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	<id>https://yogwiki.cthulhueternal.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Khelbiros</id>
	<title>[YSDC] Into The Deep - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://yogwiki.cthulhueternal.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Khelbiros"/>
	<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/Special:Contributions/Khelbiros"/>
	<updated>2026-06-10T14:38:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Stunning_Eldritch_Tales&amp;diff=5323</id>
		<title>Stunning Eldritch Tales</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Stunning_Eldritch_Tales&amp;diff=5323"/>
		<updated>2008-09-29T08:37:33Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Eldritch.png|thumb|&#039;&#039;Stunning Eldritch Tales&#039;&#039;]]&lt;br /&gt;
==Details==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; [[Pelgrane Press]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page Count:&#039;&#039;&#039; 82&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUMSHOE System:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist:&#039;&#039;&#039; [[Jerome Huguenin]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A collection of four pulp-styled adventures:&lt;br /&gt;
&lt;br /&gt;
* Devourers in the Mist&lt;br /&gt;
* Shanghai Bullets&lt;br /&gt;
* Death Laughs Last&lt;br /&gt;
* Dimension Y&lt;br /&gt;
&lt;br /&gt;
==Links== &lt;br /&gt;
Link to outside reviews or helpful pages.&lt;br /&gt;
&lt;br /&gt;
*[http://www.yog-sothoth.com/modules.php?name=Reviews&amp;amp;rop=showcontent&amp;amp;id=83 Yog-Sothoth.com Review]&lt;br /&gt;
&lt;br /&gt;
[[Category:Role-Playing Games]]&lt;br /&gt;
[[Category:Trail of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=File:Eldritch.png&amp;diff=5322</id>
		<title>File:Eldritch.png</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=File:Eldritch.png&amp;diff=5322"/>
		<updated>2008-09-29T08:36:34Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Stunning_Eldritch_Tales&amp;diff=5321</id>
		<title>Stunning Eldritch Tales</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Stunning_Eldritch_Tales&amp;diff=5321"/>
		<updated>2008-09-29T08:35:19Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Details==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; [[Pelgrane Press]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page Count:&#039;&#039;&#039; 82&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUMSHOE System:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist:&#039;&#039;&#039; [[Jerome Huguenin]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A collection of four pulp-styled adventures:&lt;br /&gt;
&lt;br /&gt;
* Devourers in the Mist&lt;br /&gt;
* Shanghai Bullets&lt;br /&gt;
* Death Laughs Last&lt;br /&gt;
* Dimension Y&lt;br /&gt;
&lt;br /&gt;
==Links== &lt;br /&gt;
Link to outside reviews or helpful pages.&lt;br /&gt;
&lt;br /&gt;
*[http://www.yog-sothoth.com/modules.php?name=Reviews&amp;amp;rop=showcontent&amp;amp;id=83 Yog-Sothoth.com Review]&lt;br /&gt;
&lt;br /&gt;
[[Category:Role-Playing Games]]&lt;br /&gt;
[[Category:Trail of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5320</id>
		<title>Trail of Cthulhu Core Rules</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5320"/>
		<updated>2008-09-29T08:31:15Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trail_cover.png|thumb|&#039;&#039;Trail of Cthulhu&#039;&#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Details==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; [[Pelgrane Press]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page Count:&#039;&#039;&#039; 248&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; [[Kenneth Hite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUMSHOE System:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist:&#039;&#039;&#039; [[Jerome Huguenin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Call of Cthulhu RPG:&#039;&#039;&#039; [[Sandy Petersen]] and [[Lynn Willis]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Trail of Cthulhu is a complete RPG, under license to Chaosium.  It offers a variant rules system for the Call of Cthulhu game and is set in the 1930s.  &lt;br /&gt;
&lt;br /&gt;
Trail of Cthulhu&#039;s core system is the &#039;GUMSHOE engine&#039;, which focuses on investigative roleplaying and police procedural type scenarios.&lt;br /&gt;
&lt;br /&gt;
To quote [http://www.pelgranepress.com/trail/index.html| Pelgrane Press&#039;s website], Trail of Cthulhu supports &amp;quot;...both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecraft&#039;s work combined both, sometimes in the same story.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It includes a new take on the creatures, cults and gods of the Lovecraft&#039;s literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Comments / Trivia==&lt;br /&gt;
In 2008, Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[Trail of Cthulhu Rules Clarifications]]&lt;br /&gt;
&lt;br /&gt;
[[Stunning Eldritch Tales]]&lt;br /&gt;
&lt;br /&gt;
==Links== &lt;br /&gt;
Link to outside reviews or helpful pages.&lt;br /&gt;
&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13714.phtml RPG.Net Review #1]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13782.phtml RPG.Net Review #2]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13974.phtml RPG.Net Review #3]&lt;br /&gt;
&lt;br /&gt;
[[Category:Role-Playing Games]]&lt;br /&gt;
[[Category:Trail of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5319</id>
		<title>Trail of Cthulhu Core Rules</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5319"/>
		<updated>2008-09-29T08:30:49Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trail_cover.png|thumb|&#039;&#039;Trail of Cthulhu&#039;&#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Details==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; [[Pelgrane Press]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page Count:&#039;&#039;&#039; 248&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; [[Kenneth Hite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUMSHOE System:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist:&#039;&#039;&#039; [[Jerome Huguenin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Call of Cthulhu RPG:&#039;&#039;&#039; [[Sandy Petersen]] and [[Lynn Willis]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Trail of Cthulhu is a complete RPG, under license to Chaosium.  It offers a variant rules system for the Call of Cthulhu game and is set in the 1930s.  &lt;br /&gt;
&lt;br /&gt;
Trail of Cthulhu&#039;s core system is the &#039;GUMSHOE engine&#039;, which focuses on investigative roleplaying and police procedural type scenarios.&lt;br /&gt;
&lt;br /&gt;
To quote [http://www.pelgranepress.com/trail/index.html| Pelgrane Press&#039;s website], Trail of Cthulhu supports &amp;quot;...both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecraft&#039;s work combined both, sometimes in the same story.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It includes a new take on the creatures, cults and gods of the Lovecraft&#039;s literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Comments / Trivia==&lt;br /&gt;
In 2008, Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[Trail of Cthulhu Rules Clarifications]]&lt;br /&gt;
[[Stunning Eldritch Tales]]&lt;br /&gt;
&lt;br /&gt;
==Links== &lt;br /&gt;
Link to outside reviews or helpful pages.&lt;br /&gt;
&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13714.phtml RPG.Net Review #1]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13782.phtml RPG.Net Review #2]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13974.phtml RPG.Net Review #3]&lt;br /&gt;
&lt;br /&gt;
[[Category:Role-Playing Games]]&lt;br /&gt;
[[Category:Trail of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5318</id>
		<title>Trail of Cthulhu Rules Clarifications</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5318"/>
		<updated>2008-09-29T02:36:01Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Sanity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stability==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Do you have to make a Stability test when you read a tome?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;So, it&#039;s when you use the Cthulhu Mythos information you gained from the tome that you become scared?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Pretty much, keeping in mind that if your Sanity was already at 10 minus your Cthulhu Mythos rating, your Sanity is lowered merely from adding the Cthulhu Mythos knowledge you just read. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Can you spend negative points of Stability, if you&#039;re already in negative figures?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;  Down to -5, you definitely can. Beyond that, you are blasted, and are not permitted to do anything other than flee, do nothing, or make attacks on perceived dangers, so, I&#039;d say no spends on anything else, although it&#039;s not explicit in the rules.  (I wouldn&#039;t permit anyone to make a spend which takes them below -11, although that is not an official rule.)  [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13853| Source]]&lt;br /&gt;
&lt;br /&gt;
==Sanity==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;In a Purist game, is the distinction between Sanity Rating and Sanity Pool really meaningful?  I mean, if Sanity lost can never be regained, my pool and my rating would virually be the same thing right?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Pool and rating are the same in Purist games but max sanity is something slightly different, it&#039;s basically a cap on your current sanity and changes differently from them. I think the text was written to cope with both styles of play.&lt;br /&gt;
&lt;br /&gt;
In either game, your Sanity is capped by 10 - Cthulhu Mythos if you have any Cthulhu Mythos (CM). If you have no CM, Sanity is capped by being no more than twice your next best ability. This means that if you can avoid Mythos gains then it might be worth starting with more than 10 sanity.&lt;br /&gt;
&lt;br /&gt;
In Purist games you can only ever lose Sanity and your current pool/rating must be less than your maximum Sanity.&lt;br /&gt;
&lt;br /&gt;
So if you have no CM and 12 Sanity, and you gain one point of CM, your maximum Sanity drops to 10 - CM=9 and so does your Sanity, in either variant.&lt;br /&gt;
&lt;br /&gt;
If you gain another point of CM, your max Sanity drops to 8.&lt;br /&gt;
&lt;br /&gt;
If you then lose two points of Sanity, your Sanity drops to 6 but your maximum Sanity stays at 8.&lt;br /&gt;
&lt;br /&gt;
In the Pulp variant you might regain some of the lost Sanity taking it back up to 8. In the Purist version, your Sanity stays at 6.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s suppose that you don&#039;t get any Sanity back. If you read another tome and gain another point of CM, your max Sanity becomes 7. This is higher than your current Sanity so that does not change, in both variants.&lt;br /&gt;
&lt;br /&gt;
In the Pulp version you might regain a point of Sanity taking it back up to 7. In the Purist version your Sanity stays at 6.&lt;br /&gt;
&lt;br /&gt;
So, even in the Purist version, you still need to keep an eye on your max Sanity because if it ever drops below your current Sanity, you lose the difference.  [[http://dyingearth.com/forum/topic.asp?TOPIC_ID=490 Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Trail of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5317</id>
		<title>Trail of Cthulhu Rules Clarifications</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5317"/>
		<updated>2008-09-29T02:35:34Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stability==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Do you have to make a Stability test when you read a tome?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;So, it&#039;s when you use the Cthulhu Mythos information you gained from the tome that you become scared?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Pretty much, keeping in mind that if your Sanity was already at 10 minus your Cthulhu Mythos rating, your Sanity is lowered merely from adding the Cthulhu Mythos knowledge you just read. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Can you spend negative points of Stability, if you&#039;re already in negative figures?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;  Down to -5, you definitely can. Beyond that, you are blasted, and are not permitted to do anything other than flee, do nothing, or make attacks on perceived dangers, so, I&#039;d say no spends on anything else, although it&#039;s not explicit in the rules.  (I wouldn&#039;t permit anyone to make a spend which takes them below -11, although that is not an official rule.)  [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13853| Source]]&lt;br /&gt;
&lt;br /&gt;
==Sanity==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;In a Purist game, is the distinction between Sanity Rating and Sanity Pool really meaningful?  I mean, if Sanity lost can never be regained, my pool and my rating would virually be the same thing right?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Pool and rating are the same in Purist games but max sanity is something slightly different, it&#039;s basically a cap on your current sanity and changes differently from them. I think the text was written to cope with both styles of play.&lt;br /&gt;
&lt;br /&gt;
In either game, your Sanity is capped by 10 - Cthulhu Mythos if you have any Cthulhu Mythos (CM). If you have no CM, Sanity is capped by being no more than twice your next best ability. This means that if you can avoid Mythos gains then it might be worth starting with more than 10 sanity.&lt;br /&gt;
&lt;br /&gt;
In Purist games you can only ever lose Sanity and your current pool/rating must be less than your maximum Sanity.&lt;br /&gt;
&lt;br /&gt;
So if you have no CM and 12 Sanity, and you gain one point of CM, your maximum Sanity drops to 10 - CM=9 and so does your Sanity, in either variant.&lt;br /&gt;
&lt;br /&gt;
If you gain another point of CM, your max Sanity drops to 8.&lt;br /&gt;
&lt;br /&gt;
If you then lose two points of Sanity, your Sanity drops to 6 but your maximum Sanity stays at 8.&lt;br /&gt;
&lt;br /&gt;
In the Pulp variant you might regain some of the lost Sanity taking it back up to 8. In the Purist version, your Sanity stays at 6.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s suppose that you don&#039;t get any Sanity back. If you read another tome and gain another point of CM, your max Sanity becomes 7. This is higher than your current Sanity so that does not change, in both variants.&lt;br /&gt;
&lt;br /&gt;
In the Pulp version you might regain a point of Sanity taking it back up to 7. In the Purist version your Sanity stays at 6.&lt;br /&gt;
&lt;br /&gt;
So, even in the Purist version, you still need to keep an eye on your max Sanity because if it ever drops below your current Sanity, you lose the difference.  [[http://dyingearth.com/forum/topic.asp?TOPIC_ID=490 | Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Trail of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5316</id>
		<title>Trail of Cthulhu Rules Clarifications</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5316"/>
		<updated>2008-09-29T02:35:05Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stability==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Do you have to make a Stability test when you read a tome?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;So, it&#039;s when you use the Cthulhu Mythos information you gained from the tome that you become scared?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Pretty much, keeping in mind that if your Sanity was already at 10 minus your Cthulhu Mythos rating, your Sanity is lowered merely from adding the Cthulhu Mythos knowledge you just read. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Can you spend negative points of Stability, if you&#039;re already in negative figures?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;  Down to -5, you definitely can. Beyond that, you are blasted, and are not permitted to do anything other than flee, do nothing, or make attacks on perceived dangers, so, I&#039;d say no spends on anything else, although it&#039;s not explicit in the rules.  (I wouldn&#039;t permit anyone to make a spend which takes them below -11, although that is not an official rule.)  [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13853| Source]]&lt;br /&gt;
&lt;br /&gt;
==Sanity==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;In a Purist game, is the distinction between Sanity Rating and Sanity Pool really meaningful?  I mean, if Sanity lost can never be regained, my pool and my rating would virually be the same thing right?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Pool and rating are the same in Purist games but max sanity is something slightly different, it&#039;s basically a cap on your current sanity and changes differently from them. I think the text was written to cope with both styles of play.&lt;br /&gt;
&lt;br /&gt;
In either game, your Sanity is capped by 10 - Cthulhu Mythos if you have any Cthulhu Mythos (CM). If you have no CM, Sanity is capped by being no more than twice your next best ability. This means that if you can avoid Mythos gains then it might be worth starting with more than 10 sanity.&lt;br /&gt;
&lt;br /&gt;
In Purist games you can only ever lose Sanity and your current pool/rating must be less than your maximum Sanity.&lt;br /&gt;
&lt;br /&gt;
So if you have no CM and 12 Sanity, and you gain one point of CM, your maximum Sanity drops to 10 - CM=9 and so does your Sanity, in either variant.&lt;br /&gt;
&lt;br /&gt;
If you gain another point of CM, your max Sanity drops to 8.&lt;br /&gt;
&lt;br /&gt;
If you then lose two points of Sanity, your Sanity drops to 6 but your maximum Sanity stays at 8.&lt;br /&gt;
&lt;br /&gt;
In the Pulp variant you might regain some of the lost Sanity taking it back up to 8. In the Purist version, your Sanity stays at 6.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s suppose that you don&#039;t get any Sanity back. If you read another tome and gain another point of CM, your max Sanity becomes 7. This is higher than your current Sanity so that does not change, in both variants.&lt;br /&gt;
&lt;br /&gt;
In the Pulp version you might regain a point of Sanity taking it back up to 7. In the Purist version your Sanity stays at 6.&lt;br /&gt;
&lt;br /&gt;
So, even in the Purist version, you still need to keep an eye on your max Sanity because if it ever drops below your current Sanity, you lose the difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Trail of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5315</id>
		<title>Trail of Cthulhu Rules Clarifications</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5315"/>
		<updated>2008-09-28T23:39:25Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stability==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Do you have to make a Stability test when you read a tome?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;So, it&#039;s when you use the Cthulhu Mythos information you gained from the tome that you become scared?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Pretty much, keeping in mind that if your Sanity was already at 10 minus your Cthulhu Mythos rating, your Sanity is lowered merely from adding the Cthulhu Mythos knowledge you just read. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Can you spend negative points of Stability, if you&#039;re already in negative figures?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;  Down to -5, you definitely can. Beyond that, you are blasted, and are not permitted to do anything other than flee, do nothing, or make attacks on perceived dangers, so, I&#039;d say no spends on anything else, although it&#039;s not explicit in the rules.  (I wouldn&#039;t permit anyone to make a spend which takes them below -11, although that is not an official rule.)  [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13853| Source]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trail of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Category:Trail_of_Cthulhu_(RPG)&amp;diff=5314</id>
		<title>Category:Trail of Cthulhu (RPG)</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Category:Trail_of_Cthulhu_(RPG)&amp;diff=5314"/>
		<updated>2008-09-28T23:37:21Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Role-Playing Games]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5313</id>
		<title>Trail of Cthulhu Core Rules</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5313"/>
		<updated>2008-09-28T23:35:12Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trail_cover.png|thumb|&#039;&#039;Trail of Cthulhu&#039;&#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Details==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; [[Pelgrane Press]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page Count:&#039;&#039;&#039; 248&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; [[Kenneth Hite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUMSHOE System:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist:&#039;&#039;&#039; [[Jerome Huguenin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Call of Cthulhu RPG:&#039;&#039;&#039; [[Sandy Petersen]] and [[Lynn Willis]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Trail of Cthulhu is a complete RPG, under license to Chaosium.  It offers a variant rules system for the Call of Cthulhu game and is set in the 1930s.  &lt;br /&gt;
&lt;br /&gt;
Trail of Cthulhu&#039;s core system is the &#039;GUMSHOE engine&#039;, which focuses on investigative roleplaying and police procedural type scenarios.&lt;br /&gt;
&lt;br /&gt;
To quote [http://www.pelgranepress.com/trail/index.html| Pelgrane Press&#039;s website], Trail of Cthulhu supports &amp;quot;...both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecraft&#039;s work combined both, sometimes in the same story.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It includes a new take on the creatures, cults and gods of the Lovecraft&#039;s literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Comments / Trivia==&lt;br /&gt;
In 2008, Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[Trail of Cthulhu Rules Clarifications]]&lt;br /&gt;
&lt;br /&gt;
==Links== &lt;br /&gt;
Link to outside reviews or helpful pages.&lt;br /&gt;
&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13714.phtml RPG.Net Review #1]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13782.phtml RPG.Net Review #2]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13974.phtml RPG.Net Review #3]&lt;br /&gt;
&lt;br /&gt;
[[Category:Role-Playing Games]]&lt;br /&gt;
[[Category:Trail of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Category:Role-Playing_Games&amp;diff=5312</id>
		<title>Category:Role-Playing Games</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Category:Role-Playing_Games&amp;diff=5312"/>
		<updated>2008-09-28T23:34:25Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* TODO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There have been a number of [[Cthulhu Mythos]]-based role-playing games produced throughout the [[aeons]], most primarily the [[Call of Cthulhu (RPG)]].&lt;br /&gt;
&lt;br /&gt;
{{CategoryHelper|Role-Playing Games}}&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
The articles need to be completed.  Once completed, remove from this list; make sure to add the category to the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Category:Role-Playing_Games&amp;diff=5311</id>
		<title>Category:Role-Playing Games</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Category:Role-Playing_Games&amp;diff=5311"/>
		<updated>2008-09-28T23:33:47Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There have been a number of [[Cthulhu Mythos]]-based role-playing games produced throughout the [[aeons]], most primarily the [[Call of Cthulhu (RPG)]].&lt;br /&gt;
&lt;br /&gt;
{{CategoryHelper|Role-Playing Games}}&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
The articles need to be completed.  Once completed, remove from this list; make sure to add the category to the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trail of Cthulhu]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5310</id>
		<title>Trail of Cthulhu Core Rules</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5310"/>
		<updated>2008-09-28T23:27:15Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trail_cover.png|thumb|&#039;&#039;Trail of Cthulhu&#039;&#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Details==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; [[Pelgrane Press]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page Count:&#039;&#039;&#039; 248&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; [[Kenneth Hite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUMSHOE System:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist:&#039;&#039;&#039; [[Jerome Huguenin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Call of Cthulhu RPG:&#039;&#039;&#039; [[Sandy Petersen]] and [[Lynn Willis]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Trail of Cthulhu is a complete RPG, under license to Chaosium.  It offers a variant rules system for the Call of Cthulhu game and is set in the 1930s.  &lt;br /&gt;
&lt;br /&gt;
Trail of Cthulhu&#039;s core system is the &#039;GUMSHOE engine&#039;, which focuses on investigative roleplaying and police procedural type scenarios.&lt;br /&gt;
&lt;br /&gt;
To quote [http://www.pelgranepress.com/trail/index.html| Pelgrane Press&#039;s website], Trail of Cthulhu supports &amp;quot;...both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecraft&#039;s work combined both, sometimes in the same story.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It includes a new take on the creatures, cults and gods of the Lovecraft&#039;s literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Comments / Trivia==&lt;br /&gt;
In 2008, Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[Trail of Cthulhu Rules Clarifications]]&lt;br /&gt;
&lt;br /&gt;
==Links== &lt;br /&gt;
Link to outside reviews or helpful pages.&lt;br /&gt;
&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13714.phtml RPG.Net Review #1]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13782.phtml RPG.Net Review #2]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13974.phtml RPG.Net Review #3]&lt;br /&gt;
&lt;br /&gt;
[[Category:Role-Playing Games]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5298</id>
		<title>Trail of Cthulhu Rules Clarifications</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5298"/>
		<updated>2008-09-26T07:32:58Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Stability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stability==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Do you have to make a Stability test when you read a tome?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;So, it&#039;s when you use the Cthulhu Mythos information you gained from the tome that you become scared?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Pretty much, keeping in mind that if your Sanity was already at 10 minus your Cthulhu Mythos rating, your Sanity is lowered merely from adding the Cthulhu Mythos knowledge you just read. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Can you spend negative points of Stability, if you&#039;re already in negative figures?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;  Down to -5, you definitely can. Beyond that, you are blasted, and are not permitted to do anything other than flee, do nothing, or make attacks on perceived dangers, so, I&#039;d say no spends on anything else, although it&#039;s not explicit in the rules.  (I wouldn&#039;t permit anyone to make a spend which takes them below -11, although that is not an official rule.)  [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13853| Source]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5297</id>
		<title>Trail of Cthulhu Rules Clarifications</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5297"/>
		<updated>2008-09-26T07:29:57Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Stability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stability==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Do you have to make a Stability test when you read a tome?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;So, it&#039;s when you use the Cthulhu Mythos information you gained from the tome that you become scared?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Pretty much, keeping in mind that if your Sanity was already at 10 minus your Cthulhu Mythos rating, your Sanity is lowered merely from adding the Cthulhu Mythos knowledge you just read. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5296</id>
		<title>Trail of Cthulhu Rules Clarifications</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5296"/>
		<updated>2008-09-26T07:29:40Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Stability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stability==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;Do you have to make a Stability test when you read a tome?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; &#039;&#039;So, it&#039;s when you use the Cthulhu Mythos information you gained from the tome that you become scared?&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Pretty much, keeping in mind that if your Sanity was already at 10 minus your Cthulhu Mythos rating, your Sanity is lowered merely from adding the Cthulhu Mythos knowledge you just read. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5295</id>
		<title>Trail of Cthulhu Rules Clarifications</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Rules_Clarifications&amp;diff=5295"/>
		<updated>2008-09-26T07:29:11Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stability==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do you have to make a Stability test when you read a tome?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; So, it&#039;s when you use the Cthulhu Mythos information you gained from the tome that you become scared?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;Pretty much, keeping in mind that if your Sanity was already at 10 minus your Cthulhu Mythos rating, your Sanity is lowered merely from adding the Cthulhu Mythos knowledge you just read. [[http://www.yog-sothoth.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=13970| Source]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5294</id>
		<title>Trail of Cthulhu Core Rules</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5294"/>
		<updated>2008-09-26T07:25:57Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trail_cover.png|thumb|&#039;&#039;Trail of Cthulhu&#039;&#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Details==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; [[Pelgrane Press]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page Count:&#039;&#039;&#039; 248&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; [[Kenneth Hite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUMSHOE System:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist:&#039;&#039;&#039; [[Jerome Huguenin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Call of Cthulhu RPG:&#039;&#039;&#039; [[Sandy Petersen]] and [[Lynn Willis]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Trail of Cthulhu is a complete RPG, under license to Chaosium.  It offers a variant rules system for the Call of Cthulhu game and is set in the 1930s.  &lt;br /&gt;
&lt;br /&gt;
Trail of Cthulhu&#039;s core system is the &#039;GUMSHOE engine&#039;, which focuses on investigative roleplaying and police procedural type scenarios.&lt;br /&gt;
&lt;br /&gt;
To quote [http://www.pelgranepress.com/trail/index.html| Pelgrane Press&#039;s website], Trail of Cthulhu supports &amp;quot;...both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecraft&#039;s work combined both, sometimes in the same story.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It includes a new take on the creatures, cults and gods of the Lovecraft&#039;s literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Comments / Trivia==&lt;br /&gt;
In 2008, Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[Trail of Cthulhu Rules Clarifications]]&lt;br /&gt;
&lt;br /&gt;
==Links== &lt;br /&gt;
Link to outside reviews or helpful pages.&lt;br /&gt;
&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13714.phtml RPG.Net Review #1]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13782.phtml RPG.Net Review #2]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13974.phtml RPG.Net Review #3]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Call_of_Cthulhu_(RPG)&amp;diff=5293</id>
		<title>Call of Cthulhu (RPG)</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Call_of_Cthulhu_(RPG)&amp;diff=5293"/>
		<updated>2008-09-26T06:10:55Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Licensees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:call_of_cthulhu_rpg_6th_ed_cover.jpg|thumb|&#039;&#039;Call of Cthulhu&#039;&#039; 6th edition rulebook cover]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call of Cthulhu&#039;&#039;&#039; is a [[horror fiction]] [[role-playing game]] based on the [[The Call of Cthulhu (Fiction)|story of the same name]] written by [[H.P. Lovecraft]] and the so-called [[Cthulhu Mythos]] the story inspired. The game, often abbreviated as &#039;&#039;CoC&#039;&#039;, is published by [[Chaosium]].&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is not dead which can eternal lie.&lt;br /&gt;
And with strange aeons even death may die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The setting of &#039;&#039;Call of Cthulhu&#039;&#039; is a darker version of our world, based on H.P. Lovecraft&#039;s observation that, &amp;quot;The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown.&amp;quot; There are three primary eras of the original (non d20) game:  the 1920s, the setting of many of Lovecraft&#039;s stories; the 1890&#039;s &#039;&#039;Gaslight&#039;&#039; supplements, a blend of occult and Holmsian mystery and mostly set in England; and modern conspiracy (&#039;&#039;Cthulhu Now&#039;&#039;). Recent additions include  1000 AD (&#039;&#039;Cthulhu: Dark Ages&#039;&#039;), and Roman times (&#039;&#039;Cthulhu Invictus&#039;&#039;).  The protagonists may also travel to places that are not of this earth, represented in the Dreamlands.&lt;br /&gt;
&lt;br /&gt;
==Play Experience==&lt;br /&gt;
&lt;br /&gt;
The players take the roles of [[ordinary people]], drawn into the realm of the mysterious: detectives, criminals, scholars, artists, war veterans, etc. Often, happenings begin innocently enough, until more and more of the workings behind the scenes are revealed. As the characters learn more of the true horrors of the world and the irrelevance of humanity, their sanity inevitably withers away (the game actually includes a mechanism for determining how damaged a character&#039;s sanity is at any given point).  To access the tools they need to defeat the horrors - mystic knowledge and magic - the characters must be willing to give up some of the their sanity for the greater good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call of Cthulhu&#039;&#039; has a perhaps-deserved reputation as a game in which it is quite common for a [[player character]] to die in gruesome circumstances or end up in a mental institution, and players must often start again with new characters. While arguably being more realistic, it can also make it hard for players to bond with their characters.&lt;br /&gt;
&lt;br /&gt;
For as long as they stay healthy (or at least functional), characters may be developed. &#039;&#039;Call of Cthulhu&#039;&#039; does not use &#039;&#039;levels&#039;&#039;, but is completely &#039;&#039;skill-based&#039;&#039;, arguably presenting a more realistic character-development system, as player characters get better with their skills by succeeding at them. Still, it is possible for a well-played character to last a long time, other factors permitting.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
The original conception of &#039;&#039;Call of Cthulhu&#039;&#039; was &#039;&#039;Dark Worlds&#039;&#039;, a game commissioned by the publisher [[Chaosium]] but never published.  [[Sandy Petersen]], now best known for his work on [[DOOM]], contacted them regarding writing a supplement for their popular fantasy game [[RuneQuest]] set in Lovecraft&#039;s [[Dreamlands]].  He took over the writing of &#039;&#039;Call of Cthulhu&#039;&#039;, and the game was released in [[1981]], using a simplified version of the [[Basic Role-Playing]] system used in &#039;&#039;RuneQuest&#039;&#039;.  The game won three major awards in the following year.&lt;br /&gt;
&lt;br /&gt;
The game is now in its sixth edition, but the rules have changed little over the years.  In [[2002]], the &#039;&#039;Call of Cthulhu 20th Anniversary Edition&#039;&#039; won the [[Origins Award]] for &#039;&#039;Best Graphic Presentation of a Book Product 2001&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Early Releases===&lt;br /&gt;
&lt;br /&gt;
Given its roots in the RPG tradition, many of the early releases for &#039;&#039;Call of Cthulhu&#039;&#039; were still based in the framework of [[Dungeons and Dragons]].  They often involved the characters wandering through caves and fighting different types of horrible monsters.  Nonetheless, the emphasis on real-life settings, character research, and thinking one&#039;s way around trouble gave it a wide audience.&lt;br /&gt;
&lt;br /&gt;
The first book of &#039;&#039;Call of Cthulhu&#039;&#039; adventures was &#039;&#039;Shadows of Yog-Sothoth&#039;&#039;.  In this work, the characters come upon a secret society&#039;s foul plot to destroy mankind, and pursue it first near to home and then in a series of exotic locations.  This template was to be followed in many subsequent campaigns, including &#039;&#039;Fungi from Yuggoth&#039;&#039; (later known as &#039;&#039;Curse of Cthulhu&#039;&#039; and &#039;&#039;Day of the Beast&#039;&#039;), &#039;&#039;Spawn of Azathoth&#039;&#039;, and the most famous, &#039;&#039;Masks of Nyarlathotep&#039;&#039;.  Many of these seem closer in tone to the pulp adventures of [[Indiana Jones]] than H. P. Lovecraft, but they are nonetheless beloved by many gamers.&lt;br /&gt;
&lt;br /&gt;
===Lovecraft Country===&lt;br /&gt;
&lt;br /&gt;
1990 saw the release of the &amp;quot;Lovecraft Country&amp;quot; line of supplements for &#039;&#039;Call of Cthulhu&#039;&#039;.  Overseen by [[Keith Herber]], this provided background and adventures set in Lovecraft&#039;s fictional towns of [[Arkham]], [[Kingsport (Location)|Kingsport]], [[Innsmouth]], and [[Dunwich (H. P. Lovecraft)|Dunwich]], as well as their environs.  The emphasis was on providing the investigators with a base from which to investigate, as well as centering the action on well-drawn characters with clear motivations.&lt;br /&gt;
&lt;br /&gt;
With the departure of Herber as an editor at Chaosium, the line eventually came to a close.&lt;br /&gt;
&lt;br /&gt;
===Mythos===&lt;br /&gt;
&lt;br /&gt;
[[Mythos]] was a [[collectable card game]] based on the Cthulhu Mythos that Chaosium produced and marketed during the mid-Nineties.  While generally praised for its fast gameplay and unique mechanics, it ultimately failed to gain a very large market presence.  It bears mention because its eventual failure brought the company to hard times that affected its ability to produce material for &#039;&#039;Call of Cthulhu&#039;&#039;.  A second &#039;&#039;Call of Cthulhu&#039;&#039; collectible card game is currently being produced by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
Since the collapse of Mythos, Chaosium has only released books sporadically, though it is hoped that this situation will change.  Nonetheless, the release of books like &#039;&#039;Unseen Masters&#039;&#039; and &#039;&#039;Beyond the Mountains of Madness&#039;&#039; bodes well for the company.&lt;br /&gt;
&lt;br /&gt;
Chaosium has recently taken to marketing &amp;quot;monographs&amp;quot; - short books by individual writers with editing and layout provided out-of-house - directly to the consumer.  This allows the company to gauge market response to possible new works, though the long-term effects of this program remain uncertain.&lt;br /&gt;
&lt;br /&gt;
==Licensees==&lt;br /&gt;
&lt;br /&gt;
Chaosium has licensed other publishers to create supplements, including [[Delta Green]] by [[Pagan Publishing]].  Other licensees have included [[Theater of the Mind Enterprises]], [[Triad Entertainment]], [[Games Workshop]], [[Fantasy Flight Games]], and [[Grenadier Models]].&lt;br /&gt;
&lt;br /&gt;
On 1 March 2008, [[Pelgrane Press]] released [[Trail of Cthulhu]] (written by [[Kenneth Hite]]) - a licensed variant of the Call of Cthulhu RPG using the GUMSHOE ruleset which is focused on investigative roleplaying.&lt;br /&gt;
&lt;br /&gt;
==d20 Call of Cthulhu==&lt;br /&gt;
&lt;br /&gt;
In [[2001]], a stand-alone version of &#039;&#039;Call of Cthulhu&#039;&#039; was released by [[Wizards of the Coast]], for the [[d20 system]]. Intended to preserve the feeling of the original game, the conversion of the game rules were supposed to make the game easier to play, a claim many doubt. The d20 system also made it possible to use [[Dungeons and Dragons|Dungeons &amp;amp; Dragons]] characters in &#039;&#039;Call of Cthulhu&#039;&#039;, as well as to introduce the Cthulhu Mythos into &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
The d20 version of the game is not supported by either Wizards or Chaosium at this time.  The reasons for this are unclear, though lack of revenue might be a cause.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.callofcthulhu.com/ Call of Cthulhu], the videogame&lt;br /&gt;
* [http://www.chaosium.com Chaosium]&lt;br /&gt;
* [http://yog-sothoth.com/modules.php?name=Content&amp;amp;pa=showpage&amp;amp;pid=31 Call of Cthulhu Products Database] &amp;amp;mdash; A mostly-complete listing of all products produced for the game.&lt;br /&gt;
&lt;br /&gt;
Original Wiki source: [http://en.wikipedia.org/ Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Cthulhu (RPG)|Call of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Call_of_Cthulhu_(RPG)&amp;diff=5292</id>
		<title>Call of Cthulhu (RPG)</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Call_of_Cthulhu_(RPG)&amp;diff=5292"/>
		<updated>2008-09-26T06:09:55Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Licensees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:call_of_cthulhu_rpg_6th_ed_cover.jpg|thumb|&#039;&#039;Call of Cthulhu&#039;&#039; 6th edition rulebook cover]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call of Cthulhu&#039;&#039;&#039; is a [[horror fiction]] [[role-playing game]] based on the [[The Call of Cthulhu (Fiction)|story of the same name]] written by [[H.P. Lovecraft]] and the so-called [[Cthulhu Mythos]] the story inspired. The game, often abbreviated as &#039;&#039;CoC&#039;&#039;, is published by [[Chaosium]].&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is not dead which can eternal lie.&lt;br /&gt;
And with strange aeons even death may die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The setting of &#039;&#039;Call of Cthulhu&#039;&#039; is a darker version of our world, based on H.P. Lovecraft&#039;s observation that, &amp;quot;The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown.&amp;quot; There are three primary eras of the original (non d20) game:  the 1920s, the setting of many of Lovecraft&#039;s stories; the 1890&#039;s &#039;&#039;Gaslight&#039;&#039; supplements, a blend of occult and Holmsian mystery and mostly set in England; and modern conspiracy (&#039;&#039;Cthulhu Now&#039;&#039;). Recent additions include  1000 AD (&#039;&#039;Cthulhu: Dark Ages&#039;&#039;), and Roman times (&#039;&#039;Cthulhu Invictus&#039;&#039;).  The protagonists may also travel to places that are not of this earth, represented in the Dreamlands.&lt;br /&gt;
&lt;br /&gt;
==Play Experience==&lt;br /&gt;
&lt;br /&gt;
The players take the roles of [[ordinary people]], drawn into the realm of the mysterious: detectives, criminals, scholars, artists, war veterans, etc. Often, happenings begin innocently enough, until more and more of the workings behind the scenes are revealed. As the characters learn more of the true horrors of the world and the irrelevance of humanity, their sanity inevitably withers away (the game actually includes a mechanism for determining how damaged a character&#039;s sanity is at any given point).  To access the tools they need to defeat the horrors - mystic knowledge and magic - the characters must be willing to give up some of the their sanity for the greater good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call of Cthulhu&#039;&#039; has a perhaps-deserved reputation as a game in which it is quite common for a [[player character]] to die in gruesome circumstances or end up in a mental institution, and players must often start again with new characters. While arguably being more realistic, it can also make it hard for players to bond with their characters.&lt;br /&gt;
&lt;br /&gt;
For as long as they stay healthy (or at least functional), characters may be developed. &#039;&#039;Call of Cthulhu&#039;&#039; does not use &#039;&#039;levels&#039;&#039;, but is completely &#039;&#039;skill-based&#039;&#039;, arguably presenting a more realistic character-development system, as player characters get better with their skills by succeeding at them. Still, it is possible for a well-played character to last a long time, other factors permitting.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
The original conception of &#039;&#039;Call of Cthulhu&#039;&#039; was &#039;&#039;Dark Worlds&#039;&#039;, a game commissioned by the publisher [[Chaosium]] but never published.  [[Sandy Petersen]], now best known for his work on [[DOOM]], contacted them regarding writing a supplement for their popular fantasy game [[RuneQuest]] set in Lovecraft&#039;s [[Dreamlands]].  He took over the writing of &#039;&#039;Call of Cthulhu&#039;&#039;, and the game was released in [[1981]], using a simplified version of the [[Basic Role-Playing]] system used in &#039;&#039;RuneQuest&#039;&#039;.  The game won three major awards in the following year.&lt;br /&gt;
&lt;br /&gt;
The game is now in its sixth edition, but the rules have changed little over the years.  In [[2002]], the &#039;&#039;Call of Cthulhu 20th Anniversary Edition&#039;&#039; won the [[Origins Award]] for &#039;&#039;Best Graphic Presentation of a Book Product 2001&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Early Releases===&lt;br /&gt;
&lt;br /&gt;
Given its roots in the RPG tradition, many of the early releases for &#039;&#039;Call of Cthulhu&#039;&#039; were still based in the framework of [[Dungeons and Dragons]].  They often involved the characters wandering through caves and fighting different types of horrible monsters.  Nonetheless, the emphasis on real-life settings, character research, and thinking one&#039;s way around trouble gave it a wide audience.&lt;br /&gt;
&lt;br /&gt;
The first book of &#039;&#039;Call of Cthulhu&#039;&#039; adventures was &#039;&#039;Shadows of Yog-Sothoth&#039;&#039;.  In this work, the characters come upon a secret society&#039;s foul plot to destroy mankind, and pursue it first near to home and then in a series of exotic locations.  This template was to be followed in many subsequent campaigns, including &#039;&#039;Fungi from Yuggoth&#039;&#039; (later known as &#039;&#039;Curse of Cthulhu&#039;&#039; and &#039;&#039;Day of the Beast&#039;&#039;), &#039;&#039;Spawn of Azathoth&#039;&#039;, and the most famous, &#039;&#039;Masks of Nyarlathotep&#039;&#039;.  Many of these seem closer in tone to the pulp adventures of [[Indiana Jones]] than H. P. Lovecraft, but they are nonetheless beloved by many gamers.&lt;br /&gt;
&lt;br /&gt;
===Lovecraft Country===&lt;br /&gt;
&lt;br /&gt;
1990 saw the release of the &amp;quot;Lovecraft Country&amp;quot; line of supplements for &#039;&#039;Call of Cthulhu&#039;&#039;.  Overseen by [[Keith Herber]], this provided background and adventures set in Lovecraft&#039;s fictional towns of [[Arkham]], [[Kingsport (Location)|Kingsport]], [[Innsmouth]], and [[Dunwich (H. P. Lovecraft)|Dunwich]], as well as their environs.  The emphasis was on providing the investigators with a base from which to investigate, as well as centering the action on well-drawn characters with clear motivations.&lt;br /&gt;
&lt;br /&gt;
With the departure of Herber as an editor at Chaosium, the line eventually came to a close.&lt;br /&gt;
&lt;br /&gt;
===Mythos===&lt;br /&gt;
&lt;br /&gt;
[[Mythos]] was a [[collectable card game]] based on the Cthulhu Mythos that Chaosium produced and marketed during the mid-Nineties.  While generally praised for its fast gameplay and unique mechanics, it ultimately failed to gain a very large market presence.  It bears mention because its eventual failure brought the company to hard times that affected its ability to produce material for &#039;&#039;Call of Cthulhu&#039;&#039;.  A second &#039;&#039;Call of Cthulhu&#039;&#039; collectible card game is currently being produced by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
Since the collapse of Mythos, Chaosium has only released books sporadically, though it is hoped that this situation will change.  Nonetheless, the release of books like &#039;&#039;Unseen Masters&#039;&#039; and &#039;&#039;Beyond the Mountains of Madness&#039;&#039; bodes well for the company.&lt;br /&gt;
&lt;br /&gt;
Chaosium has recently taken to marketing &amp;quot;monographs&amp;quot; - short books by individual writers with editing and layout provided out-of-house - directly to the consumer.  This allows the company to gauge market response to possible new works, though the long-term effects of this program remain uncertain.&lt;br /&gt;
&lt;br /&gt;
==Licensees==&lt;br /&gt;
&lt;br /&gt;
Chaosium has licensed other publishers to create supplements, including [[Delta Green]] by [[Pagan Publishing]].  Other licensees have included [[Theater of the Mind Enterprises]], [[Triad Entertainment]], [[Games Workshop]], [[Fantasy Flight Games]], and [[Grenadier Models]].&lt;br /&gt;
&lt;br /&gt;
On 1 March 2008, [[Pelgrane Press]] released [[Trail of Cthulhu]] (written by [[Kenneth Hite]]) a licensed variant of the Call of Cthulhu RPG using the GUMSHOE ruleset which is focused on investigative roleplaying.&lt;br /&gt;
&lt;br /&gt;
==d20 Call of Cthulhu==&lt;br /&gt;
&lt;br /&gt;
In [[2001]], a stand-alone version of &#039;&#039;Call of Cthulhu&#039;&#039; was released by [[Wizards of the Coast]], for the [[d20 system]]. Intended to preserve the feeling of the original game, the conversion of the game rules were supposed to make the game easier to play, a claim many doubt. The d20 system also made it possible to use [[Dungeons and Dragons|Dungeons &amp;amp; Dragons]] characters in &#039;&#039;Call of Cthulhu&#039;&#039;, as well as to introduce the Cthulhu Mythos into &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
The d20 version of the game is not supported by either Wizards or Chaosium at this time.  The reasons for this are unclear, though lack of revenue might be a cause.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.callofcthulhu.com/ Call of Cthulhu], the videogame&lt;br /&gt;
* [http://www.chaosium.com Chaosium]&lt;br /&gt;
* [http://yog-sothoth.com/modules.php?name=Content&amp;amp;pa=showpage&amp;amp;pid=31 Call of Cthulhu Products Database] &amp;amp;mdash; A mostly-complete listing of all products produced for the game.&lt;br /&gt;
&lt;br /&gt;
Original Wiki source: [http://en.wikipedia.org/ Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Cthulhu (RPG)|Call of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5291</id>
		<title>Trail of Cthulhu Core Rules</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5291"/>
		<updated>2008-09-26T06:07:37Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trail_cover.png|thumb|&#039;&#039;Trail of Cthulhu&#039;&#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Details==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; [[Pelgrane Press]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page Count:&#039;&#039;&#039; 248&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; [[Kenneth Hite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUMSHOE System:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist:&#039;&#039;&#039; [[Jerome Huguenin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Call of Cthulhu RPG:&#039;&#039;&#039; [[Sandy Petersen]] and [[Lynn Willis]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Trail of Cthulhu is a complete RPG, under license to Chaosium.  It offers a variant rules system for the Call of Cthulhu game and is set in the 1930s.  &lt;br /&gt;
&lt;br /&gt;
Trail of Cthulhu&#039;s core system is the &#039;GUMSHOE engine&#039;, which focuses on investigative roleplaying and police procedural type scenarios.&lt;br /&gt;
&lt;br /&gt;
To quote [http://www.pelgranepress.com/trail/index.html| Pelgrane Press&#039;s website], Trail of Cthulhu supports &amp;quot;...both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecraft&#039;s work combined both, sometimes in the same story.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It includes a new take on the creatures, cults and gods of the Lovecraft&#039;s literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Comments / Trivia==&lt;br /&gt;
In 2008, Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.&lt;br /&gt;
&lt;br /&gt;
==Links== &lt;br /&gt;
Link to outside reviews or helpful pages.&lt;br /&gt;
&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13714.phtml RPG.Net Review #1]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13782.phtml RPG.Net Review #2]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13974.phtml RPG.Net Review #3]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5290</id>
		<title>Trail of Cthulhu Core Rules</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5290"/>
		<updated>2008-09-26T06:05:13Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trail_cover.png|thumb|&#039;&#039;Trail of Cthulhu&#039;&#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Details==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; [[Pelgrane Press]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page Count:&#039;&#039;&#039; 248&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Author(s):&#039;&#039;&#039; [[Kenneth Hite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUMSHOE System:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist(s):&#039;&#039;&#039; [[Jerome Huguenin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Call of Cthulhu RPG:&#039;&#039;&#039; [[Sandy Petersen]] and [[Lynn Willis]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Trail of Cthulhu is a complete RPG, under license to Chaosium.  It offers a variant rules system for the Call of Cthulhu game and is set in the 1930s.  &lt;br /&gt;
&lt;br /&gt;
Trail of Cthulhu&#039;s core system is the &#039;GUMSHOE engine&#039;, which focuses on investigative roleplaying and police procedural type scenarios.&lt;br /&gt;
&lt;br /&gt;
To quote [http://www.pelgranepress.com/trail/index.html| Pelgrane Press&#039;s website], Trail of Cthulhu supports &amp;quot;...both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecraft&#039;s work combined both, sometimes in the same story.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It includes a new take on the creatures, cults and gods of the Lovecraft&#039;s literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Comments / Trivia==&lt;br /&gt;
In 2008, Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.&lt;br /&gt;
&lt;br /&gt;
==Links== &lt;br /&gt;
Link to outside reviews or helpful pages.&lt;br /&gt;
&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13714.phtml RPG.Net Review #1]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13782.phtml RPG.Net Review #2]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13974.phtml RPG.Net Review #3]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=File:Trail_cover.png&amp;diff=5289</id>
		<title>File:Trail cover.png</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=File:Trail_cover.png&amp;diff=5289"/>
		<updated>2008-09-26T06:04:23Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5288</id>
		<title>Trail of Cthulhu Core Rules</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Trail_of_Cthulhu_Core_Rules&amp;diff=5288"/>
		<updated>2008-09-26T06:03:07Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:name_of_uploaded_image.jpg|thumb|&#039;&#039;Trail of Cthulhu&#039;&#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Details==&lt;br /&gt;
&#039;&#039;&#039;Publisher:&#039;&#039;&#039; [[Pelgrane Press]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page Count:&#039;&#039;&#039; 248&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Author(s):&#039;&#039;&#039; [[Kenneth Hite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUMSHOE System:&#039;&#039;&#039; [[Robin D Laws]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artist(s):&#039;&#039;&#039; [[Jerome Huguenin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Call of Cthulhu RPG:&#039;&#039;&#039; [[Sandy Petersen]] and [[Lynn Willis]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Trail of Cthulhu is a complete RPG, under license to Chaosium.  It offers a variant rules system for the Call of Cthulhu game and is set in the 1930s.  &lt;br /&gt;
&lt;br /&gt;
Trail of Cthulhu&#039;s core system is the &#039;GUMSHOE engine&#039;, which focuses on investigative roleplaying and police procedural type scenarios.&lt;br /&gt;
&lt;br /&gt;
To quote [http://www.pelgranepress.com/trail/index.html| Pelgrane Press&#039;s website], Trail of Cthulhu supports &amp;quot;...both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecraft&#039;s work combined both, sometimes in the same story.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It includes a new take on the creatures, cults and gods of the Lovecraft&#039;s literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Comments / Trivia==&lt;br /&gt;
In 2008, Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.&lt;br /&gt;
&lt;br /&gt;
==Links== &lt;br /&gt;
Link to outside reviews or helpful pages.&lt;br /&gt;
&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13714.phtml RPG.Net Review #1]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13782.phtml RPG.Net Review #2]&lt;br /&gt;
*[http://www.rpg.net/reviews/archive/13/13974.phtml RPG.Net Review #3]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Call_of_Cthulhu_(RPG)&amp;diff=5287</id>
		<title>Call of Cthulhu (RPG)</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Call_of_Cthulhu_(RPG)&amp;diff=5287"/>
		<updated>2008-09-26T05:14:05Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Licensees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:call_of_cthulhu_rpg_6th_ed_cover.jpg|thumb|&#039;&#039;Call of Cthulhu&#039;&#039; 6th edition rulebook cover]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call of Cthulhu&#039;&#039;&#039; is a [[horror fiction]] [[role-playing game]] based on the [[The Call of Cthulhu (Fiction)|story of the same name]] written by [[H.P. Lovecraft]] and the so-called [[Cthulhu Mythos]] the story inspired. The game, often abbreviated as &#039;&#039;CoC&#039;&#039;, is published by [[Chaosium]].&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is not dead which can eternal lie.&lt;br /&gt;
And with strange aeons even death may die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The setting of &#039;&#039;Call of Cthulhu&#039;&#039; is a darker version of our world, based on H.P. Lovecraft&#039;s observation that, &amp;quot;The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown.&amp;quot; There are three primary eras of the original (non d20) game:  the 1920s, the setting of many of Lovecraft&#039;s stories; the 1890&#039;s &#039;&#039;Gaslight&#039;&#039; supplements, a blend of occult and Holmsian mystery and mostly set in England; and modern conspiracy (&#039;&#039;Cthulhu Now&#039;&#039;). Recent additions include  1000 AD (&#039;&#039;Cthulhu: Dark Ages&#039;&#039;), and Roman times (&#039;&#039;Cthulhu Invictus&#039;&#039;).  The protagonists may also travel to places that are not of this earth, represented in the Dreamlands.&lt;br /&gt;
&lt;br /&gt;
==Play Experience==&lt;br /&gt;
&lt;br /&gt;
The players take the roles of [[ordinary people]], drawn into the realm of the mysterious: detectives, criminals, scholars, artists, war veterans, etc. Often, happenings begin innocently enough, until more and more of the workings behind the scenes are revealed. As the characters learn more of the true horrors of the world and the irrelevance of humanity, their sanity inevitably withers away (the game actually includes a mechanism for determining how damaged a character&#039;s sanity is at any given point).  To access the tools they need to defeat the horrors - mystic knowledge and magic - the characters must be willing to give up some of the their sanity for the greater good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call of Cthulhu&#039;&#039; has a perhaps-deserved reputation as a game in which it is quite common for a [[player character]] to die in gruesome circumstances or end up in a mental institution, and players must often start again with new characters. While arguably being more realistic, it can also make it hard for players to bond with their characters.&lt;br /&gt;
&lt;br /&gt;
For as long as they stay healthy (or at least functional), characters may be developed. &#039;&#039;Call of Cthulhu&#039;&#039; does not use &#039;&#039;levels&#039;&#039;, but is completely &#039;&#039;skill-based&#039;&#039;, arguably presenting a more realistic character-development system, as player characters get better with their skills by succeeding at them. Still, it is possible for a well-played character to last a long time, other factors permitting.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
The original conception of &#039;&#039;Call of Cthulhu&#039;&#039; was &#039;&#039;Dark Worlds&#039;&#039;, a game commissioned by the publisher [[Chaosium]] but never published.  [[Sandy Petersen]], now best known for his work on [[DOOM]], contacted them regarding writing a supplement for their popular fantasy game [[RuneQuest]] set in Lovecraft&#039;s [[Dreamlands]].  He took over the writing of &#039;&#039;Call of Cthulhu&#039;&#039;, and the game was released in [[1981]], using a simplified version of the [[Basic Role-Playing]] system used in &#039;&#039;RuneQuest&#039;&#039;.  The game won three major awards in the following year.&lt;br /&gt;
&lt;br /&gt;
The game is now in its sixth edition, but the rules have changed little over the years.  In [[2002]], the &#039;&#039;Call of Cthulhu 20th Anniversary Edition&#039;&#039; won the [[Origins Award]] for &#039;&#039;Best Graphic Presentation of a Book Product 2001&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Early Releases===&lt;br /&gt;
&lt;br /&gt;
Given its roots in the RPG tradition, many of the early releases for &#039;&#039;Call of Cthulhu&#039;&#039; were still based in the framework of [[Dungeons and Dragons]].  They often involved the characters wandering through caves and fighting different types of horrible monsters.  Nonetheless, the emphasis on real-life settings, character research, and thinking one&#039;s way around trouble gave it a wide audience.&lt;br /&gt;
&lt;br /&gt;
The first book of &#039;&#039;Call of Cthulhu&#039;&#039; adventures was &#039;&#039;Shadows of Yog-Sothoth&#039;&#039;.  In this work, the characters come upon a secret society&#039;s foul plot to destroy mankind, and pursue it first near to home and then in a series of exotic locations.  This template was to be followed in many subsequent campaigns, including &#039;&#039;Fungi from Yuggoth&#039;&#039; (later known as &#039;&#039;Curse of Cthulhu&#039;&#039; and &#039;&#039;Day of the Beast&#039;&#039;), &#039;&#039;Spawn of Azathoth&#039;&#039;, and the most famous, &#039;&#039;Masks of Nyarlathotep&#039;&#039;.  Many of these seem closer in tone to the pulp adventures of [[Indiana Jones]] than H. P. Lovecraft, but they are nonetheless beloved by many gamers.&lt;br /&gt;
&lt;br /&gt;
===Lovecraft Country===&lt;br /&gt;
&lt;br /&gt;
1990 saw the release of the &amp;quot;Lovecraft Country&amp;quot; line of supplements for &#039;&#039;Call of Cthulhu&#039;&#039;.  Overseen by [[Keith Herber]], this provided background and adventures set in Lovecraft&#039;s fictional towns of [[Arkham]], [[Kingsport (Location)|Kingsport]], [[Innsmouth]], and [[Dunwich (H. P. Lovecraft)|Dunwich]], as well as their environs.  The emphasis was on providing the investigators with a base from which to investigate, as well as centering the action on well-drawn characters with clear motivations.&lt;br /&gt;
&lt;br /&gt;
With the departure of Herber as an editor at Chaosium, the line eventually came to a close.&lt;br /&gt;
&lt;br /&gt;
===Mythos===&lt;br /&gt;
&lt;br /&gt;
[[Mythos]] was a [[collectable card game]] based on the Cthulhu Mythos that Chaosium produced and marketed during the mid-Nineties.  While generally praised for its fast gameplay and unique mechanics, it ultimately failed to gain a very large market presence.  It bears mention because its eventual failure brought the company to hard times that affected its ability to produce material for &#039;&#039;Call of Cthulhu&#039;&#039;.  A second &#039;&#039;Call of Cthulhu&#039;&#039; collectible card game is currently being produced by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
Since the collapse of Mythos, Chaosium has only released books sporadically, though it is hoped that this situation will change.  Nonetheless, the release of books like &#039;&#039;Unseen Masters&#039;&#039; and &#039;&#039;Beyond the Mountains of Madness&#039;&#039; bodes well for the company.&lt;br /&gt;
&lt;br /&gt;
Chaosium has recently taken to marketing &amp;quot;monographs&amp;quot; - short books by individual writers with editing and layout provided out-of-house - directly to the consumer.  This allows the company to gauge market response to possible new works, though the long-term effects of this program remain uncertain.&lt;br /&gt;
&lt;br /&gt;
==Licensees==&lt;br /&gt;
&lt;br /&gt;
Chaosium has licensed other publishers to create supplements, including [[Delta Green]] by [[Pagan Publishing]].  Other licensees have included [[Theater of the Mind Enterprises]], [[Triad Entertainment]], [[Games Workshop]], [[Fantasy Flight Games]], and [[Grenadier Models]].&lt;br /&gt;
&lt;br /&gt;
In 1 March 2008, [[Pelgrane Press]] released [[Trail of Cthulhu]] written by Kenneth Hite, a licensed variant of the Call of Cthulhu RPG using the GUMSHOE ruleset which is focused on investigative roleplaying.&lt;br /&gt;
&lt;br /&gt;
==d20 Call of Cthulhu==&lt;br /&gt;
&lt;br /&gt;
In [[2001]], a stand-alone version of &#039;&#039;Call of Cthulhu&#039;&#039; was released by [[Wizards of the Coast]], for the [[d20 system]]. Intended to preserve the feeling of the original game, the conversion of the game rules were supposed to make the game easier to play, a claim many doubt. The d20 system also made it possible to use [[Dungeons and Dragons|Dungeons &amp;amp; Dragons]] characters in &#039;&#039;Call of Cthulhu&#039;&#039;, as well as to introduce the Cthulhu Mythos into &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
The d20 version of the game is not supported by either Wizards or Chaosium at this time.  The reasons for this are unclear, though lack of revenue might be a cause.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.callofcthulhu.com/ Call of Cthulhu], the videogame&lt;br /&gt;
* [http://www.chaosium.com Chaosium]&lt;br /&gt;
* [http://yog-sothoth.com/modules.php?name=Content&amp;amp;pa=showpage&amp;amp;pid=31 Call of Cthulhu Products Database] &amp;amp;mdash; A mostly-complete listing of all products produced for the game.&lt;br /&gt;
&lt;br /&gt;
Original Wiki source: [http://en.wikipedia.org/ Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Cthulhu (RPG)|Call of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
	</entry>
	<entry>
		<id>https://yogwiki.cthulhueternal.com/wiki/index.php?title=Call_of_Cthulhu_(RPG)&amp;diff=5286</id>
		<title>Call of Cthulhu (RPG)</title>
		<link rel="alternate" type="text/html" href="https://yogwiki.cthulhueternal.com/wiki/index.php?title=Call_of_Cthulhu_(RPG)&amp;diff=5286"/>
		<updated>2008-09-26T05:13:28Z</updated>

		<summary type="html">&lt;p&gt;Khelbiros: /* Licensees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:call_of_cthulhu_rpg_6th_ed_cover.jpg|thumb|&#039;&#039;Call of Cthulhu&#039;&#039; 6th edition rulebook cover]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call of Cthulhu&#039;&#039;&#039; is a [[horror fiction]] [[role-playing game]] based on the [[The Call of Cthulhu (Fiction)|story of the same name]] written by [[H.P. Lovecraft]] and the so-called [[Cthulhu Mythos]] the story inspired. The game, often abbreviated as &#039;&#039;CoC&#039;&#039;, is published by [[Chaosium]].&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is not dead which can eternal lie.&lt;br /&gt;
And with strange aeons even death may die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The setting of &#039;&#039;Call of Cthulhu&#039;&#039; is a darker version of our world, based on H.P. Lovecraft&#039;s observation that, &amp;quot;The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown.&amp;quot; There are three primary eras of the original (non d20) game:  the 1920s, the setting of many of Lovecraft&#039;s stories; the 1890&#039;s &#039;&#039;Gaslight&#039;&#039; supplements, a blend of occult and Holmsian mystery and mostly set in England; and modern conspiracy (&#039;&#039;Cthulhu Now&#039;&#039;). Recent additions include  1000 AD (&#039;&#039;Cthulhu: Dark Ages&#039;&#039;), and Roman times (&#039;&#039;Cthulhu Invictus&#039;&#039;).  The protagonists may also travel to places that are not of this earth, represented in the Dreamlands.&lt;br /&gt;
&lt;br /&gt;
==Play Experience==&lt;br /&gt;
&lt;br /&gt;
The players take the roles of [[ordinary people]], drawn into the realm of the mysterious: detectives, criminals, scholars, artists, war veterans, etc. Often, happenings begin innocently enough, until more and more of the workings behind the scenes are revealed. As the characters learn more of the true horrors of the world and the irrelevance of humanity, their sanity inevitably withers away (the game actually includes a mechanism for determining how damaged a character&#039;s sanity is at any given point).  To access the tools they need to defeat the horrors - mystic knowledge and magic - the characters must be willing to give up some of the their sanity for the greater good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call of Cthulhu&#039;&#039; has a perhaps-deserved reputation as a game in which it is quite common for a [[player character]] to die in gruesome circumstances or end up in a mental institution, and players must often start again with new characters. While arguably being more realistic, it can also make it hard for players to bond with their characters.&lt;br /&gt;
&lt;br /&gt;
For as long as they stay healthy (or at least functional), characters may be developed. &#039;&#039;Call of Cthulhu&#039;&#039; does not use &#039;&#039;levels&#039;&#039;, but is completely &#039;&#039;skill-based&#039;&#039;, arguably presenting a more realistic character-development system, as player characters get better with their skills by succeeding at them. Still, it is possible for a well-played character to last a long time, other factors permitting.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
The original conception of &#039;&#039;Call of Cthulhu&#039;&#039; was &#039;&#039;Dark Worlds&#039;&#039;, a game commissioned by the publisher [[Chaosium]] but never published.  [[Sandy Petersen]], now best known for his work on [[DOOM]], contacted them regarding writing a supplement for their popular fantasy game [[RuneQuest]] set in Lovecraft&#039;s [[Dreamlands]].  He took over the writing of &#039;&#039;Call of Cthulhu&#039;&#039;, and the game was released in [[1981]], using a simplified version of the [[Basic Role-Playing]] system used in &#039;&#039;RuneQuest&#039;&#039;.  The game won three major awards in the following year.&lt;br /&gt;
&lt;br /&gt;
The game is now in its sixth edition, but the rules have changed little over the years.  In [[2002]], the &#039;&#039;Call of Cthulhu 20th Anniversary Edition&#039;&#039; won the [[Origins Award]] for &#039;&#039;Best Graphic Presentation of a Book Product 2001&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Early Releases===&lt;br /&gt;
&lt;br /&gt;
Given its roots in the RPG tradition, many of the early releases for &#039;&#039;Call of Cthulhu&#039;&#039; were still based in the framework of [[Dungeons and Dragons]].  They often involved the characters wandering through caves and fighting different types of horrible monsters.  Nonetheless, the emphasis on real-life settings, character research, and thinking one&#039;s way around trouble gave it a wide audience.&lt;br /&gt;
&lt;br /&gt;
The first book of &#039;&#039;Call of Cthulhu&#039;&#039; adventures was &#039;&#039;Shadows of Yog-Sothoth&#039;&#039;.  In this work, the characters come upon a secret society&#039;s foul plot to destroy mankind, and pursue it first near to home and then in a series of exotic locations.  This template was to be followed in many subsequent campaigns, including &#039;&#039;Fungi from Yuggoth&#039;&#039; (later known as &#039;&#039;Curse of Cthulhu&#039;&#039; and &#039;&#039;Day of the Beast&#039;&#039;), &#039;&#039;Spawn of Azathoth&#039;&#039;, and the most famous, &#039;&#039;Masks of Nyarlathotep&#039;&#039;.  Many of these seem closer in tone to the pulp adventures of [[Indiana Jones]] than H. P. Lovecraft, but they are nonetheless beloved by many gamers.&lt;br /&gt;
&lt;br /&gt;
===Lovecraft Country===&lt;br /&gt;
&lt;br /&gt;
1990 saw the release of the &amp;quot;Lovecraft Country&amp;quot; line of supplements for &#039;&#039;Call of Cthulhu&#039;&#039;.  Overseen by [[Keith Herber]], this provided background and adventures set in Lovecraft&#039;s fictional towns of [[Arkham]], [[Kingsport (Location)|Kingsport]], [[Innsmouth]], and [[Dunwich (H. P. Lovecraft)|Dunwich]], as well as their environs.  The emphasis was on providing the investigators with a base from which to investigate, as well as centering the action on well-drawn characters with clear motivations.&lt;br /&gt;
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With the departure of Herber as an editor at Chaosium, the line eventually came to a close.&lt;br /&gt;
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===Mythos===&lt;br /&gt;
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[[Mythos]] was a [[collectable card game]] based on the Cthulhu Mythos that Chaosium produced and marketed during the mid-Nineties.  While generally praised for its fast gameplay and unique mechanics, it ultimately failed to gain a very large market presence.  It bears mention because its eventual failure brought the company to hard times that affected its ability to produce material for &#039;&#039;Call of Cthulhu&#039;&#039;.  A second &#039;&#039;Call of Cthulhu&#039;&#039; collectible card game is currently being produced by Fantasy Flight Games.&lt;br /&gt;
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===Recent History===&lt;br /&gt;
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Since the collapse of Mythos, Chaosium has only released books sporadically, though it is hoped that this situation will change.  Nonetheless, the release of books like &#039;&#039;Unseen Masters&#039;&#039; and &#039;&#039;Beyond the Mountains of Madness&#039;&#039; bodes well for the company.&lt;br /&gt;
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Chaosium has recently taken to marketing &amp;quot;monographs&amp;quot; - short books by individual writers with editing and layout provided out-of-house - directly to the consumer.  This allows the company to gauge market response to possible new works, though the long-term effects of this program remain uncertain.&lt;br /&gt;
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==Licensees==&lt;br /&gt;
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Chaosium has licensed other publishers to create supplements, including [[Delta Green]] by [[Pagan Publishing]].  Other licensees have included [[Theater of the Mind Enterprises]], [[Triad Entertainment]], [[Games Workshop]], [[Fantasy Flight Games]], and [[Grenadier Models]].&lt;br /&gt;
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In 1 March 2008, [[Pelgrane Press]] released [[Trail of Cthulhu]] written by Kenneth Hite, a licensed variant of the Call of Cthulhu RPG that using the GUMSHOE ruleset, focused on investigative roleplaying.&lt;br /&gt;
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==d20 Call of Cthulhu==&lt;br /&gt;
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In [[2001]], a stand-alone version of &#039;&#039;Call of Cthulhu&#039;&#039; was released by [[Wizards of the Coast]], for the [[d20 system]]. Intended to preserve the feeling of the original game, the conversion of the game rules were supposed to make the game easier to play, a claim many doubt. The d20 system also made it possible to use [[Dungeons and Dragons|Dungeons &amp;amp; Dragons]] characters in &#039;&#039;Call of Cthulhu&#039;&#039;, as well as to introduce the Cthulhu Mythos into &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; games.&lt;br /&gt;
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The d20 version of the game is not supported by either Wizards or Chaosium at this time.  The reasons for this are unclear, though lack of revenue might be a cause.&lt;br /&gt;
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==External links==&lt;br /&gt;
* [http://www.callofcthulhu.com/ Call of Cthulhu], the videogame&lt;br /&gt;
* [http://www.chaosium.com Chaosium]&lt;br /&gt;
* [http://yog-sothoth.com/modules.php?name=Content&amp;amp;pa=showpage&amp;amp;pid=31 Call of Cthulhu Products Database] &amp;amp;mdash; A mostly-complete listing of all products produced for the game.&lt;br /&gt;
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Original Wiki source: [http://en.wikipedia.org/ Wikipedia]&lt;br /&gt;
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[[Category:Call of Cthulhu (RPG)|Call of Cthulhu (RPG)]]&lt;/div&gt;</summary>
		<author><name>Khelbiros</name></author>
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