&gt;
&lt;br /&gt;
In [[H. P. Lovecraft]]&#039;s &amp;quot;[[The Shadow Out of Time]]&amp;quot; ([[1936]]), they are described as &amp;quot;abominable&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
In [[T. E. D. Klein]]&#039;s novella &#039;&#039;[[Black Man with a Horn]]&#039;&#039;, first published in &#039;&#039;[[New Tales of the Cthulhu Mythos]]&#039;&#039; in [[1980 in literature|1980]], the Tcho-Tchos are described by an American missionary who has met them as &amp;quot;the nastiest people who ever lived(...) They&#039;d been living way up in those hills I don&#039;t know how many centuries, and whatever it is they were doing, they weren&#039;t going to let a stranger in on it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the [[Call of Cthulhu (RPG)|Call of Cthulhu]] adventure game book &amp;quot;Curse of the Chthonians&amp;quot; the Tcho-Tchos are referred to as a degenerate and cannibalistic race that worship strange gods. They are noted to have been living in southeast Asia in the 1920&#039;s, having migrated from Tibet, their homeland. Apparently they follow an ancient legend about migrating toward the rising sun, which has caused speculation that they may have one time lived as far as Europe. A Basque legend of &amp;quot;dark dwarves that left their home in the Pyrenees at the command of their priests&amp;quot; supports that theory. The D20 version of the Call of Cthulhu roleplay setting claims that some Tcho-Tcho have actually integrated themselves into modern society, masquerading as just another harmless ethnic group. It also claims that a delicacy of their cannibalistic cuisine, which they secretly dole out to unsuspecting diners at their &amp;quot;ethnic restaurants&amp;quot;, is a dish called bak bon dzhow. This dish is composed of human ganglia mashed into a thick paste and is usually served in accompaniment to other &amp;quot;white pork&amp;quot; (human flesh) based dishes. Bak bon dzhow means, literally, human ganglia paste in their blasphemous native tongue, though inquisitive outsiders are always told that the translation is &amp;quot;White Pork Sauce&amp;quot;. Non-Tcho-Tchos who partake of it dream of lustily partaking in a vile cannibal feast the next time they speak.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Delta Green]]&#039;&#039; [[role playing game]], the Tcho-Tcho are said to be cannibalistic criminals devoted to the worship of the [[Great Old One]]s and to have received funding and weapons by the [[CIA]]-owned campaign of support to anti-Vietnamese ethnic groups in Indochina during the early 70s, via the [[Air America]] front company.&lt;br /&gt;
&lt;br /&gt;
Tcho-Tchos attack [[Charles Fort]] and [[Arthur Conan Doyle]] on a couple of occasions in Gordon Rennie and Frazer Irving&#039;s &#039;&#039;2000 AD&#039;&#039; strip &#039;&#039;Necronauts&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the novel &#039;&#039;[[The Spiraling Worm]]&#039;&#039; by [[David Conyers]] and [[John Sunseri]], Tcho-Tcho&#039;s are presented as combatants during the [[Vietnam War]] who utilize the powers of an [[Outer God]] to gain military intelligence on their American foes.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://cthulhufiles.com/cthsectt.htm#tcho_tcho_people Entry in the Cthulhu Universalis]&lt;br /&gt;
*[http://www.nethereal.de/library/lex_entry/t1.htm#Tcho-Tcho Entry in the Cthulhu Lexicon]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythos:Tribes]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Tcho-Tcho&amp;diff=4791</id>
		<title>Tcho-Tcho</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Tcho-Tcho&amp;diff=4791"/>
		<updated>2007-12-13T22:44:06Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tcho-Tcho&#039;&#039;&#039;, or &#039;&#039;&#039;Tcho-Tcho people&#039;&#039;&#039;, are a fictional human-like race in the [[Cthulhu Mythos]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
The Tcho-Tcho are first mentioned in [[August Derleth]]&#039;s 1933 short story &amp;quot;The Thing That Walked on the Wind&amp;quot;, in which a character refers in passing to &amp;quot;the forbidden and accursed designs of the Tcho-Tcho people of [[Burma]]&amp;quot;. Later that year, in &amp;quot;Lair of the Star-Spawn&amp;quot;, co-written with Mark Shorer, Derleth expanded on the Tcho-Tcho, describing them as a short, hairless people that worship [[Lloigor]] and [[Zhar]].&lt;br /&gt;
&lt;br /&gt;
In [[H. P. Lovecraft]]&#039;s &amp;quot;[[The Shadow Out of Time]]&amp;quot; ([[1936]]), they are described as &amp;quot;abominable&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
In [[T. E. D. Klein]]&#039;s novella &#039;&#039;[[Black Man with a Horn]]&#039;&#039;, first published in &#039;&#039;[[Cthulhu Mythos anthology#New Tales of the Cthulhu Mythos|New Tales of the Cthulhu Mythos]]&#039;&#039; in [[1980 in literature|1980]], the Tcho-Tchos are described by an American missionary who has met them as &amp;quot;the nastiest people who ever lived(...) They&#039;d been living way up in those hills I don&#039;t know how many centuries, and whatever it is they were doing, they weren&#039;t going to let a stranger in on it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the [[Call of Cthulhu (role-playing game)|Call of Cthulhu]] adventure game book &amp;quot;Curse of the Chthonians&amp;quot; the Tcho-Tchos are referred to as a degenerate and cannibalistic race that worship strange gods. They are noted to have been living in southeast Asia in the 1920&#039;s, having migrated from Tibet, their homeland. Apparently they follow an ancient legend about migrating toward the rising sun, which has caused speculation that they may have one time lived as far as Europe. A Basque legend of &amp;quot;dark dwarves that left their home in the Pyrenees at the command of their priests&amp;quot; supports that theory. The D20 version of the Call of Cthulhu roleplay setting claims that some Tcho-Tcho have actually integrated themselves into modern society, masquerading as just another harmless ethnic group. It also claims that a delicacy of their cannibalistic cuisine, which they secretly dole out to unsuspecting diners at their &amp;quot;ethnic restaurants&amp;quot;, is a dish called bak bon dzhow. This dish is composed of human ganglia mashed into a thick paste and is usually served in accompaniment to other &amp;quot;white pork&amp;quot; (human flesh) based dishes. Bak bon dzhow means, literally, human ganglia paste in their blasphemous native tongue, though inquisitive outsiders are always told that the translation is &amp;quot;White Pork Sauce&amp;quot;. Non-Tcho-Tchos who partake of it dream of lustily partaking in a vile cannibal feast the next time they speak.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Delta Green]]&#039;&#039; [[role playing game]], the Tcho-Tcho are said to be cannibalistic criminals devoted to the worship of the [[Great Old One]]s and to have received funding and weapons by the [[CIA]]-owned campaign of support to anti-Vietnamese ethnic groups in Indochina during the early 70s, via the [[Air America]] front company.&lt;br /&gt;
&lt;br /&gt;
Tcho-Tchos attack [[Charles Fort]] and [[Arthur Conan Doyle]] on a couple of occasions in [[Gordon Rennie]] and [[Frazer Irving]]&#039;s &#039;&#039;[[2000 AD (comic)|2000 AD]]&#039;&#039; strip &#039;&#039;[[Necronauts]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the novel &#039;&#039;[[The Spiraling Worm]]&#039;&#039; by [[David Conyers]] and [[John Sunseri]], Tcho-Tcho&#039;s are presented as combatants during the [[Vietnam War]] who utilise the powers of an [[Outer God]] to gain military intelligence on their American foes.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://cthulhufiles.com/cthsectt.htm#tcho_tcho_people Entry in the Cthulhu Universalis]&lt;br /&gt;
*[http://www.nethereal.de/library/lex_entry/t1.htm#Tcho-Tcho Entry in the Cthulhu Lexicon]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythos:Tribes]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Chatoka&amp;diff=4790</id>
		<title>Chatoka</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Chatoka&amp;diff=4790"/>
		<updated>2007-12-13T22:35:08Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Chatoka.jpg|thumb|A Chatoka from the [[Cthulhu Nation]] RPG]]&lt;br /&gt;
&#039;&#039;&#039;Chatoka&#039;&#039;&#039; are a very obscure alien race that is know to be allied with [[Cthulhu]]. They are usually depicted as green humanoids with a long whiplike tail and a bulbous tentacle-covered head. Little else is known about them, other than that they are human-sized and physically weak. &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=File:Chatoka.jpg&amp;diff=4789</id>
		<title>File:Chatoka.jpg</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=File:Chatoka.jpg&amp;diff=4789"/>
		<updated>2007-12-13T22:33:39Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: Screen capture from Cthulhu Nation. Image of a Chatoka.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screen capture from [[Cthulhu Nation]]. Image of a Chatoka.&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Chatoka&amp;diff=4788</id>
		<title>Chatoka</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Chatoka&amp;diff=4788"/>
		<updated>2007-12-13T10:02:31Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chatoka&#039;&#039;&#039; are a very obscure alien race that is know to be allied with [[Cthulhu]]. They are usually depicted as green humanoids with a long whiplike tail and a bulbous tentacle-covered head. Little else is known about them, other than that they are human-sized and physically weak. &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=1900:_The_Flannan_Islands_Incident&amp;diff=4787</id>
		<title>1900: The Flannan Islands Incident</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=1900:_The_Flannan_Islands_Incident&amp;diff=4787"/>
		<updated>2007-12-13T08:54:34Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a &#039;&#039;placeholder&#039;&#039;, eventually there will be a short article dealing with the events surrounding the disappearance of the keepers of the Flannan Islands Lighthouse that occurred on the 15th of December 1900.&lt;br /&gt;
&lt;br /&gt;
[[Category:Historic]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Anglo-Zanzibar_War&amp;diff=4786</id>
		<title>Anglo-Zanzibar War</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Anglo-Zanzibar_War&amp;diff=4786"/>
		<updated>2007-12-13T08:53:23Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world&#039;s shortest war, the Anglo-Zanzibar War, began at 0900 local time on 27 August 1896 and ended forty-five minutes later.  The war began when Khalid bin Bargash seized power after the death of his uncle, Hamad bin Thuwaini.  Unfortunately, bin Bargash was not the British&#039;s first choice for a replacement.  That honor belonged to Hamud bin Muhammed, with whom the British felt it would be easier to work.  The British then ordered bin Bargash to abdicate, but he refused.  As the Sultan assembled a ragtag army, the British sailed  warships into the harbor, prepared Royal Marine landing parties and issued an ultimatum.  When the ultimatum ran out the shelling began.  Within forty-five minutes, the Sultan surrendered and accepted asylum from the German consulate.  &lt;br /&gt;
&lt;br /&gt;
Rumors that Sultan bin Bargash had ties to [[The Cult of the Bloody Tongue]] are so far unsubstantiated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Historic]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthulu_nation&amp;diff=4785</id>
		<title>Cthulu nation</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthulu_nation&amp;diff=4785"/>
		<updated>2007-12-11T10:10:55Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cthulhu Nation]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthulhu_Nation&amp;diff=4784</id>
		<title>Cthulhu Nation</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthulhu_Nation&amp;diff=4784"/>
		<updated>2007-12-11T10:10:10Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Cthulhu Nation&#039;&#039;&#039;&#039;&#039; is an HTML/text-based massively multiplayer online [[role-playing game]] created by &#039;&#039;Twisted Empire&#039;&#039; and inspired by the literary works of [[H. P. Lovecraft]]. The game is set in the early 1920s where a mysterious organization known as The Group works to stop the rise of the evil god [[Cthulhu]]. Players start the game and are quickly forced to choose a class known as a Profession, the altruistic half of the playable force that works against the Creatures. Later, players have an option of becoming a Cultist, an evil force that worships Cthulhu and works against The Group. Players then fight the creatures and solve quests in order to become stronger.&lt;br /&gt;
&lt;br /&gt;
Cthulhu Nation attempts to simulate a classic board game with a period look-and-feel.  The screen resembles a game board; players and monsters are represented by cards and tokens.  Internally, the game makes extensive use of modern AJAX and CSS techniques to improve the &amp;quot;board game experience&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cthulhu Nation&#039;&#039; went live in early 2006, offered subscriptions to players in September 2006&amp;lt;ref&amp;gt;[http://www.gamersinfo.net/index.php?art/id:1599 Interview of Twisted Empire, Creators of Cthulhu Nation] by Sean Michael Whipkey, GamersInfo.net&amp;lt;/ref&amp;gt;, and currently has over 9,400 registered users. The game is in open beta and new features are designed or tweaked on a weekly basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character classes ==&lt;br /&gt;
New players begin the game on Lighthouse Island and are soon sent on a Starter Adventure to learn the basic mechanics of the game.  After this introduction, they eventually find themselves in a fictional map of England. They soon meet up with a representative of the mysterious organization known as The Group, and are given a choice of Professions. The five basic professions are:&lt;br /&gt;
&lt;br /&gt;
Scholar,&lt;br /&gt;
Private Investigator,&lt;br /&gt;
Archaeologist,&lt;br /&gt;
Journalist,&lt;br /&gt;
Scientist&lt;br /&gt;
&lt;br /&gt;
As players progress, they are able to advance in their chosen profession.  Eventually they may earn a promotion to a new title, with new skills and powers; the different ranks of players are known as &amp;quot;Tiers&amp;quot;.  (Currently only Tier 1 and Tier 2 are implemented.)  Professionals may also choose to turn against The Group and become one of the [[anti-hero]]-like classes known as the Cultists. The five basic cultist classes are:&lt;br /&gt;
&lt;br /&gt;
Outcast,&lt;br /&gt;
Wraith,&lt;br /&gt;
Shadow,&lt;br /&gt;
Phantom,&lt;br /&gt;
Warlock&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Professionals&amp;quot; and the Cultists often come into conflict; the extent of the conflict depends on the players themselves.  (Player killing is allowed for every character past level 10, with certain restrictions:  Professions are unable to attack other professions - only cultists - while cultists are able to attack other cultists and professions.) &lt;br /&gt;
&lt;br /&gt;
The primary difference between the classes is a dependence on weapons within the professions, and on magic within the cultists. Most of the conflict in the game is against the computer-controlled creatures, which mindlessly attack anything and everyone.  This makes them the major source of experience and money for professions and cultists alike.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Players have a set of basic statistics (stats) including Strength, Intelligence, Vitality, Dexterity, Constitution, and Magic. They also have a certain amount of Health, Stamina, Mana, and current level of Sanity. Most of these stats work in similar ways as standard [[Role-playing game|RPG]] games.  Stamina is of particular importance in Cthulhu Nation, as in other browser-based games: This stat determines how many actions a player can take each time period. Stamina is used when moving, attacking, interacting with quests, and many more activities. The Vitality stat determines how much Stamina is gained per &amp;quot;Stamina refresh cycle&amp;quot;, which is every five minutes for free players and three minutes for subscribers.&lt;br /&gt;
&lt;br /&gt;
The players also have a long - and ever-expanding - list of Skills that they are able to increase that allow them to read various languages of occult texts, use or equip weapons more proficiently,  steal from other players, heal, produce new weapons and ammo, and many more.&lt;br /&gt;
&lt;br /&gt;
When a player gains enough experience from either succeeding in quests or killing creatures, they are given a certain number of Stat points and Skill points to spend. The amount of points earned per level can increase when a player raises to a higher Tier in their chosen class. Spells increase in experience, separately, as they are cast.&lt;br /&gt;
&lt;br /&gt;
Combat is accomplished by either using an equipped weapon or casting one of three equipped spells. The game has a variety of weapons, many era-specific to the 1920s, as well as a multitude of different spells with either damage, player supporting, or player cursing effects. A player&#039;s chosen class affects these abilities in multiple ways: only the Scholar and Archaeologist professions can cast spells, and cultist classes are restricted to half damage with weapons, but gain twice the experience with each spell cast.&lt;br /&gt;
&lt;br /&gt;
The movement screen is a grid of six hexes surrounding a seventh in the center. Players are situated on the center hex, and move around by clicking on open, adjacent hexes.  The game&#039;s list of maps is constantly expanding, including &amp;quot;country level&amp;quot; maps such as England, Peru, Egypt, and Antarctica, as well as &amp;quot;area maps&amp;quot; that define mine shafts, temples, tombs, cities and sewers.  Players can utilize various local transportation systems such as trains and aeroplanes, frequent many shops with a variety of wares, and search for quests and new creatures in each country or city. There is even a series of maps based in the [[Dreamlands]], inspired by the works of writers like H. P. Lovecraft and [[Brian Lumley]].&lt;br /&gt;
&lt;br /&gt;
The monetary system is based on the pre-decimal British pound.  Players earn money from completing quests and fighting monsters.  Money can be stored in a player&#039;s bank account - accessed by a network of banks across the maps - which is wise as other players can attempt to steal money from their fellows. Money can be spent in the shops across the world maps, via private trades when two players are on the same hex, or via the official Auction House where players can put up items for up to 24 hours and let others bid on them.  Players can also earn money by collecting items for sale, such as ores and gemstones (through mining), miscellaneous herbs and even the body parts left behind after a creature is defeated.  Items to be purchased and used include weapons, armor, and various protective and useful suits, talismans, and amulets of all sorts.&lt;br /&gt;
&lt;br /&gt;
Players who subscribe may also choose to join a Guild, or start their own. Members of Guilds enjoy several advantages: they can fight together against monsters, share a unique Guild House in which they can store items and expand with different rooms, and keep in touch by a guild message system and locater. There are a number of current guilds - some dating back almost to the start of the game, others newer and rising. This, along with an easy-to-use player chat room and admin-overseen [[forum]], adds an essential social element to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cthulhunation.co.uk/ Cthulhu Nation Official Website]&lt;br /&gt;
* [http://www.gamersinfo.net/index.php?art/id:1574 Review at GamersInfo.net]&lt;br /&gt;
* [http://www.gamersinfo.net/index.php?art/id:1599 Interview of Creators at GamersInfo.net]&lt;br /&gt;
[[Category:Role-Playing Games]]&lt;br /&gt;
[[Category: Games]]&lt;br /&gt;
[[Category: Online Games]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthulu_nation&amp;diff=4783</id>
		<title>Cthulu nation</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthulu_nation&amp;diff=4783"/>
		<updated>2007-12-11T09:51:08Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Cthulhu Nation&#039;&#039;&#039;&#039;&#039; is an HTML/text-based massively multiplayer online [[role-playing game]] created by &#039;&#039;Twisted Empire&#039;&#039; and inspired by the literary works of [[H. P. Lovecraft]]. The game is set in the early 1920s where a mysterious organization known as The Group works to stop the rise of the evil god [[Cthulhu]]. Players start the game and are quickly forced to choose a class known as a Profession, the altruistic half of the playable force that works against the Creatures. Later, players have an option of becoming a Cultist, an evil force that worships Cthulhu and works against The Group. Players then fight the creatures and solve quests in order to become stronger.&lt;br /&gt;
&lt;br /&gt;
Cthulhu Nation attempts to simulate a classic board game with a period look-and-feel.  The screen resembles a game board; players and monsters are represented by cards and tokens.  Internally, the game makes extensive use of modern AJAX and CSS techniques to improve the &amp;quot;board game experience&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cthulhu Nation&#039;&#039; went live in early 2006, offered subscriptions to players in September 2006&amp;lt;ref&amp;gt;[http://www.gamersinfo.net/index.php?art/id:1599 Interview of Twisted Empire, Creators of Cthulhu Nation] by Sean Michael Whipkey, GamersInfo.net&amp;lt;/ref&amp;gt;, and currently has over 9,400 registered users. The game is in open beta and new features are designed or tweaked on a weekly basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character classes ==&lt;br /&gt;
New players begin the game on Lighthouse Island and are soon sent on a Starter Adventure to learn the basic mechanics of the game.  After this introduction, they eventually find themselves in a fictional map of England. They soon meet up with a representative of the mysterious organization known as The Group, and are given a choice of Professions. The five basic professions are:&lt;br /&gt;
&lt;br /&gt;
Scholar,&lt;br /&gt;
Private Investigator,&lt;br /&gt;
Archaeologist,&lt;br /&gt;
Journalist,&lt;br /&gt;
Scientist&lt;br /&gt;
&lt;br /&gt;
As players progress, they are able to advance in their chosen profession.  Eventually they may earn a promotion to a new title, with new skills and powers; the different ranks of players are known as &amp;quot;Tiers&amp;quot;.  (Currently only Tier 1 and Tier 2 are implemented.)  Professionals may also choose to turn against The Group and become one of the [[anti-hero]]-like classes known as the Cultists. The five basic cultist classes are:&lt;br /&gt;
&lt;br /&gt;
Outcast,&lt;br /&gt;
Wraith,&lt;br /&gt;
Shadow,&lt;br /&gt;
Phantom,&lt;br /&gt;
Warlock&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Professionals&amp;quot; and the Cultists often come into conflict; the extent of the conflict depends on the players themselves.  (Player killing is allowed for every character past level 10, with certain restrictions:  Professions are unable to attack other professions - only cultists - while cultists are able to attack other cultists and professions.) &lt;br /&gt;
&lt;br /&gt;
The primary difference between the classes is a dependence on weapons within the professions, and on magic within the cultists. Most of the conflict in the game is against the computer-controlled creatures, which mindlessly attack anything and everyone.  This makes them the major source of experience and money for professions and cultists alike.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Players have a set of basic statistics (stats) including Strength, Intelligence, Vitality, Dexterity, Constitution, and Magic. They also have a certain amount of Health, Stamina, Mana, and current level of Sanity. Most of these stats work in similar ways as standard [[Role-playing game|RPG]] games.  Stamina is of particular importance in Cthulhu Nation, as in other browser-based games: This stat determines how many actions a player can take each time period. Stamina is used when moving, attacking, interacting with quests, and many more activities. The Vitality stat determines how much Stamina is gained per &amp;quot;Stamina refresh cycle&amp;quot;, which is every five minutes for free players and three minutes for subscribers.&lt;br /&gt;
&lt;br /&gt;
The players also have a long - and ever-expanding - list of Skills that they are able to increase that allow them to read various languages of occult texts, use or equip weapons more proficiently,  steal from other players, heal, produce new weapons and ammo, and many more.&lt;br /&gt;
&lt;br /&gt;
When a player gains enough experience from either succeeding in quests or killing creatures, they are given a certain number of Stat points and Skill points to spend. The amount of points earned per level can increase when a player raises to a higher Tier in their chosen class. Spells increase in experience, separately, as they are cast.&lt;br /&gt;
&lt;br /&gt;
Combat is accomplished by either using an equipped weapon or casting one of three equipped spells. The game has a variety of weapons, many era-specific to the 1920s, as well as a multitude of different spells with either damage, player supporting, or player cursing effects. A player&#039;s chosen class affects these abilities in multiple ways: only the Scholar and Archaeologist professions can cast spells, and cultist classes are restricted to half damage with weapons, but gain twice the experience with each spell cast.&lt;br /&gt;
&lt;br /&gt;
The movement screen is a grid of six hexes surrounding a seventh in the center. Players are situated on the center hex, and move around by clicking on open, adjacent hexes.  The game&#039;s list of maps is constantly expanding, including &amp;quot;country level&amp;quot; maps such as England, Peru, Egypt, and Antarctica, as well as &amp;quot;area maps&amp;quot; that define mine shafts, temples, tombs, cities and sewers.  Players can utilize various local transportation systems such as trains and aeroplanes, frequent many shops with a variety of wares, and search for quests and new creatures in each country or city. There is even a series of maps based in the [[Dreamlands]], inspired by the works of writers like H. P. Lovecraft and [[Brian Lumley]].&lt;br /&gt;
&lt;br /&gt;
The monetary system is based on the pre-decimal British pound.  Players earn money from completing quests and fighting monsters.  Money can be stored in a player&#039;s bank account - accessed by a network of banks across the maps - which is wise as other players can attempt to steal money from their fellows. Money can be spent in the shops across the world maps, via private trades when two players are on the same hex, or via the official Auction House where players can put up items for up to 24 hours and let others bid on them.  Players can also earn money by collecting items for sale, such as ores and gemstones (through mining), miscellaneous herbs and even the body parts left behind after a creature is defeated.  Items to be purchased and used include weapons, armor, and various protective and useful suits, talismans, and amulets of all sorts.&lt;br /&gt;
&lt;br /&gt;
Players who subscribe may also choose to join a Guild, or start their own. Members of Guilds enjoy several advantages: they can fight together against monsters, share a unique Guild House in which they can store items and expand with different rooms, and keep in touch by a guild message system and locater. There are a number of current guilds - some dating back almost to the start of the game, others newer and rising. This, along with an easy-to-use player chat room and admin-overseen [[forum]], adds an essential social element to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cthulhunation.co.uk/ Cthulhu Nation Official Website]&lt;br /&gt;
* [http://www.gamersinfo.net/index.php?art/id:1574 Review at GamersInfo.net]&lt;br /&gt;
* [http://www.gamersinfo.net/index.php?art/id:1599 Interview of Creators at GamersInfo.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Role-Playing Games]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Elder_Gods&amp;diff=4782</id>
		<title>Elder Gods</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Elder_Gods&amp;diff=4782"/>
		<updated>2007-12-11T09:48:57Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;Elder God&#039;&#039;&#039; is a [[fictional character|fictional deity]] in the [[Cthulhu Mythos]] of [[H. P. Lovecraft]].&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
In post-Lovecraft stories, the Elder Gods oppose the [[Outer God]]s and the [[Great Old One]]s. Some consider them to be non-Lovecraftian because they employ a &#039;&#039;good versus evil&#039;&#039; [[dichotomy]] which is contrary to the cosmic indifference of Lovecraft&#039;s fiction. However, these deities are no more concerned for [[human]] notions of &amp;quot;good&amp;quot; and &amp;quot;evil&amp;quot; than the beings they oppose and consider humans to be less than fleas although they can be sympathetic to humanity on occasion and their interests usually coincide with our own.&lt;br /&gt;
&lt;br /&gt;
The main &amp;quot;Elder God&amp;quot; used by Lovecraft is [[Nodens]], who acts as &#039;&#039;deus ex machina&#039;&#039; for the protagonists in both &#039;&#039;[[The Dream-Quest of Unknown Kadath]]&#039;&#039; (1926) and &amp;quot;[[The Strange High House in the Mist]]&amp;quot; (1931). In this regard, he functions like Lovecraft&#039;s [[Nyarlathotep]], although Nodens is obviously less malicious. Another entity mentioned as an Elder God is [[Hypnos]], the Greek god of sleep. He appears in the story fragment &amp;quot;Hypnos&amp;quot; which is about a mediocre poet who is suddenly granted the power to usher in a new [[Golden Age]]. It is also speculated that [[Bast (goddess)|Bast]], the Egyptian goddess of cats, qualifies as an Elder God due to Lovecraft&#039;s feline obsession and because of hints given in Lovecraft&#039;s &amp;quot;[[The Cats of Ulthar]]&amp;quot; ([[1920]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Elder God]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthulu_nation&amp;diff=4781</id>
		<title>Cthulu nation</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthulu_nation&amp;diff=4781"/>
		<updated>2007-12-11T09:44:08Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Cthulhu Nation&#039;&#039;&#039;&#039;&#039; is an HTML/text-based massively multiplayer online [[role-playing game]] created by &#039;&#039;Twisted Empire&#039;&#039; and inspired by the literary works of [[H. P. Lovecraft]]. The game is set in the early 1920s where a mysterious organization known as The Group works to stop the rise of the evil god [[Cthulhu]]. Players start the game and are quickly forced to choose a class known as a Profession, the altruistic half of the playable force that works against the Creatures. Later, players have an option of becoming a Cultist, an evil force that worships Cthulhu and works against The Group. Players then fight the creatures and solve quests in order to become stronger.&lt;br /&gt;
&lt;br /&gt;
Cthulhu Nation attempts to simulate a classic board game with a period look-and-feel.  The screen resembles a game board; players and monsters are represented by cards and tokens.  Internally, the game makes extensive use of modern AJAX and CSS techniques to improve the &amp;quot;board game experience&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cthulhu Nation&#039;&#039; went live in early 2006, offered subscriptions to players in September 2006&amp;lt;ref&amp;gt;[http://www.gamersinfo.net/index.php?art/id:1599 Interview of Twisted Empire, Creators of Cthulhu Nation] by Sean Michael Whipkey, GamersInfo.net&amp;lt;/ref&amp;gt;, and currently has over 9,400 registered users. The game is in open beta and new features are designed or tweaked on a weekly basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character classes ==&lt;br /&gt;
New players begin the game on Lighthouse Island and are soon sent on a Starter Adventure to learn the basic mechanics of the game.  After this introduction, they eventually find themselves in a fictional map of England. They soon meet up with a representative of the mysterious organization known as The Group, and are given a choice of Professions. The five basic professions are:&lt;br /&gt;
&lt;br /&gt;
Scholar,&lt;br /&gt;
Private Investigator,&lt;br /&gt;
Archaeologist,&lt;br /&gt;
Journalist,&lt;br /&gt;
Scientist&lt;br /&gt;
&lt;br /&gt;
As players progress, they are able to advance in their chosen profession.  Eventually they may earn a promotion to a new title, with new skills and powers; the different ranks of players are known as &amp;quot;Tiers&amp;quot;.  (Currently only Tier 1 and Tier 2 are implemented.)  Professionals may also choose to turn against The Group and become one of the [[anti-hero]]-like classes known as the Cultists. The five basic cultist classes are:&lt;br /&gt;
&lt;br /&gt;
Outcast,&lt;br /&gt;
Wraith,&lt;br /&gt;
Shadow,&lt;br /&gt;
Phantom,&lt;br /&gt;
Warlock&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Professionals&amp;quot; and the Cultists often come into conflict; the extent of the conflict depends on the players themselves.  (Player killing is allowed for every character past level 10, with certain restrictions:  Professions are unable to attack other professions - only cultists - while cultists are able to attack other cultists and professions.) &lt;br /&gt;
&lt;br /&gt;
The primary difference between the classes is a dependence on weapons within the professions, and on magic within the cultists. Most of the conflict in the game is against the computer-controlled creatures, which mindlessly attack anything and everyone.  This makes them the major source of experience and money for professions and cultists alike.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Players have a set of basic statistics (stats) including Strength, Intelligence, Vitality, Dexterity, Constitution, and Magic. They also have a certain amount of Health, Stamina, Mana, and current level of Sanity. Most of these stats work in similar ways as standard [[Role-playing game|RPG]] games.  Stamina is of particular importance in Cthulhu Nation, as in other browser-based games: This stat determines how many actions a player can take each time period. Stamina is used when moving, attacking, interacting with quests, and many more activities. The Vitality stat determines how much Stamina is gained per &amp;quot;Stamina refresh cycle&amp;quot;, which is every five minutes for free players and three minutes for subscribers.&lt;br /&gt;
&lt;br /&gt;
The players also have a long - and ever-expanding - list of Skills that they are able to increase that allow them to read various languages of occult texts, use or equip weapons more proficiently,  steal from other players, heal, produce new weapons and ammo, and many more.&lt;br /&gt;
&lt;br /&gt;
When a player gains enough experience from either succeeding in quests or killing creatures, they are given a certain number of Stat points and Skill points to spend. The amount of points earned per level can increase when a player raises to a higher Tier in their chosen class. Spells increase in experience, separately, as they are cast.&lt;br /&gt;
&lt;br /&gt;
Combat is accomplished by either using an equipped weapon or casting one of three equipped spells. The game has a variety of weapons, many era-specific to the 1920s, as well as a multitude of different spells with either damage, player supporting, or player cursing effects. A player&#039;s chosen class affects these abilities in multiple ways: only the Scholar and Archaeologist professions can cast spells, and cultist classes are restricted to half damage with weapons, but gain twice the experience with each spell cast.&lt;br /&gt;
&lt;br /&gt;
The movement screen is a grid of six hexes surrounding a seventh in the center. Players are situated on the center hex, and move around by clicking on open, adjacent hexes.  The game&#039;s list of maps is constantly expanding, including &amp;quot;country level&amp;quot; maps such as England, Peru, Egypt, and Antarctica, as well as &amp;quot;area maps&amp;quot; that define mine shafts, temples, tombs, cities and sewers.  Players can utilize various local transportation systems such as trains and aeroplanes, frequent many shops with a variety of wares, and search for quests and new creatures in each country or city. There is even a series of maps based in the [[Dreamlands]], inspired by the works of writers like H. P. Lovecraft and [[Brian Lumley]].&lt;br /&gt;
&lt;br /&gt;
The monetary system is based on the pre-decimal British pound.  Players earn money from completing quests and fighting monsters.  Money can be stored in a player&#039;s bank account - accessed by a network of banks across the maps - which is wise as other players can attempt to steal money from their fellows. Money can be spent in the shops across the world maps, via private trades when two players are on the same hex, or via the official Auction House where players can put up items for up to 24 hours and let others bid on them.  Players can also earn money by collecting items for sale, such as ores and gemstones (through mining), miscellaneous herbs and even the body parts left behind after a creature is defeated.  Items to be purchased and used include weapons, armor, and various protective and useful suits, talismans, and amulets of all sorts.&lt;br /&gt;
&lt;br /&gt;
Players who subscribe may also choose to join a Guild, or start their own. Members of Guilds enjoy several advantages: they can fight together against monsters, share a unique Guild House in which they can store items and expand with different rooms, and keep in touch by a guild message system and locater. There are a number of current guilds - some dating back almost to the start of the game, others newer and rising. This, along with an easy-to-use player chat room and admin-overseen [[forum]], adds an essential social element to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cthulhunation.co.uk/ Cthulhu Nation Official Website]&lt;br /&gt;
* [http://www.gamersinfo.net/index.php?art/id:1574 Review at GamersInfo.net]&lt;br /&gt;
* [http://www.gamersinfo.net/index.php?art/id:1599 Interview of Creators at GamersInfo.net]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthulu_nation&amp;diff=4780</id>
		<title>Cthulu nation</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthulu_nation&amp;diff=4780"/>
		<updated>2007-12-11T09:43:35Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Cthulhu Nation&#039;&#039;&#039;&#039;&#039; is an HTML/text-based massively multiplayer online [[role-playing game]] created by &#039;&#039;Twisted Empire&#039;&#039; and inspired by the literary works of [[H. P. Lovecraft]]. The game is set in the early 1920s where a mysterious organization known as The Group works to stop the rise of the evil god [[Cthulhu]]. Players start the game and are quickly forced to choose a class known as a Profession, the altruistic half of the playable force that works against the Creatures. Later, players have an option of becoming a Cultist, an evil force that worships Cthulhu and works against The Group. Players then fight the creatures and solve quests in order to become stronger.&lt;br /&gt;
&lt;br /&gt;
Cthulhu Nation attempts to simulate a classic board game with a period look-and-feel.  The screen resembles a game board; players and monsters are represented by cards and tokens.  Internally, the game makes extensive use of modern AJAX and CSS techniques to improve the &amp;quot;board game experience&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cthulhu Nation&#039;&#039; went live in early 2006, offered subscriptions to players in September 2006&amp;lt;ref&amp;gt;[http://www.gamersinfo.net/index.php?art/id:1599 Interview of Twisted Empire, Creators of Cthulhu Nation] by Sean Michael Whipkey, GamersInfo.net&amp;lt;/ref&amp;gt;, and currently has over 9,400 registered users. The game is in open beta and new features are designed or tweaked on a weekly basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character classes ==&lt;br /&gt;
New players begin the game on Lighthouse Island and are soon sent on a Starter Adventure to learn the basic mechanics of the game.  After this introduction, they eventually find themselves in a fictional map of England. They soon meet up with a representative of the mysterious organization known as The Group, and are given a choice of Professions. The five basic professions are:&lt;br /&gt;
&lt;br /&gt;
Scholar,&lt;br /&gt;
Private Investigator,&lt;br /&gt;
Archaeologist,&lt;br /&gt;
Journalist,&lt;br /&gt;
Scientist&lt;br /&gt;
&lt;br /&gt;
As players progress, they are able to advance in their chosen profession.  Eventually they may earn a promotion to a new title, with new skills and powers; the different ranks of players are known as &amp;quot;Tiers&amp;quot;.  (Currently only Tier 1 and Tier 2 are implemented.)  Professionals may also choose to turn against The Group and become one of the [[anti-hero]]-like classes known as the Cultists. The five basic cultist classes are:&lt;br /&gt;
&lt;br /&gt;
Outcast,&lt;br /&gt;
Wraith,&lt;br /&gt;
Shadow,&lt;br /&gt;
Phantom,&lt;br /&gt;
Warlock&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Professionals&amp;quot; and the Cultists often come into conflict; the extent of the conflict depends on the players themselves.  (Player killing is allowed for every character past level 10, with certain restrictions:  Professions are unable to attack other professions - only cultists - while cultists are able to attack other cultists and professions.) &lt;br /&gt;
&lt;br /&gt;
The primary difference between the classes is a dependence on weapons within the professions, and on magic within the cultists. Most of the conflict in the game is against the computer-controlled creatures, which mindlessly attack anything and everyone.  This makes them the major source of experience and money for professions and cultists alike.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Players have a set of basic statistics (stats) including Strength, Intelligence, Vitality, Dexterity, Constitution, and Magic. They also have a certain amount of Health, Stamina, Mana, and current level of Sanity. Most of these stats work in similar ways as standard [[Role-playing game|RPG]] games.  Stamina is of particular importance in Cthulhu Nation, as in other browser-based games: This stat determines how many actions a player can take each time period. Stamina is used when moving, attacking, interacting with quests, and many more activities. The Vitality stat determines how much Stamina is gained per &amp;quot;Stamina refresh cycle&amp;quot;, which is every five minutes for free players and three minutes for subscribers.&lt;br /&gt;
&lt;br /&gt;
The players also have a long - and ever-expanding - list of Skills that they are able to increase that allow them to read various languages of occult texts, use or equip weapons more proficiently,  steal from other players, heal, produce new weapons and ammo, and many more.&lt;br /&gt;
&lt;br /&gt;
When a player gains enough experience from either succeeding in quests or killing creatures, they are given a certain number of Stat points and Skill points to spend. The amount of points earned per level can increase when a player raises to a higher Tier in their chosen class. Spells increase in experience, separately, as they are cast.&lt;br /&gt;
&lt;br /&gt;
Combat is accomplished by either using an equipped weapon or casting one of three equipped spells. The game has a variety of weapons, many era-specific to the 1920s, as well as a multitude of different spells with either damage, player supporting, or player cursing effects. A player&#039;s chosen class affects these abilities in multiple ways: only the Scholar and Archaeologist professions can cast spells, and cultist classes are restricted to half damage with weapons, but gain twice the experience with each spell cast.&lt;br /&gt;
&lt;br /&gt;
The movement screen is a grid of six hexes surrounding a seventh in the center. Players are situated on the center hex, and move around by clicking on open, adjacent hexes.  The game&#039;s list of maps is constantly expanding, including &amp;quot;country level&amp;quot; maps such as England, Peru, Egypt, and Antarctica, as well as &amp;quot;area maps&amp;quot; that define mine shafts, temples, tombs, cities and sewers.  Players can utilize various local transportation systems such as trains and aeroplanes, frequent many shops with a variety of wares, and search for quests and new creatures in each country or city. There is even a series of maps based in the [[Dreamlands]], inspired by the works of writers like H. P. Lovecraft and [[Brian Lumley]].&lt;br /&gt;
&lt;br /&gt;
The monetary system is based on the pre-decimal British pound.  Players earn money from completing quests and fighting monsters.  Money can be stored in a player&#039;s bank account - accessed by a network of banks across the maps - which is wise as other players can attempt to steal money from their fellows. Money can be spent in the shops across the world maps, via private trades when two players are on the same hex, or via the official Auction House where players can put up items for up to 24 hours and let others bid on them.  Players can also earn money by collecting items for sale, such as ores and gemstones (through mining), miscellaneous herbs and even the body parts left behind after a creature is defeated.  Items to be purchased and used include weapons, armor, and various protective and useful suits, talismans, and amulets of all sorts.&lt;br /&gt;
&lt;br /&gt;
Players who subscribe may also choose to join a Guild, or start their own. Members of Guilds enjoy several advantages: they can fight together against monsters, share a unique Guild House in which they can store items and expand with different rooms, and keep in touch by a guild message system and locater. There are a number of current guilds - some dating back almost to the start of the game, others newer and rising. This, along with an easy-to-use player chat room and admin-overseen [[forum]], adds an essential social element to the game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cthulhunation.co.uk/ Cthulhu Nation Official Website]&lt;br /&gt;
* [http://www.gamersinfo.net/index.php?art/id:1574 Review at GamersInfo.net]&lt;br /&gt;
* [http://www.gamersinfo.net/index.php?art/id:1599 Interview of Creators at GamersInfo.net]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthugha&amp;diff=4779</id>
		<title>Cthugha</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Cthugha&amp;diff=4779"/>
		<updated>2007-12-11T09:38:56Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cthugha&#039;&#039;&#039; is a fictional deity in the [[Cthulhu Mythos]] genre of horror fiction, the creation of [[August Derleth]]. He first appeared in Derleth&#039;s short story &amp;quot;The House on Curwen Street&amp;quot; ([[1944 in literature|1944]]).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
He hung motionless in a black, forbidding sky and at first thought he was suspended somewhere in the intrasolar deeps much closer to the Sun than on Earth. But then he realized that the dully gleaming orb which floated before his dreaming vision was not the Sun. Ugly dark blotches mottled the dull orange surface and great columns of spinning flame arced around the rim.... &amp;lt;nowiki&amp;gt;[He watched]&amp;lt;/nowiki&amp;gt; the titan sunspots drift slowly across the hideous disc, at times growing larger and merging into great gaping chasms in the fiery atmosphere, while at others dwindling almost to nothingness.... Something was stirring deep within that fiery atmosphere; something monstrous that roared an insatiable anger against the chains of the [[Elder God]] which had bound it there for an eternity.... Unable to resist, utterly powerless to control his movements, he was diving headlong towards that ravening chaos, that age-old intelligence which was Cthugha.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;mdash;John Glasby, &amp;quot;The Dark Mirror&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cthugha resembles a giant ball of fire. He is served by the &#039;&#039;Flame Creatures of Cthugha&#039;&#039;. [[Fthaggua]], regent of the [[fire vampires]], may be his progeny. He has at least one other known progeny, the being known as [[Aphoom-Zhah]].&lt;br /&gt;
&lt;br /&gt;
In Derleth&#039;s version of the Cthulhu Mythos, Cthugha is a [[Great Old One]], an elemental spirit of fire opposed to the [[Elder Gods]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
In August Derleth&#039;s short story &amp;quot;The Dweller in Darkness&amp;quot; ([[1940s|1944]]), the protagonists attempt to summon Cthugha to drive an avatar of [[Nyarlathotep]] out of a forest in northern Wisconsin.&lt;br /&gt;
&lt;br /&gt;
[[Category:Great Old Ones]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Elder_Things&amp;diff=4778</id>
		<title>Elder Things</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Elder_Things&amp;diff=4778"/>
		<updated>2007-12-11T09:28:30Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: Elder Things moved to Elder Thing: Move to singular form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Elder Thing]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Elder_Thing&amp;diff=4777</id>
		<title>Elder Thing</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Elder_Thing&amp;diff=4777"/>
		<updated>2007-12-11T09:28:29Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: Elder Things moved to Elder Thing: Move to singular form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elder Things&#039;&#039;&#039; are a race of strange ancient aliens from the Cthulhu Mythos. They were  first introduced in Lovecraft&#039;s [[At the Mountains of Madness]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
One of the strangest of Mythos creatures, when explorers first found hibernating elder things, they were uncertain whether or not they were plants of animals. &lt;br /&gt;
&lt;br /&gt;
There physical depiction is summarized in &#039;&#039;Mountains of Madness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Six feet end to end, three and five-tenths feet central diameter, tapering to one foot at each end. Like a barrel with five bulging ridges in place of staves. Lateral breakages, as of thinnish stalks, are at equator in middle of these ridges. In furrows between ridges are curious growths – combs or wings that fold up and spread out like fans. . . which gives almost seven-foot wing spread. Arrangement reminds one of certain monsters of primal myth, especially fabled Elder Things in [the] Necronomicon.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-H. P. Lovecraft&lt;br /&gt;
&lt;br /&gt;
The elder things were radially symmetrical and dark gray in coloration. Their wings, which originally allowed them to fly, became useless after thousands of years of disuse. Eyes were located at the end of the arms of the organism&#039;s starfish-shaped head. Elder things can survive both in and out of water, and once had cities across the world.&lt;br /&gt;
==Technology==&lt;br /&gt;
The Elder Things were apparently very skilled bioengineers, and are credited with creating the [[Shoggoths]] among other organisms. They are noted for building great cities using shoggoths, and also using the creatures in Wars against the [[Mi-go]], [[Yithians]] and spawn of [[Cthulhu]].&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Unlike most species of the Cthulhu Mythos, the Elder Things seem to have no religion whatsoever, and their society had even been suggested as being a socialist one. Much of Elder Thing life has been interpreted from the ruins of their great cities and the intricate cavings left on the building walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Shoggoths&amp;diff=4775</id>
		<title>Shoggoths</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Shoggoths&amp;diff=4775"/>
		<updated>2007-12-09T21:30:44Z</updated>

		<summary type="html">&lt;p&gt;The Myotis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shoggoth]]&lt;/div&gt;</summary>
		<author><name>The Myotis</name></author>
	</entry>
</feed>